Player Game Plan Topic

Let's talk about this.  What's the highest % you'll give someone?  Do you ever give 0's?  What do you do about - and + for 3-pt frequency?

Personally I've taken to giving everyone distribution in a range from 1 to 5.  I give maybe one or two guys a 5, maybe a handful 3's and 4's, and then the people I don't really want shooting get 1's or 2's.  (2's generally go to upperclassmen...mostly for balance).  I don't put anyone at 0.

For 3-pt frequency, I use -2 for almost everybody.  -1 for guys around 50-60 per.  Once they get in the 60's I usually bump them up to 0, if they seem to shoot well.  I rarely use +1, when I need a guy to shoot a lot for team balance, and usually only for guys around 80 or 90 per.  I never use +2.

I'm curious how differently others set this up.
7/25/2012 11:07 AM
Really depends on team make up, stamina, talent level dropoff, etc. Here is my distro for my VA Tech, which is one of the most extreme distro you will ever see:

Player Class Pos Health MPG PPG APG FG% Off% Play Dist. 3 PT. Foul Trouble
Christopher Steigerwald Sr. PF 100 24.1 19.1 0.8 46.4 31.6 52 -2  
Martin Jones Sr. SG 100 31.1 10.0 2.5 45.8 16.9 6 -2  
Willie Wright Jr. PF 100 22.4 10.3 0.3 51.8 16.7 25 -2  
Guy Sweeney Sr. PG 100 29.1 9.1 3.9 42.7 14.2 6 0  
Anthony Ratcliffe Sr. PG 100 11.1 3.7 1.3 39.4 6.0 4 -2  
Damon Mason So. C 100 24.5 2.0 0.8 50.0 3.2 2 -2  
Donald Metoyer So. SG 100 8.4 1.7 0.7 36.4 2.9 1 -2  
Alvin Griffen So. PF 100 13.3 1.9 0.9 54.5 2.7 1 -2  
Richard Chambers So. C 100 15.8 1.1 0.4 38.2 2.3 1 -2  
John Harmon So. C 100 17.6 2.0 0.3 73.7 2.1 0 0  
Kevin Stern So. SG 100 5.7 0.7 0.3 21.4 1.2 2 0  
Total: 100  
7/25/2012 11:29 AM
Agree that it should vary a lot depending on the team, but I do things pretty similarly jack. 

I tend to push 100 total in the player distro, instead of using low numbers.  I'll usually have 2 or 3 guys around 15-20, one of which will almost always be a bench scorer.  Sometimes one guy will have as much as 25-30.  Then I'll usually have about 4-5 guys with a decent number like 6-10.  I don't like using 0's either, but FR (or anyone who can't score) will start out at 1 by default.  And that's really why I like using bigger numbers.  1 compared to 5 is very different from 1 compared to 25.  Maybe in Motion I'd be more likely to use the low numbers.

Similar for the 3-pt settings too.  In general I'd agree about 50 Per is a good spot to move to -1.  Maybe about 70 Per to move to 0, and 80+ Per usually gets +1 from me.  Of course it depends on other things like Spd, BH, etc too.  I've almost never used +2, since good shooters take nearly all 3s at +1.  What's the point of +2?  Seems like only downside, i.e. more TOs trying to force shots.
7/25/2012 12:02 PM
I use 5 as my baseline setting for all my distro's (I tried smaller numbers but worried the distros would skew too quickly). Depending on the roster, I'll bump players up and down as needed. I think the highest I've ever had a player set is an 11, but usually 8 or 9 is the typical high, and usually there are a couple players who end the year down at a 2 or 3. I don't use 0's...if there's a kid that I don't want shooting the ball, then either I recruited wrong or I need to be handing him a redshirt.  

