Development Blog Update Topic

Posted by seble on 5/17/2012 9:35:00 PM (view original):
Yes, I understand that the recruit generation changes affected the balance of power.  I'm not disputing that.  But that change was made for a reason.  My belief that coaches would battle more for those elite players did not come to fruition. 

Still, that doesn't mean the change to recruit generation was not the correct decision.  The recruiting system has always been overly tilted toward elite schools, the change to recruits just brought that flaw to the surface. 

Plain and simple, before the change to recruits there were far too many elite players, so the end result is that there were no elite players.  If anything I would have liked to go even further, creating some truly dominant recruits.  That isn't really possible to do while still supporting three divisions of talent in a 100 point scale.

To distribute talent as many of you are suggesting is going to lead us back to where almost every good team is loaded with equivalent players. 
I would actually take the scenario where every good team is loaded with equivalent players over what is happening today.
5/18/2012 1:55 AM
No you don't want that.   Trust me.  It removes the skill of the game if everyone has 4 bigs with 90 ath/reb/bl/lp, and that is how is was.  Every A and B school had at least 3 guys with 90spd/bh/per/pa and 3 with the 90 cores in the big categories.  It was no fun.


I am hopeful that minor changes to prestige and recruiting $$$ will help mid-major competitiveness.  I think its possible for mid-majors to compete now, and with a little nudge, it will be even easier.  If I were to mess with recruit generation, I would look exclusively at PGs.  They are the worst bunch by far, and probably do need a very little boost.
5/18/2012 2:13 AM
i'd kill for some pure PGs.... i'm willing to have no PE is I can get everything else. but it's impossible to find even if you're willing to wait through potential
5/18/2012 3:21 AM
Posted by seble on 5/17/2012 3:32:00 PM (view original):
As far as recruit generation goes, I still don't believe that the quality of players is the problem.  I believe the problem is how recruiting works. 

The elite schools have a powerful advantage, due to prestige and money.  That could work ok in theory if those elite schools were battling hard for the elite players.  The result is that a lot of resources would be spent on those battles, making the second-tier guys vulnerable to the lower level schools.

What has actually happened is that those battles seem to be rare.  So the elite schools can lock up those players relatively easily, allowing them to have plenty left over for the second-tier players. 

I know there are a lot of people that enjoy the current recruiting system, but I personally think it could be a lot more fun, and a lot less frustrating in general.  It's also not very realistic at all. It's essentially an auction system, nothing close to a process of convincing a person to come play at your school.  So we're discussing a number of paths that we can take to improve recruiting, ranging from minor tweaks to a complete overhaul.  Obviously an overhaul is a major undertaking and we would not take that on without being sure it was the right path.
seble - please carefully consider my response here, as i am very carefully trying to craft it. your post here is EXTREMELY important, and i think this is the most important topic in the game, and your post hits RIGHT at the crux of it all.

you are right, elite schools have a powerful advantage, due to prestige and money. i agree, in theory if those elite schools were battling hard for elite players, a lot of resources would be spent, and it would open things up for lower schools. *THAT IS EXACTLY WHAT I'VE BEEN SAYING FOR YEARS AND I AM TOTALLY WITH YOU IN THEORY*.

but the reality is simple. IF you want what you said you want, elite schools to battle, 2 things have to happen.
1) first, there have to be truly elite recruits. that is NOT the case today. there are just way too many exceptional recruits right now. there is NO john wall in this game, and nothing close. why? because there might be 10 or 15 near perfect players at every position. you wonder why people don't in practice battle more? its very simple - its because they don't have to. they can just go grab another recruit who is almost as good. thats why i keep saying, there need to be less recruits at the very top end, and more recruits at the top middle. more recruits that a mid major could potentially get, that are enough worse than the elite recruits to slip through the cracks, that would be good enoguh to compete. they dont need to be 90 in everythng, we need more, 70 ath, 90 spd, 70 def, 30 per, 90 bh, 90 pass guys, instead of all the 95 everything guys, and then some 90 everything guys. you have to have players who are markedly worse, but who can compete, *IF YOU CRAFT A TEAM WELL*. that is the crux of it. you need more bigs who are almost as good at reb/def as the elite bigs, but cant score. you need more bigs who are almost as good scoring wise as the elite bigs, but who arent as good at reb/def. that way, a carefully crafted team of much less sought out players, can compete. that would really help restore mid majors. and by reducing the truly elite recruits, you increase competition for those recruits.

