IQ Practice Minutes Topic

I'm pretty sure this has been asked before but I couldn't find anything worth much in my search. What is the consensus on practice minutes for IQ and does anyone go over that? I like 25 minutes in both and have heard this is the max amount you should put. Has anyone ever tried 60 minutes on IQ before and was it worth it? 
3/16/2012 8:55 PM
60 minutes would hurt your players improvements too much. I think that 20 or 25 is the point of diminishing returns, above there the IQ does not grow as fast due to adding minutes. Even if it did I don't think it would be a good idea to basically tank your players improvements.

If you could ever set IQ practice time per player it might be worth it to try for guys who don't have a lot of potential worth though.
3/16/2012 9:15 PM
The only reason I ask is because I notice that once my players become seniors they are usually capped at the start of the season. If they have been redshirted then they cap junior year with very minimal growth at most for the final season. I'm at 25 minutes a piece now so if I add maybe even only 3 extra minutes at 28 per IQ I'd still get diminishing returns?
3/17/2012 12:22 AM
The only reason I ask is because I notice that once my players become seniors they are usually capped at the start of the season. If they have been redshirted then they cap junior year with very minimal growth at most for the final season. I'm at 25 minutes a piece now so if I add maybe even only 3 extra minutes at 28 per IQ I'd still get diminishing returns?
3/17/2012 12:24 AM
Its not that they are capped its just that IQ works like any other rating. The closer you get to 100 the harder is to improve so the difference between an A- and an A is a lot bigger than between a C- and a C. It takes a ton of minutes to go from A- to A to A+.

As for practice minutes I tend to use 20 because most players are going to get to an A by at least the middle of senior year and it still gives a lot of room for individual growth. I also think that difference in terms of production between an A and an A+ isnt worth the extra minutes. I would much rather max out my players ratings and have them be A IQ than leave them with some potential left but have A+ IQ.
3/17/2012 1:15 AM
See that's my point. I have seniors that may grow 10 -15 pts max with individual ratings but those same seniors sometimes don't reach A+ IQ until midseason or even close to CT time. I know it can take a whole season to move from A- to A and A to A+ but it seems there could be a better balance in practice minutes where seniors actually grow like when you take over a new school and the sim players grow astronomically.
3/17/2012 10:03 AM
I dont think there is one answer that is always right - depends for example

- how much potential your players have left

- how many seniors you have and whether you have a chance at the postseason in the current year - if you dont have a very good team and are losing a lot of seniors, you may want to spend less time on team practice cause you will then have, say, 6 guys at B+ and six freshmen while if you spend more on skills you'll have 6 better guys at say B- along with those freshmen and they can have high team practice and emerge as a team with deep, strong IQ.....

it depends.
3/17/2012 4:24 PM
I'm a strong proponent of a high IQ team (maybe too much so, that's an argument for another day), but there have been many, many times where I've put 30 minutes into my O and D and left it like that for the season.  In fact, with my Duke squad in Tark, I leave it 30 and 30 every season.  To me, the way potential works now makes it easier to max your players ratings out with lesser minutes than before.  That's just my opinion though, others will surely disagree with me.  To each their own I guess.
3/18/2012 12:39 AM
Thank you this is what I was looking for. My players max out by the end of their junior years even with 25 minutes. It seems there is room for more time in IQ. When do your players reach A+ emy?
3/18/2012 10:10 AM
Well I see your JRs are already at A level that's good I think I'll try 30.
3/18/2012 10:13 AM
I never go above 25 unless I am switching sets, and I never go below 20. 
3/18/2012 10:37 AM
Posted by reinsel on 3/18/2012 10:37:00 AM (view original):
I never go above 25 unless I am switching sets, and I never go below 20. 
+1, I'm usually at 25 all the time for Defence and I will lower the offence to 20 when the majority of players are JR/SR's to max out their remaining attributes.
3/18/2012 11:27 AM
I usually go 25 as well. I just notice that it seems you could max IQ at the same time as individual attributes with 30 mins a piece.
3/18/2012 12:43 PM
Posted by rednation58 on 3/18/2012 10:10:00 AM (view original):
Thank you this is what I was looking for. My players max out by the end of their junior years even with 25 minutes. It seems there is room for more time in IQ. When do your players reach A+ emy?

Usually they hit that sometime early to mid season in their senior year.  By then my guys are usually pretty close to being maxed out on their attributes also.  There might be a category or two that I'd be able to squeeze a point or two more (at the most), but nothing that's ultra important.  But again, that's just my personal opinion.
 
I will qualify my statement by saying that the 30 minute IQ thing is "more" for my D1 team.  Reason being is that with my Duke team, I'm usually bringing in 4 or 5 star players that don't have a whole lot of room for growth anyway.  For my D2 squad, I usually don't go over 25.  The only time I usually go past 25 with that team is if the squad is junior/senior heavy and I feel like having better IQ's would help me make a deep tourney run (which unfortunately I haven't done in a long, long while).

Hope that helps a little.

***Edit***  This is emy, just under my other ID.  Apologies for any confusion.

3/18/2012 2:52 PM (edited)
Posted by salag on 3/18/2012 11:27:00 AM (view original):
Posted by reinsel on 3/18/2012 10:37:00 AM (view original):
I never go above 25 unless I am switching sets, and I never go below 20. 
+1, I'm usually at 25 all the time for Defence and I will lower the offence to 20 when the majority of players are JR/SR's to max out their remaining attributes.
Looks like Salag beat me to the punch on the "heavy on the upperclassmen" idea.
3/18/2012 2:22 PM
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