Posted by rednation58 on 4/19/2012 11:13:00 AM (view original):
While that is an interesting thought, I think there are so many factors involved in being assessed with a foul. We have to look at matchups, type of defense being played, tempo and stamina, offensive and defensive game plans, etc. there is much to be considered when judging why a certain number of fouls are called in any given game. I don't know about anyone else but I like to look at my matchups against sim teams to really determine how the fouling system works. Sims always play 0 in the first half and sims have no predetermined distribution settings that I know of.
While I don't have the statistical data to back up my opinion, I can say that I have noticed more fouls occurring in - settings. If you think about it logically the closure you get to the rim, the more likely it is a foul will be committed. The further away from the rim the less likely a foul is to be committed. I can count on one hand the times I've had players take 3 FT attempts from being fouled beyond the arc. Most players regardless of settings play to their strengths and I have noticed that having a LP game tends to override any other offensive skill. A guy that has PER equal to his LP will defer to LP in my opinion which is what he should do as great basketball works for the best available shot. That being said most shots occur around the rim and therefore most fouls do as well which I believe is why the players guide states more fouls occur in - settings.
Again, while I won't argue whether that's true in the game, I think that logic is decidely faulty in real life. Playing a step back doesn't let you get closer to the rim, it allows me more time to react to you making a move to the rim, thus not allowing you to get the hoop as easily.
Do you guard Rajon Rondo by pressing up on him or standing three feet away? You play up on him and he'll go right around you, and is more likely to draw a foul going to the rim. You play off, he can't get by you as easily. Of course, it's easier for him to get off a good perimeter shot, but that's the tradeoff.