HD Release - Tuesday 6/26 Topic

Requesting clarification on No. 7 -- will it now be required to notify recruits of a redshirt in order for them to accept it without penalty or is there still a chance a player low enough on the hierarchy will accept one without work-ethic penalty?  Also, is a player's perception of "how he ranks on the team" based solely on his rating value or does he take his listed position into account? (if I have a roster of 4 SG's and 1 SF and I recruit a player at SF that I plan to redshirt and play at a different position, is he going to see a lack of payers labeled SF on my roster and be less likely to take the redshirt?)
6/19/2012 2:23 PM
Posted by seble on 6/19/2012 2:07:00 PM (view original):
Posted by jslotman on 6/19/2012 2:03:00 PM (view original):
A little fuzzy on "adding functionality to view past seasons on all of the conference tourney, NT, and PIT brackets and seeds pages."  Really?       
What are you fuzzy on?
I was quoting the first poster.  I couldn't think of a way that #9 was in any way fuzzy. 
6/19/2012 2:25 PM
Posted by rednu on 6/19/2012 2:23:00 PM (view original):
Requesting clarification on No. 7 -- will it now be required to notify recruits of a redshirt in order for them to accept it without penalty or is there still a chance a player low enough on the hierarchy will accept one without work-ethic penalty?  Also, is a player's perception of "how he ranks on the team" based solely on his rating value or does he take his listed position into account? (if I have a roster of 4 SG's and 1 SF and I recruit a player at SF that I plan to redshirt and play at a different position, is he going to see a lack of payers labeled SF on my roster and be less likely to take the redshirt?)
from the other development thread:
This wasn't part of the original announcement, but I've been reviewing the logic for determining how a player will react to a redshirt and I've made some changes.  The new logic will be fairly simple. 

- If you told a recruit that he would be redshirted during recruiting, then he will react well 100% of the time. 

- If you told him him he would not be redshirted, then he will react well 0% of the time.

- If you promised start or minutes, then he will react well 0% of the time

In all other cases, the odds of reacting well are determined based on:

1. The player's class (less likely to react well the older the player)

2. Games the player is designated to miss due to injury (the more games means higher chance he'll react well)

3. Number of times you've attempted to redshirt him already (the more times, the less chance he'll react well)

4. Where the player rates out talent-wise on his team.  So a player who is the 11th best guy on your team will be much more likely to react well than the 4th best guy on your team.

and later:

After reading feedback on the changes to the redshirt decision logic, I've made a few tweaks.  I've reinstated the factor that makes ranked recruits less likely to accept a redshirt. 

I've also made it so that no matter how many times you attempt to redshirt a player, his reaction will always be the same.  So if he reacted well the first time, he will react well each time and vice versa.  However, I'm going to reset that each season.  Say for example you tried to redshirt player A as a freshman.  Then you removed the redshirt and let him play that season.  If you then try to redshirt him as a sophomore, the first time you do so, he will look at the various factors and react based on that, regardless of how he reacted to that redshirt attempt as a freshman. 
6/19/2012 2:27 PM
Posted by rednu on 6/19/2012 2:23:00 PM (view original):
Requesting clarification on No. 7 -- will it now be required to notify recruits of a redshirt in order for them to accept it without penalty or is there still a chance a player low enough on the hierarchy will accept one without work-ethic penalty?  Also, is a player's perception of "how he ranks on the team" based solely on his rating value or does he take his listed position into account? (if I have a roster of 4 SG's and 1 SF and I recruit a player at SF that I plan to redshirt and play at a different position, is he going to see a lack of payers labeled SF on my roster and be less likely to take the redshirt?)
There will still be a chance he'll accept it even if not notified during recruiting.  The notification during recruiting will guarantee that he accepts it.