2) regional recruiting makes your theory impossible. regional recruiting has many benefits, which i am sure you are aware of, or else you wouldn't have stuck with it so strongly. here is my proposal - feel free to tweak. make the TOP 5 players at every position, have NO distance component to their home and campus visits. simply put, that would dramatically increase the schools who could compete for them. correspondingly, you need to make those 5 players the elite players, if you will, which is not always the case with recruit generation today (often 2 stars are better than 5 stars)

if you do #1 and #2, then viola - you now have 2 great things. either one is not enough, you need both. first, there are players good enough to make it worth fighting for, and second, there are enough schools who are willing to fight for them, to make battles happen! but if you just did #1 - then in all the non-populated areas, you'd still have a school in texas, a school in colorado, etc - where you just simply take the best recruits, because you are A+, and the next guy is B+ or A-, so if there are 4 elite recruits, you get them all. and youd still have the A+ schools in north carolina trying not to battle each other, *because its in their best interest*. im not saying they are colluding, but there are enough elite recruits, its *clearly* in the best interest of the a+ schools to try to avoid each other, and simply divy up the spoils. REDUCE the elite players, and you can totally turn that around! and by opening up competition for those top 5 recruits, you further increase the chance of battles. there just has to be a big enough difference. and the way to accomplish that is NOT to simply have the same shape players who are worse. you need to make players who can do certain things as well, but who have significant weaknesses, that make them *clearly* not on the same elite level.

there are a lot of other good ideas, that id be happy to discuss, on your point about the auction system. but the above 2 points are SO important, i don't want to water them down at all. to me, there maybe should be 2 phases. 1), fix the auction system. 2), try to design a better system. #2 should involve a long commentary and much communication with the community because its a really abstract question, tons of coaches have ideas, and you will definitely have a better product if you get all the feedback and then try to take the best of it, to design a new system. but #1, fixing the auction system, does not have to be that difficult, really. and it would totally turn around d1. please, i would really, really appreciate it, if you would tell me why specifically you don't think making changes #1 and #2 would work. ive talked about them with a ton of this games most successful coaches and almost all of them think its a good idea. most of the feedback ive gotten that wasn't in support, was from people wanting to go a different direction, i.e. away from auction style. so i really am mostly wondering what you see as a downside, in the auction format. i really want to understand because for years ive been wanting #1 and #2, and any time i hear anything from the site staff that sounds like you guys are getting close, it never has the all-important PAIR of changes. you don't need to do away with regional recruiting. you just need to do away with it for the recruits you are hoping elite schools will battle for. and if there is 1 thing i understand, it is the dynamic of coaches at the high level of competition in this game. i guarantee coaches would battle, like you want them to, if there were 25 elite recruits, all recruited nationally, and then a drop off where you still had good recruits, who could compete, but who were clearly non-elite. the problem today is there are enough elite recruits to build a school COMPLETELY out of elite recruits, and that takes away all the skill and ruins the game. if an a+ school had 5 elite recruits, which would be tough if theres only 25 a year, who are mostly leaving after say 2 years, then coaches who have no elite recruits, but a bunch of good ones, could actually compete! it would do wonderful things for recruiting, for the balance of top-end teams (nobody wants a team where there is no strategy is setting them up - which is the case if every player is 90 in everything! that is why people railed against the coin flip dynasty days, when there were teams full of elite recruits, but the problem is, there still are today!), AND it would do wonders for restoring mid majors. the way to restore mid majors is not to have enough elite recruits for them to get a share - its to make few enough elite recruits that there arent 30 BCS teams who have 8 players better than all but the top couple mid majors!! its to make it so there are players who are SHAPED CORRECTLY, like, a big with 80 ath, 95 reb, 90 def, 90 sb, 30 lp, and low per/bh/pass. like a SG with 80 ath, 95 spd, 60 def, 95 per, 70 bh, 70 passing. those players are *clearly* inferior to the elite recruits. BUT LET ME PLAN A TEAM FULL OF TEN OF THEM, AND I GUARANTEE YOU I CAN MAKE A TEAM WITH THE SYNERGY TO BEAT ALL BUT THE MOST ELITE OF ELITE PROGRAMS. and that is what *HAS* to be possible for mid majors to be viable. that is it, exactly. and, i have to add - team planning (taking imperfect players, and arranging them in a way so they are optimally complementary), is one of the most fun, most enjoyable parts of the games - and that has really been ruined to a large extent, because the good teams are so good, there is not as much room for them to team plan - and for the mid majors, even if yo uteam plan, you have no chance against a team who has 5 starters and 2 backups better at everything, than every player on your team. team planning is flat-out awesome, and needs to return as a key mechanic of distinguishing the ranks of the d1 NT teams. of course, its still a significant factor, but it once was *the biggest factor in the whole game* and that is incredibly exciting and enjoyable. that is why its so important that recruit generation does not simply result in players who are like, 95 in everything, then some who are 90 in everything, then some who are 85 in everything, 80 in everything, as a means for differentiation. recruit generation needs to be smart, and make role players, who are very good in those roles. elite at one thing, and decent at others. some of those exist today, but many have something that they are SO bad at, it makes them unplayable, and the recruit is wasted. having d1 recruits who are 70 ath, 90 spd, 15 def, 80 per, 90 bh, 50 passing, isn't helping anything. nobody can compete with that. i hope that makes sense. you are talking about introducing a way of ranking players by roles - im not sure if you borrowed that from me, but that was my feedback when you suggested doing it by position. well, you need to generate recruits on those same lines. you need to generate pure point guards, pure shooting guards (who still have 60-80 def, bh, pass), pure rebounding/def bigs, pure offensive bigs (who are still decent, you know like a 90 ath, 95 lp, 75 reb, 75 def player would be useful to somebody). so what im saying, is yeah, have 5 point guards who might be 90 ath/spd/def/bh/pass with good per. but then the next tier of PGs needs to be like 90 ath, 70 spd, 80 def, 30 per, 85 bh, 95 passing or something (i posted a different one earlier). and you need bigs who are 65 ath, 95 reb, def, sb, 60 lp (as opposed to 95 ath, 95 reb, def, sb, that is a major difference, especially when the elite bigs often have 50 bh/pass and the top end role player bigs have little to none). also, just taking this one step further - there should also be a step down of role players, for the next tier of schools down. recruits should really progress mostly as role players, but you know, with a handful of flat players (like, a guard with 80 ath/spd/def/per/bh/pass who is great at no role but servicable). but mostly like, the d prestige schools, they need to be recruiting NOT the players like today, guys who are **** and totally flawed in key areas, but instead, maybe their pg is, 50 ath, 85 spd, 65 def, 20 pass, 85 bh, 90 pass. maybe their reb/def big is 70 ath, 85 reb, 85 def, 85 sb, 20 lp. a guy like that can at least play, and not get flattened. we need to stop generating all these bigs with 50 rebounding low or medium potential. they just dont work for anybody, in any role! the lower end schools need guys who have lower ratings - but still have a good shape. guys with bad ratings and bad shape simply have no place in d1. its not fun and its not good for the game.
5/18/2012 4:34 AM (edited)
billy, you lost me here:

