6/6 Development Blog - Redshirting Topic

From Seble:
This wasn't part of the original announcement, but I've been reviewing the logic for determining how a player will react to a redshirt and I've made some changes. The new logic will be fairly simple.

- If you told a recruit that he would be redshirted during recruiting, then he will react well 100% of the time.

- If you told him him he would not be redshirted, then he will react well 0% of the time.

- If you promised start or minutes, then he will react well 0% of the time

In all other cases, the odds of reacting well are determined based on:

1. The player's class (less likely to react well the older the player)

2. Games the player is designated to miss due to injury (the more games means higher chance he'll react well)

3. Number of times you've attempted to redshirt him already (the more times, the less chance he'll react well)

4. Where the player rates out talent-wise on his team. So a player who is the 11th best guy on your team will be much more likely to react well than the 4th best guy on your team.
 
6/6/2012 12:09 PM

Question: So if I do not tell Player A that I will redshirt him, then he comes to campus and I try to RS the kid, he will always drop to a 1 WE? Or could he still drop to 5-15 WE points? I understand that he has to drop some WE points, but will it always go to 1 WE?

6/6/2012 12:12 PM
1. Is it safe to assume that no change has been made to the amount of extra effort needed for a kid to be OK with a R/S, right?  For example, in D3, simply throwing out a CV and a scholly and an intent to R/S typically won't be sufficient for him to be OK with the R/S, more effort will be needed in most instances as is the case currently, correct?

2. I'm not following #2 above and the games missed due to an injury.  Is this currently part of the game where we can try to R/S a kid who's injured?  Can you give more insight here?
6/6/2012 12:25 PM
How do you tell somebody he will not be redshirted?
6/6/2012 12:29 PM
There is a recruiting option after you've informed a guy of redshirt to inform him of non-redshirt.  I believe that is the option seble is talking about.
6/6/2012 12:30 PM
I don't think it says how much he will drop, it just says that he won't react well.

I wish this would have gone further and that players ranked above a certain number would react poorly.  Yes, in real life highly ranked occasionally (but rarely) redshirt.  But the vast majority would not react well.
6/6/2012 12:31 PM
#4 is the most important change here. I'm sick of bringing in a freshman big man when I already have 4 or 5 upperclassmen and am a top 10 preseason team and having the player tell me he won't accept the redshirt.

It has always been far too random, and the guy's obvious rank on your depth chart should really be the top factor in if a guy takes the RS or not.
6/6/2012 12:38 PM
I'm not sure I agree with the logic on No. 3 of the "in all other cases" section. 

I realize the intent here is to probably do away with the practice of giving/removing/regiving of the redshirt until you get a favorable RNG result and the kid takes it with no/minimal penalty. That said, it seems illogical to me that there's no counterweight given for where a kid will be more favorable to accept the redshirt as the season progresses and said player has yet to see a minute of live action. As I'm reading the above, the kid will respond the same if I offer a redshirt 14 times in the preseason or once a day for 14 days into the season, and that doesn't seem right. In the first case, the kid might be resistant thinking he can still contribute that year if given the chance. In the latter case, more than half a season has progressed and in that case a kid might finally be starting to see the writing on the wall and begin looking out for his longterm future, in which case saving the year of eligibility (so he can transfer, so he can play more at the school, whatever) would seem to be the better option.

I'm also a little confused by the "if you've told a kid he will not be redshirted" phrase. Is there a way we can tell a kid he won't be redshirted? Or will this now be the "default" belief of every recruit UNLESS they're informed there will be a redshirt? I'm just confused since start and minutes promises are covered under another line, and those would seem to me to be the only way a kid could get the impression within the game that he's not going to be redshirted.
6/6/2012 12:41 PM

HEY EVERYONE 

 

"If you told him he would not be redshirted" means if you inform-of-redshirt-ed during recruiting and then undid that.  It does not mean if you didn't touch the redshirt button.

6/6/2012 12:44 PM
I'm wondering what effect this will have on the strategy of waiting until game 25 or whatever to redshirt a player.
6/6/2012 12:44 PM
Posted by cornfused on 6/6/2012 12:44:00 PM (view original):

HEY EVERYONE 

 

"If you told him he would not be redshirted" means if you inform-of-redshirt-ed during recruiting and then undid that.  It does not mean if you didn't touch the redshirt button.

Awesome.

