Tempo against fastbreak offenses, Topic



Was wondering how you guys tackle fastbreak offenses. Do you run uptempo with them or slowdown?

Reason I ask is that I've seen good teams run slowdown and still get tired against them. Seems it might be best to put everyone on fairly fresh and run uptempo. Just curious.
6/22/2012 1:10 PM
I never go slowdown as the fastbreak will kill you...depending on the SP/ATH disparity I go Uptempo or Normal. If they play the Fastbreak/FCP I almost always go uptempo...assuming you have the SP/ATH advantage or even if its even, I usually blow the opponent out.
6/22/2012 2:39 PM
Posted by mmt0315 on 6/22/2012 2:39:00 PM (view original):
I never go slowdown as the fastbreak will kill you...depending on the SP/ATH disparity I go Uptempo or Normal. If they play the Fastbreak/FCP I almost always go uptempo...assuming you have the SP/ATH advantage or even if its even, I usually blow the opponent out.
What do you do against a good fb/fcp team?  Same?  My alt is a fb/fcp squad and I love when teams go up tempo with me.  Since I recruit for stamina (and go 12 deep), I'm usually in a much better position to win the fatigue game.  But, of course, that's in D3, so it may be different.
6/22/2012 2:52 PM
Posted by ll316 on 6/22/2012 2:52:00 PM (view original):
Posted by mmt0315 on 6/22/2012 2:39:00 PM (view original):
I never go slowdown as the fastbreak will kill you...depending on the SP/ATH disparity I go Uptempo or Normal. If they play the Fastbreak/FCP I almost always go uptempo...assuming you have the SP/ATH advantage or even if its even, I usually blow the opponent out.
What do you do against a good fb/fcp team?  Same?  My alt is a fb/fcp squad and I love when teams go up tempo with me.  Since I recruit for stamina (and go 12 deep), I'm usually in a much better position to win the fatigue game.  But, of course, that's in D3, so it may be different.
What do you do against a good fb/fcp team?

Basically what I was asking. I don't think you want to run slowdown because they will run all over you.
6/22/2012 3:42 PM
Posted by vegask on 6/22/2012 3:42:00 PM (view original):
Posted by ll316 on 6/22/2012 2:52:00 PM (view original):
Posted by mmt0315 on 6/22/2012 2:39:00 PM (view original):
I never go slowdown as the fastbreak will kill you...depending on the SP/ATH disparity I go Uptempo or Normal. If they play the Fastbreak/FCP I almost always go uptempo...assuming you have the SP/ATH advantage or even if its even, I usually blow the opponent out.
What do you do against a good fb/fcp team?  Same?  My alt is a fb/fcp squad and I love when teams go up tempo with me.  Since I recruit for stamina (and go 12 deep), I'm usually in a much better position to win the fatigue game.  But, of course, that's in D3, so it may be different.
What do you do against a good fb/fcp team?

Basically what I was asking. I don't think you want to run slowdown because they will run all over you.
How is that?  (This is LL316)  With slowdown, you give them less possessions, right?  Not arguing...genuinely curious.  I find that slowdown reallllly slows the game down against me, to the point where 90-80 games turn into 60-50 games.
6/22/2012 4:22 PM
Posted by udm_mike on 6/22/2012 4:22:00 PM (view original):
Posted by vegask on 6/22/2012 3:42:00 PM (view original):
Posted by ll316 on 6/22/2012 2:52:00 PM (view original):
Posted by mmt0315 on 6/22/2012 2:39:00 PM (view original):
I never go slowdown as the fastbreak will kill you...depending on the SP/ATH disparity I go Uptempo or Normal. If they play the Fastbreak/FCP I almost always go uptempo...assuming you have the SP/ATH advantage or even if its even, I usually blow the opponent out.
What do you do against a good fb/fcp team?  Same?  My alt is a fb/fcp squad and I love when teams go up tempo with me.  Since I recruit for stamina (and go 12 deep), I'm usually in a much better position to win the fatigue game.  But, of course, that's in D3, so it may be different.
What do you do against a good fb/fcp team?

Basically what I was asking. I don't think you want to run slowdown because they will run all over you.
How is that?  (This is LL316)  With slowdown, you give them less possessions, right?  Not arguing...genuinely curious.  I find that slowdown reallllly slows the game down against me, to the point where 90-80 games turn into 60-50 games.
I'm a newer coach so it's kind of just a theory since I saw a box score where two good teams played but the better team ran a fastbreak and the opposing team played a slowdown but was tired most the game it seemed. 2nd half for sure.

http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=8339130
6/22/2012 4:31 PM
I tend to run slowdown. Anecdotally,, I find my teams shoot much less efficiently when running uptempo without having much impact on other team (i.e., if they play slowdown, game is still slow). I'd prefer not to have the poorer shooting on my team against a team that wants to run
6/22/2012 4:34 PM
I'm with ll316 on this -- and it's true for all levels.

If you have better stamina, deeper bench, go uptempo.  If you have a short bench, going uptempo against a deep pressing team will likely end up in a loss.
6/22/2012 6:16 PM
Posted by drsnell on 6/22/2012 6:16:00 PM (view original):
I'm with ll316 on this -- and it's true for all levels.

If you have better stamina, deeper bench, go uptempo.  If you have a short bench, going uptempo against a deep pressing team will likely end up in a loss.

Slowdown with your players set at fairly fresh if you don't have a lot of stam?
6/22/2012 6:58 PM
I find that fcp teams will foul a lot, so I go up tempo against them (if I am deep and have the stamina). Usually the fouls get to them.
6/22/2012 7:33 PM
Posted by vegask on 6/22/2012 6:58:00 PM (view original):
Posted by drsnell on 6/22/2012 6:16:00 PM (view original):
I'm with ll316 on this -- and it's true for all levels.

If you have better stamina, deeper bench, go uptempo.  If you have a short bench, going uptempo against a deep pressing team will likely end up in a loss.

Slowdown with your players set at fairly fresh if you don't have a lot of stam?
Yeah, that's what I'd do. Unless you feel like the pressing team is worse at stamina/available players than you.  I've even inserted walk-ons into the rotation against press teams when I had a 9 or 10 man rotation because, even though they were horrible, it was better than playing a good player tired, which caused that good, tired player to be very likely to get into foul trouble. With a short bench, it just takes one guy to get two quick fouls and you're screwed against the press if you have a short rotation. Even at the most aggressive settings, a player with two fouls will sit until shortly before the end of the half. If that causes other players to play tired it greatly increases the likelihood that other guys will get into foul trouble too -- the whole thing snowballs.

If you have a disadvantage in stamina/number of bench players against a press team you definitely want to slow it down because less possessions means less chance to foul, which means less likelihood that you'll be playing players tired.

Then again, if they're playing with less than 12, or they've got too many low stamina guys, then you could very well could get them into foul trouble, which means you should speed up to get more possessions.

sim pressing teams are often the very worst sim teams because sims so often take walk-ons that they don't let play, and, of course, sims never play slow down, so those teams' players are tired all the time.


6/23/2012 1:01 AM
Tempo against fastbreak offenses, Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.