"you wonder why people don't in practice battle more? its very simple - its because they don't have to. they can just go grab another recruit who is almost as good."

The premise of what most everyone is saying is quite the opposite, that there's a handful of top recruits and then a huge dropoff. Under your theory, this should increase battles, not decrease them, because people would be desperate to get one of the really strong guys and not get stuck with the leftovers that are a huge dropoff.

Bigger picture, I would be very, very frightened re: an overhaul of the recruiting system. Basically every significant change that's been made over a period of years has been botched to one degree or another. Changes made have crippled DI. I can't fathom how anyone who's been around the game for awhile could have confidence in them getting this right -- the track record is just scary.
5/18/2012 7:00 AM
Posted by fmschwab on 5/17/2012 9:50:00 PM (view original):
ekswimmer, I think that is a good point. Recruit generation is obviously bad. But changing all of those at once could be worse than doing nothing. If we've learned anything from changes over the years, it's that they're often wrought with unintended consequences.

Seble - Can you please table #4 in your plan for a later update and instead address one or more of the items people have been bringing up here and so often bring up in the forums? There are so many good and necessary ideas here and in other threads, it seems crazy to me to go ahead with #4 when things that people care about more are hanging in the balance.

before we go telling seble to "table" anything we don't consider important to concentrate on yet another fix to D1 competitiveness, remember there are 2 other levels here that alot of people enjoy playing.  D2 and D3 need some love too.  JUst because all the posters here are trying to fix D1, and I agree it needs work as the coach of Iowa and Umass, he is allowed to work on other aspects of the game.

and Billy, your idea of " make the TOP 5 players at every position, have NO distance component to their home and campus visits" was something I was thinking about last night.  i think it's a great idea.   add to that a minimum amount of recruiting effort needed to land a star level player and you'll get the battles that seble and I think all of us want in the game. 