Thanks for clearing that up cornfused!
6/6/2012 12:46 PM
I had #2 come in to play one time when a freshman was injured in a preseason game. In his response to the RS, he acknowledged the injury as a reason he was okay with the RS. It won't have much of an impact though. Injuries rarely happen in preseason, and as far as I know, we do not have a medical RS option. Injuries only happen in games, and once a player plays in a regular season game, I believe he is no longer eligible for a RS. Someone please let me know if I got this last part (eligibility for a RS after playing) wrong.
6/6/2012 12:47 PM
Posted by rednu on 6/6/2012 12:41:00 PM (view original):
I'm not sure I agree with the logic on No. 3 of the "in all other cases" section. 

I realize the intent here is to probably do away with the practice of giving/removing/regiving of the redshirt until you get a favorable RNG result and the kid takes it with no/minimal penalty. That said, it seems illogical to me that there's no counterweight given for where a kid will be more favorable to accept the redshirt as the season progresses and said player has yet to see a minute of live action. As I'm reading the above, the kid will respond the same if I offer a redshirt 14 times in the preseason or once a day for 14 days into the season, and that doesn't seem right. In the first case, the kid might be resistant thinking he can still contribute that year if given the chance. In the latter case, more than half a season has progressed and in that case a kid might finally be starting to see the writing on the wall and begin looking out for his longterm future, in which case saving the year of eligibility (so he can transfer, so he can play more at the school, whatever) would seem to be the better option.

I'm also a little confused by the "if you've told a kid he will not be redshirted" phrase. Is there a way we can tell a kid he won't be redshirted? Or will this now be the "default" belief of every recruit UNLESS they're informed there will be a redshirt? I'm just confused since start and minutes promises are covered under another line, and those would seem to me to be the only way a kid could get the impression within the game that he's not going to be redshirted.
I disagree with you here.  What you are getting at, if I read correctly, is that leaving a guy off the depth chart all season and then giving him the redshirt the day before the season ends should convince him to take it without penalty, as he isn't going to play all season anyway.   That to me seems to be a loophole to try and get around informing him during recruiting.   Nobody would ever inform a recruit, then they would all just wait til the end of the year to do it. 
6/6/2012 12:48 PM
2. Games the player is designated to miss due to injury (the more games means higher chance he'll react well)  Is this based on an injury from an exhibition game or does it mean that if a player is injured anytime during the season there is an opportunity to RS him?

3. Number of times you've attempted to redshirt him already (the more times, the less chance he'll react well) So, if a player doesn't react well (big WE drop) to the RS the first couple of times then it won't get any better, right?

4. Where the player rates out talent-wise on his team. So a player who is the 11th best guy on your team will be much more likely to react well than the 4th best guy on your team. This may be obvious but I have to ask. Is this based on his current overall rating or does it consider potential?
6/6/2012 12:50 PM
Posted by rednu on 6/6/2012 12:41:00 PM (view original):
I'm not sure I agree with the logic on No. 3 of the "in all other cases" section. 

I realize the intent here is to probably do away with the practice of giving/removing/regiving of the redshirt until you get a favorable RNG result and the kid takes it with no/minimal penalty. That said, it seems illogical to me that there's no counterweight given for where a kid will be more favorable to accept the redshirt as the season progresses and said player has yet to see a minute of live action. As I'm reading the above, the kid will respond the same if I offer a redshirt 14 times in the preseason or once a day for 14 days into the season, and that doesn't seem right. In the first case, the kid might be resistant thinking he can still contribute that year if given the chance. In the latter case, more than half a season has progressed and in that case a kid might finally be starting to see the writing on the wall and begin looking out for his longterm future, in which case saving the year of eligibility (so he can transfer, so he can play more at the school, whatever) would seem to be the better option.

I'm also a little confused by the "if you've told a kid he will not be redshirted" phrase. Is there a way we can tell a kid he won't be redshirted? Or will this now be the "default" belief of every recruit UNLESS they're informed there will be a redshirt? I'm just confused since start and minutes promises are covered under another line, and those would seem to me to be the only way a kid could get the impression within the game that he's not going to be redshirted.
In reality, I think the player would be just as likely to take the redshirt and transfer than take the redshirt and stay.

Because no players transfer because of playing time after their freshman year in HD, I don't think the we can use this type of logic.
6/6/2012 1:01 PM
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