The player's rank on the team is overall, regardless of position.  Factoring in position makes sense at first, but because listed positions aren't always meaningful in basketball, it's more fair to look at the entire roster.
6/19/2012 2:28 PM
No complaints about any of the changes except #2, which dissapoints me somewhat.  I guess I was under the impression that the number of past seasons to determine prestige was going to be increased beyond 4. 
6/19/2012 2:28 PM
good changes overall - thanks!!
6/19/2012 2:28 PM
seble, regarding redshirts: Are you using OVR to determine the talent ratings which the player will use to factor into his decision? If so, would a modified value of say OVR - DUR - WE or some such be a better indicator of actual value?
6/19/2012 2:30 PM
Posted by gomiami1972 on 6/19/2012 2:28:00 PM (view original):
No complaints about any of the changes except #2, which dissapoints me somewhat.  I guess I was under the impression that the number of past seasons to determine prestige was going to be increased beyond 4. 
The downside to incorporating more seasons is that it would take longer to turn around a poor program.   It could also allow a good program to coast for longer before they really dropped.
6/19/2012 2:33 PM
Will all the prestiges of teams for all worlds change instantly on the 26th, or will we all be waiting until the end of each individual world's season to see how the new logic plays out.

Also, I'm going to predict someone goes on a huge rant and quits the game when their bottom feeder Big 6 school gets hurt prestige-wise by the changes. I love the concept of all the changes, but I imagine not everyone will be onboard.
6/19/2012 2:34 PM
Posted by dacj501 on 6/19/2012 2:30:00 PM (view original):
seble, regarding redshirts: Are you using OVR to determine the talent ratings which the player will use to factor into his decision? If so, would a modified value of say OVR - DUR - WE or some such be a better indicator of actual value?
I'm using a new formula that weights each rating based on position.  There is no weight on durability and only small weight on work ethic and stamina.
6/19/2012 2:35 PM
Posted by stinenavy on 6/19/2012 2:34:00 PM (view original):
Will all the prestiges of teams for all worlds change instantly on the 26th, or will we all be waiting until the end of each individual world's season to see how the new logic plays out.

Also, I'm going to predict someone goes on a huge rant and quits the game when their bottom feeder Big 6 school gets hurt prestige-wise by the changes. I love the concept of all the changes, but I imagine not everyone will be onboard.
Prestige will still change at the normal time, at the end of each world's next season after the release.
6/19/2012 2:36 PM
Posted by seble on 6/19/2012 2:35:00 PM (view original):
Posted by dacj501 on 6/19/2012 2:30:00 PM (view original):
seble, regarding redshirts: Are you using OVR to determine the talent ratings which the player will use to factor into his decision? If so, would a modified value of say OVR - DUR - WE or some such be a better indicator of actual value?
I'm using a new formula that weights each rating based on position.  There is no weight on durability and only small weight on work ethic and stamina.
I appreciate that you've considered this and are using something besides OVR, but if it goes by position, and you previously stated how listed position is not always accurate, won't that be an issue?
6/19/2012 2:37 PM
Posted by metsmax on 6/19/2012 2:28:00 PM (view original):
good changes overall - thanks!!
agreed, nice changes indeed.

1 question. Will #3 and #5 also lessen the importance of just overall win totals?
Being the coach of Zaga and losing like 7 EE's in the last 6 seasons, while averaging 25+ wins/season... but getting rolled in the NT by better teams. The overall wins formula seems to be one of the biggest flaws of that code to a mid-major.
6/19/2012 2:40 PM
I'm surprised by the removal of booster gifts. I never used them, but I always kind of thought I would one day. I'd love to see stats on the following:
  • How often were they used?
  • How often did they help?
  • How often did the user get away with it?
6/19/2012 2:42 PM
Posted by teamrc on 6/19/2012 2:40:00 PM (view original):
Posted by metsmax on 6/19/2012 2:28:00 PM (view original):
good changes overall - thanks!!
agreed, nice changes indeed.

1 question. Will #3 and #5 also lessen the importance of just overall win totals?
Being the coach of Zaga and losing like 7 EE's in the last 6 seasons, while averaging 25+ wins/season... but getting rolled in the NT by better teams. The overall wins formula seems to be one of the biggest flaws of that code to a mid-major.
This was addressed in the development blog.
6/19/2012 2:47 PM
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HD Release - Tuesday 6/26 Topic

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