5/18/2012 8:23 AM
Posted by coach_billyg on 5/18/2012 4:34:00 AM (view original):
Posted by seble on 5/17/2012 3:32:00 PM (view original):
As far as recruit generation goes, I still don't believe that the quality of players is the problem.  I believe the problem is how recruiting works. 

The elite schools have a powerful advantage, due to prestige and money.  That could work ok in theory if those elite schools were battling hard for the elite players.  The result is that a lot of resources would be spent on those battles, making the second-tier guys vulnerable to the lower level schools.

What has actually happened is that those battles seem to be rare.  So the elite schools can lock up those players relatively easily, allowing them to have plenty left over for the second-tier players. 

I know there are a lot of people that enjoy the current recruiting system, but I personally think it could be a lot more fun, and a lot less frustrating in general.  It's also not very realistic at all. It's essentially an auction system, nothing close to a process of convincing a person to come play at your school.  So we're discussing a number of paths that we can take to improve recruiting, ranging from minor tweaks to a complete overhaul.  Obviously an overhaul is a major undertaking and we would not take that on without being sure it was the right path.
seble - please carefully consider my response here, as i am very carefully trying to craft it. your post here is EXTREMELY important, and i think this is the most important topic in the game, and your post hits RIGHT at the crux of it all.

you are right, elite schools have a powerful advantage, due to prestige and money. i agree, in theory if those elite schools were battling hard for elite players, a lot of resources would be spent, and it would open things up for lower schools. *THAT IS EXACTLY WHAT I'VE BEEN SAYING FOR YEARS AND I AM TOTALLY WITH YOU IN THEORY*.

but the reality is simple. IF you want what you said you want, elite schools to battle, 2 things have to happen.
1) first, there have to be truly elite recruits. that is NOT the case today. there are just way too many exceptional recruits right now. there is NO john wall in this game, and nothing close. why? because there might be 10 or 15 near perfect players at every position. you wonder why people don't in practice battle more? its very simple - its because they don't have to. they can just go grab another recruit who is almost as good. thats why i keep saying, there need to be less recruits at the very top end, and more recruits at the top middle. more recruits that a mid major could potentially get, that are enough worse than the elite recruits to slip through the cracks, that would be good enoguh to compete. they dont need to be 90 in everythng, we need more, 70 ath, 90 spd, 70 def, 30 per, 90 bh, 90 pass guys, instead of all the 95 everything guys, and then some 90 everything guys. you have to have players who are markedly worse, but who can compete, *IF YOU CRAFT A TEAM WELL*. that is the crux of it. you need more bigs who are almost as good at reb/def as the elite bigs, but cant score. you need more bigs who are almost as good scoring wise as the elite bigs, but who arent as good at reb/def. that way, a carefully crafted team of much less sought out players, can compete. that would really help restore mid majors. and by reducing the truly elite recruits, you increase competition for those recruits.

2) regional recruiting makes your theory impossible. regional recruiting has many benefits, which i am sure you are aware of, or else you wouldn't have stuck with it so strongly. here is my proposal - feel free to tweak. make the TOP 5 players at every position, have NO distance component to their home and campus visits. simply put, that would dramatically increase the schools who could compete for them. correspondingly, you need to make those 5 players the elite players, if you will, which is not always the case with recruit generation today (often 2 stars are better than 5 stars)

if you do #1 and #2, then viola - you now have 2 great things. either one is not enough, you need both. first, there are players good enough to make it worth fighting for, and second, there are enough schools who are willing to fight for them, to make battles happen! but if you just did #1 - then in all the non-populated areas, you'd still have a school in texas, a school in colorado, etc - where you just simply take the best recruits, because you are A+, and the next guy is B+ or A-, so if there are 4 elite recruits, you get them all. and youd still have the A+ schools in north carolina trying not to battle each other, *because its in their best interest*. im not saying they are colluding, but there are enough elite recruits, its *clearly* in the best interest of the a+ schools to try to avoid each other, and simply divy up the spoils. REDUCE the elite players, and you can totally turn that around! and by opening up competition for those top 5 recruits, you further increase the chance of battles. there just has to be a big enough difference. and the way to accomplish that is NOT to simply have the same shape players who are worse. you need to make players who can do certain things as well, but who have significant weaknesses, that make them *clearly* not on the same elite level.