My +/- settings are pretty basic. If a guy hits 35 percent or better, I'll put him +1. If he hits 40 percent, I'll throw him +2. I don't look at the PER rating nearly as much as I look at how the kid is actually performing on the court and producing for me. The minus ratings are reserved for folks I don't want shooting (the post player with an 8 Perimeter is a -2...the speedy point guard who is an A- FT probably gets the -1 even with an above-average perimeter because he'll probably do more damage at the line than set to a + behind the arc)

Not advocating that any of it is the best way, just saying it's my way.
7/25/2012 12:50 PM
Interesting KB and Red.  Tianyi, don't you think you're getting diminishing returns from Steigerwald?  He can obviously score a lot of PPG, but would he should for a better % if you gave a few of his distro points to someone else?
7/25/2012 1:10 PM
a few thoughts

- I dont know what zero means in this context - heard various theories - but I dont know whether zero means run no plays for this guy or whether it means "just go with what the engine says" - so I use 1 as my minimum

- I like to stay well below 100 as my total so that when I want to increase someone's distro I can just add to him and not have to subtract from others - say my numbers add to 70, if I want to kick a guy up from 5 to 10, I can just do it

- keep in mind that distro is applied play by play, not over the game - so at any moment the SIM looks at your five guys on the floor and the ratio of their distros to decide what to do - it doesnt look in minute 35 at what has happened in the prior 34 mins and try to even it out - as I understand it
7/25/2012 1:13 PM
0 only means "let the engine decide who should shoot" if EVERYONE is set to 0.  If you have guys on the floor with distro a 0 is just a 0 - it means they'll only shoot as a chance occurence, no plays will be run with the guy and generally he'll score no more than 1-2 ppg, maybe 3-4 if he's a big-minute starter.
7/25/2012 1:25 PM
I wanted to elaborate on a point red made about stats vs. ratings.  I'll go almost completely by ratings at the start of the season..I might consider past seasons' stats a little, but not much.  Then maybe about 5-6 games into the season, I'll start monitoring the stats and giving them more and more weight in my mind.  Call it superstitious if you want, but I definitely watch for streaks in this game (e.g. the infamous SR slump).  I'm much more likely to bench or lower the distro on an underperforming player than to just sit back and hope he turns it around. 

Lineups seem to "click" in a way I don't understand sometimes, so I think it's important to watch the results.  I'm a big believer in tweaking the distro throughout the season and eventually settling into a "best lineup" before the postseason starts.
7/25/2012 2:29 PM
Similar 3 point settings to what's been said. I start out based on ratings and adjust based on performance. Never go +2, rarely go +1.

I use a base 7 for the my starters and 5 for my reserves. My total distro is usually between 70-85, depending on talent. With normal talent (in a motion), my top guy may be at 14.
7/25/2012 2:56 PM
Posted by killbatman on 7/25/2012 2:29:00 PM (view original):
I wanted to elaborate on a point red made about stats vs. ratings.  I'll go almost completely by ratings at the start of the season..I might consider past seasons' stats a little, but not much.  Then maybe about 5-6 games into the season, I'll start monitoring the stats and giving them more and more weight in my mind.  Call it superstitious if you want, but I definitely watch for streaks in this game (e.g. the infamous SR slump).  I'm much more likely to bench or lower the distro on an underperforming player than to just sit back and hope he turns it around. 

Lineups seem to "click" in a way I don't understand sometimes, so I think it's important to watch the results.  I'm a big believer in tweaking the distro throughout the season and eventually settling into a "best lineup" before the postseason starts.
good point on lowering a slumping guy's distro.  i don't know about benching him, though...i mean, it's hard to tell if he's slumping on defense.
7/25/2012 3:38 PM
be careful as to who you are lowering because he might have a low % because he's drawing a lot of fouls. Having a player that draws fouls may be just as important. I'll notice one guy might be shooting only 45% compared to my guy shooting 52%, but the 45% guy might have drawn 125 FTA while the 52% guy has only drawn 65 FTA.
7/25/2012 10:58 PM
Posted by poncho0091 on 7/25/2012 10:58:00 PM (view original):
be careful as to who you are lowering because he might have a low % because he's drawing a lot of fouls. Having a player that draws fouls may be just as important. I'll notice one guy might be shooting only 45% compared to my guy shooting 52%, but the 45% guy might have drawn 125 FTA while the 52% guy has only drawn 65 FTA.
i think i get what you're saying, i want to make sure that shot attempts are not counted in stats if the player is fouled on the shot though. in real college BB they do not count but I didn't consider that it was different on the game and don't really feel like going back through PBPs...
7/26/2012 7:48 AM
bdpoor, I think what he really means is just that the 45% shooter might be shooting a worse percentage but just gets to the line more, so thus is a more efficient scorer than he might seem bc of his %. But it should be pretty easy to look at PPG and minutes played to see that discrepancy.