there are a lot of other good ideas, that id be happy to discuss, on your point about the auction system. but the above 2 points are SO important, i don't want to water them down at all. to me, there maybe should be 2 phases. 1), fix the auction system. 2), try to design a better system. #2 should involve a long commentary and much communication with the community because its a really abstract question, tons of coaches have ideas, and you will definitely have a better product if you get all the feedback and then try to take the best of it, to design a new system. but #1, fixing the auction system, does not have to be that difficult, really. and it would totally turn around d1. please, i would really, really appreciate it, if you would tell me why specifically you don't think making changes #1 and #2 would work. ive talked about them with a ton of this games most successful coaches and almost all of them think its a good idea. most of the feedback ive gotten that wasn't in support, was from people wanting to go a different direction, i.e. away from auction style. so i really am mostly wondering what you see as a downside, in the auction format. i really want to understand because for years ive been wanting #1 and #2, and any time i hear anything from the site staff that sounds like you guys are getting close, it never has the all-important PAIR of changes. you don't need to do away with regional recruiting. you just need to do away with it for the recruits you are hoping elite schools will battle for. and if there is 1 thing i understand, it is the dynamic of coaches at the high level of competition in this game. i guarantee coaches would battle, like you want them to, if there were 25 elite recruits, all recruited nationally, and then a drop off where you still had good recruits, who could compete, but who were clearly non-elite. the problem today is there are enough elite recruits to build a school COMPLETELY out of elite recruits, and that takes away all the skill and ruins the game. if an a+ school had 5 elite recruits, which would be tough if theres only 25 a year, who are mostly leaving after say 2 years, then coaches who have no elite recruits, but a bunch of good ones, could actually compete! it would do wonderful things for recruiting, for the balance of top-end teams (nobody wants a team where there is no strategy is setting them up - which is the case if every player is 90 in everything! that is why people railed against the coin flip dynasty days, when there were teams full of elite recruits, but the problem is, there still are today!), AND it would do wonders for restoring mid majors. the way to restore mid majors is not to have enough elite recruits for them to get a share - its to make few enough elite recruits that there arent 30 BCS teams who have 8 players better than all but the top couple mid majors!! its to make it so there are players who are SHAPED CORRECTLY, like, a big with 80 ath, 95 reb, 90 def, 90 sb, 30 lp, and low per/bh/pass. like a SG with 80 ath, 95 spd, 60 def, 95 per, 70 bh, 70 passing. those players are *clearly* inferior to the elite recruits. BUT LET ME PLAN A TEAM FULL OF TEN OF THEM, AND I GUARANTEE YOU I CAN MAKE A TEAM WITH THE SYNERGY TO BEAT ALL BUT THE MOST ELITE OF ELITE PROGRAMS. and that is what *HAS* to be possible for mid majors to be viable. that is it, exactly. and, i have to add - team planning (taking imperfect players, and arranging them in a way so they are optimally complementary), is one of the most fun, most enjoyable parts of the games - and that has really been ruined to a large extent, because the good teams are so good, there is not as much room for them to team plan - and for the mid majors, even if yo uteam plan, you have no chance against a team who has 5 starters and 2 backups better at everything, than every player on your team. team planning is flat-out awesome, and needs to return as a key mechanic of distinguishing the ranks of the d1 NT teams. of course, its still a significant factor, but it once was *the biggest factor in the whole game* and that is incredibly exciting and enjoyable. that is why its so important that recruit generation does not simply result in players who are like, 95 in everything, then some who are 90 in everything, then some who are 85 in everything, 80 in everything, as a means for differentiation. recruit generation needs to be smart, and make role players, who are very good in those roles. elite at one thing, and decent at others. some of those exist today, but many have something that they are SO bad at, it makes them unplayable, and the recruit is wasted. having d1 recruits who are 70 ath, 90 spd, 15 def, 80 per, 90 bh, 50 passing, isn't helping anything. nobody can compete with that. i hope that makes sense. you are talking about introducing a way of ranking players by roles - im not sure if you borrowed that from me, but that was my feedback when you suggested doing it by position. well, you need to generate recruits on those same lines. you need to generate pure point guards, pure shooting guards (who still have 60-80 def, bh, pass), pure rebounding/def bigs, pure offensive bigs (who are still decent, you know like a 90 ath, 95 lp, 75 reb, 75 def player would be useful to somebody). so what im saying, is yeah, have 5 point guards who might be 90 ath/spd/def/bh/pass with good per. but then the next tier of PGs needs to be like 90 ath, 70 spd, 80 def, 30 per, 85 bh, 95 passing or something (i posted a different one earlier). and you need bigs who are 65 ath, 95 reb, def, sb, 60 lp (as opposed to 95 ath, 95 reb, def, sb, that is a major difference, especially when the elite bigs often have 50 bh/pass and the top end role player bigs have little to none). also, just taking this one step further - there should also be a step down of role players, for the next tier of schools down. recruits should really progress mostly as role players, but you know, with a handful of flat players (like, a guard with 80 ath/spd/def/per/bh/pass who is great at no role but servicable). but mostly like, the d prestige schools, they need to be recruiting NOT the players like today, guys who are **** and totally flawed in key areas, but instead, maybe their pg is, 50 ath, 85 spd, 65 def, 20 pass, 85 bh, 90 pass. maybe their reb/def big is 70 ath, 85 reb, 85 def, 85 sb, 20 lp. a guy like that can at least play, and not get flattened. we need to stop generating all these bigs with 50 rebounding low or medium potential. they just dont work for anybody, in any role! the lower end schools need guys who have lower ratings - but still have a good shape. guys with bad ratings and bad shape simply have no place in d1. its not fun and its not good for the game.
I'm not in D1, but as I was reading this the same thought about eliminating the distance factor for top recruits popped in my head. Something that could be done could be making an All-American high school team or whatnot and make recruiting them the same price for everyone. Real life recruiting is a nation-wide game (Nerlens Noel playing in Massachusetts going to Kentucky, Kaleb Tarczewski playing in New Hampshire going to Arizona, and Kyle Anderson playing in New Jersey going to UCLA, all three in the top-five), and that should be reflected here.

Since I don't play D1, I'm not sure how many of these recruits should be hit with the "All-American" label... but whether it be five, ten, or twenty I think it would make recruiting high-end prospects more realistic.
5/18/2012 8:31 AM
Posted by girt25 on 5/18/2012 7:00:00 AM (view original):
billy, you lost me here:

"you wonder why people don't in practice battle more? its very simple - its because they don't have to. they can just go grab another recruit who is almost as good."

The premise of what most everyone is saying is quite the opposite, that there's a handful of top recruits and then a huge dropoff. Under your theory, this should increase battles, not decrease them, because people would be desperate to get one of the really strong guys and not get stuck with the leftovers that are a huge dropoff.

Bigger picture, I would be very, very frightened re: an overhaul of the recruiting system. Basically every significant change that's been made over a period of years has been botched to one degree or another. Changes made have crippled DI. I can't fathom how anyone who's been around the game for awhile could have confidence in them getting this right -- the track record is just scary.
"what everyone is saying" is that there is a "handful" of top recruits and then a huge dropoff, if a handful is enough for 15 schools to totally reload with only the best talent. your use of "handful" is very misleading. 

the reality is simple. OR said it first, and hes right, the 15 or so elite schools in their regions get a ridiculous crop of talent, and everyone else suffers, because they cant come close. because, as you correctly state, there is a huge drop off.

what i am proposing changes that. instead of 15 schools chock full of 90s in everything type guys, there are just a handful of those guys, at each position, each year. then, you have to add  a LOT of functional guys, guys like the ones i pointed out in my post. if you have a team that is NOT full of all 90s players, a good coach can and will compete if he has a pg 90 in spd, bh, pass, a big 90 in ath, reb, def, etc... so while there may still be a decently big drop off, the real problem today is the upper crust is big enough that a select group of schools has SUCH better teams than the rest of the world, that mid majors and low end BCS school simply can't compete. if duke, ucla, etc have the pick of the littler of those kinds of guys - ill happily take the 75 ath, 90reb, 90 def big, and try to out coach them. what simply does not work is when duke, ucla, and 13 other teams per season grab a few recruits each who are stunningly good, compared to top of the class of players that go to the B prestige schools.

the biggest complaint you hear from a lot of people is there is no suitable alternative, once you get outside that top of the pack. and that is true, because if you are lucky enough to be one of those schools, you simply cannot compete if you are only pulling half great recruits, and half recruits way worse. so, what im saying is, make some recruits that are suitable alternatives. you know as well as i do, a good coach doesn't need a team of players with 90 in everything to build a great team. if he picks and chooses which players he cuts stats from, cutting lp from one big, cutting per from his pg, taking a little def hit on his leading scorers, etc etc, his team is going to look significantly less intimidating at a glance, but its going to be *almost* as good, if done properly. THAT should be how you get a great team. not by having 5 guys who are 90 in everything with a few more coming off the bench.

also, i agree with you, the overhaul of recruiting prospect is scary. but i don't think that means we just stop trying to get things changed. if you look at the population data people track, the drop off in d1 from the recent recruiting changes is unprecedented - nothing so bad has ever happened to this game, according to population. do you propose instead, leave it how it is, in what is generally considered the worst state of all time, even worse than the coin flip days? even potential - which was obviously problem laden (and by the way, its not that EVERY significant changed was botched - there was but ONE major recruiting change that was greeting with cheers, celebration, and the naming of babies after new heros, and that was seble's fix to potential. he made it so much better) - did not result in *anywhere close* to the drop off in d1 population.

so, to me, there is no choice at this point. d1 recruiting HAS to be fixed. you can't put out a change, have the worst attrition as a result in the history of the game, and go, im scared it could get worse.

also, id like to draw a parallel to previous times. when potential came out, i think we agree, it made the game worse. it was a good idea in theory, it was just not tweaked right, or even close. seble came in, re considered, and made some adjustments. in the end, i strongly feel potential made the game better. admin just didn't get it right on his first shot.

i consider now to be a similar situation. seble made a change, that sounds good in theory, but he didn't properly calibrate it. don't just abandon the whole thing, come through and fix it (preferably, six months after the change, not now, but thats not really the point here).  he did it once, maybe he can do it again. the elite player idea is great, but you have to have good players too. right now, we have too many elite players, and not enough good players. so go in, make a change, maybe you don't get it perfect but i have enough faith in seble that i am more than willing to go along for the ride. if i thought recruiting was great right now, no, i wouldn't want him to make a major change. but its not, it needs to be fixed, and preferably, sooner than later. my take on seble is he is overall a pretty good guy with good intentions, he just simply has not experienced the game enough at all levels to truly understand the impact of what he does, ahead of time. but his changes, to me, are sound in theory. i wish he'd get some more input from coaches to try to get a better idea how something will shake out, but i think theory wise, hes usually in the ball park. that said, i think the *best* thing he could do is go into changes, knowing its a good theory, but honestly a very hard thing to nail on the first attempt for ANYONE, it doesn't matter who, and *expect* to tweak it in 4-6 months. the problem we have here is the staff makes a change, and then does not fix it for too long. i know much of that is out of his hands, but every time he does get time to work on HD, my vote is, he looks at what he did last time, tries to assess if anything needs to be tweaked, *before* moving on to any new fixes. 


5/18/2012 11:19 AM
Posted by milkamania on 5/18/2012 8:23:00 AM (view original):
Posted by fmschwab on 5/17/2012 9:50:00 PM (view original):
ekswimmer, I think that is a good point. Recruit generation is obviously bad. But changing all of those at once could be worse than doing nothing. If we've learned anything from changes over the years, it's that they're often wrought with unintended consequences.

Seble - Can you please table #4 in your plan for a later update and instead address one or more of the items people have been bringing up here and so often bring up in the forums? There are so many good and necessary ideas here and in other threads, it seems crazy to me to go ahead with #4 when things that people care about more are hanging in the balance.

before we go telling seble to "table" anything we don't consider important to concentrate on yet another fix to D1 competitiveness, remember there are 2 other levels here that alot of people enjoy playing.  D2 and D3 need some love too.  JUst because all the posters here are trying to fix D1, and I agree it needs work as the coach of Iowa and Umass, he is allowed to work on other aspects of the game.

and Billy, your idea of " make the TOP 5 players at every position, have NO distance component to their home and campus visits" was something I was thinking about last night.  i think it's a great idea.   add to that a minimum amount of recruiting effort needed to land a star level player and you'll get the battles that seble and I think all of us want in the game. 

good point. i 100% support increasing the minimum amount of effort needed to get star players to consider you. we shouldn't go way overboard, but now you can do it for under a thousand bucks, maybe it should be more like 10?
5/18/2012 11:21 AM
one other change i'd support is cutting down the money from your 4th - 6th scholarships down to like 10K or something, not crippling, but to make it so that its not only schools with 5 or 6 openings who have a shot at the elite players, assuming they could be recruited nationally. i'd also put a diminishing returns on conference bonuses, because if you continue to have a power conference get 50K, vs a regular BCS conference at 20K, that is a REALLY huge factor and in reality, its no where near that factor. all the elite players don't go to the ACC in Allen in real life :) but that would definitely happen if someone was not curtailed. id let schools get like, 100% of the first 10K the conf earns, 75% of the next 10K, and maybe 50% of everything over that. that way, if a mid major got up to 10k, they wouldn't be TOO far behind the BCS schools. conference plays such a big role in prestige already, it doesn't need to be re-stated again, how dominant the BCS schools should be. prestige is enough. i like conference bonus money for the conference spirit it fosters, but it has WAY too much impact in d1 recruiting.
5/18/2012 11:25 AM (edited)
Posted by reinsel on 5/18/2012 2:13:00 AM (view original):
No you don't want that.   Trust me.  It removes the skill of the game if everyone has 4 bigs with 90 ath/reb/bl/lp, and that is how is was.  Every A and B school had at least 3 guys with 90spd/bh/per/pa and 3 with the 90 cores in the big categories.  It was no fun.


I am hopeful that minor changes to prestige and recruiting $$$ will help mid-major competitiveness.  I think its possible for mid-majors to compete now, and with a little nudge, it will be even easier.  If I were to mess with recruit generation, I would look exclusively at PGs.  They are the worst bunch by far, and probably do need a very little boost.
 I played in the SEC, Pac 10 and Big East under the old system.  Compared to what is happening now, yes, I would want that over the current system.

I don't wish to go back to the old ways but, IMHO, what is happening now is no fun.  If I had only two choices and it was before or now...I would choose before.
5/18/2012 12:22 PM (edited)
Posted by coach_billyg on 5/18/2012 11:21:00 AM (view original):
Posted by milkamania on 5/18/2012 8:23:00 AM (view original):
Posted by fmschwab on 5/17/2012 9:50:00 PM (view original):
ekswimmer, I think that is a good point. Recruit generation is obviously bad. But changing all of those at once could be worse than doing nothing. If we've learned anything from changes over the years, it's that they're often wrought with unintended consequences.

Seble - Can you please table #4 in your plan for a later update and instead address one or more of the items people have been bringing up here and so often bring up in the forums? There are so many good and necessary ideas here and in other threads, it seems crazy to me to go ahead with #4 when things that people care about more are hanging in the balance.

before we go telling seble to "table" anything we don't consider important to concentrate on yet another fix to D1 competitiveness, remember there are 2 other levels here that alot of people enjoy playing.  D2 and D3 need some love too.  JUst because all the posters here are trying to fix D1, and I agree it needs work as the coach of Iowa and Umass, he is allowed to work on other aspects of the game.

and Billy, your idea of " make the TOP 5 players at every position, have NO distance component to their home and campus visits" was something I was thinking about last night.  i think it's a great idea.   add to that a minimum amount of recruiting effort needed to land a star level player and you'll get the battles that seble and I think all of us want in the game. 

good point. i 100% support increasing the minimum amount of effort needed to get star players to consider you. we shouldn't go way overboard, but now you can do it for under a thousand bucks, maybe it should be more like 10?
i was thinking something like 2K per star.   so if you have 100+ to work with, and want 4 5star recruits, go for it, but at least people know you are heavily invested and might be more willing to make a run at your guy.
5/18/2012 12:37 PM
I think it needs to be more than that.  I think those really elite guys need to be recruited really heavily to consider anyone.
5/18/2012 1:14 PM
I'm not a huge fan of all these artificial methods ... let's just get a recruiting system that works and doesn't have to be artificially jerry rigged and propped up by a whole bunch of tricks.
5/18/2012 2:08 PM

I dont disagree, but it also seems like you think "a recruiting system that works" is the same system but with better second-tier recruits.  I don't know if that completely fixes the all the problems we have (e.g. the stupidity of being able to snag the best player in the country without a fight from anyone).

Like I said before, but I'd be all for a complete overhaul (if it makes sense and it implemented properly, of course). 

5/18/2012 2:14 PM
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