Scoring efficiency isn't just about FG%. Points per minute and points per possession are very important, too
7/26/2012 7:55 AM
Posted by killbatman on 7/25/2012 2:29:00 PM (view original):
I wanted to elaborate on a point red made about stats vs. ratings.  I'll go almost completely by ratings at the start of the season..I might consider past seasons' stats a little, but not much.  Then maybe about 5-6 games into the season, I'll start monitoring the stats and giving them more and more weight in my mind.  Call it superstitious if you want, but I definitely watch for streaks in this game (e.g. the infamous SR slump).  I'm much more likely to bench or lower the distro on an underperforming player than to just sit back and hope he turns it around. 

Lineups seem to "click" in a way I don't understand sometimes, so I think it's important to watch the results.  I'm a big believer in tweaking the distro throughout the season and eventually settling into a "best lineup" before the postseason starts.
this is a pretty controversial issue in HD - do you set distro/depth chart by ratings or by stats? i guess the logical answer, in many peoples minds is, just play by the ratings, that is all that goes into the game (and settings). and i see the merit in it. plus, early on, stats mean SO LITTLE. you might have a guard shoot 6 shots a game, a decent number, and after 7 games hes got 42 attempts. its really easy on that small of a sample for him to miss a few extra - just making or missing 2 extra baskets at that number of attempts has a 10% swing! (2 extra makes over expectation is 5% higher). and thats a VERY VERY moderate variation on 42 attempts. so you might have a 45% shooter shooting 35% or 55% and really that is not a big deal, on that sample size.

i personally am a coach who makes changes based on actual outcomes, but i usually wait at least like 10-14 games (and at 10 i usually still won't tweak more than maybe 1 because i still want to extra data). my reasoning is this - none of us are perfect. and nobody knows WTF is going on inside that sim engine :) so you might be a good coach and think your 70 ath 70 spd 80 per guard might be better than your 40 ath 85 spd 85 per guard, so you give him more distro. but maybe hes under performing, because you were incorrect in your assumption! after a couple hundred attempts, its hard to write it ALL off as luck, so i do start to adjust.

the other part i mentioned is, nobody REALLY knows what the sim engine is doing. you might have a better scorer who is getting penalized by fighting the best defender, a slightly worse scorer getting penalized fighting also a really good defender, but your 3rd scorer might be playing backup or sf or something, and wind up with easier competition. so, he might pull the best stats on the team, and he might do so even if you ran the season a million times. plus, there are definitely times the sim engine just does some weird stuff. so i think its unrealistic to think there is nothing to be gained by looking at the actual outcome. YOU JUST REALLY HAVE TO BE CAREFUL OF SAMPLE SIZE!! especially on fg%. you can do it on mpg and stuff a lot easier if you check the box score carefully for fouls etc.

in the end of the day, if i am highly confident i understand the abilities of a player who is under perfoming, i still generally stick with my gut, ratings wise. i mean often ppl go damn, that guard i expect to be 45/40% is 40/35%. you know how likely that is in a simple bell curve? quite likely. so you can kind of turn to stats here and there, especially the less certain you are about what you are doing. but when you are confident in your understanding of the mechanics and ratings, you have to 80-90% rely on what should work and 10-20% on the actual results.
7/27/2012 12:52 AM
Posted by disasteruss on 7/26/2012 7:55:00 AM (view original):
bdpoor, I think what he really means is just that the 45% shooter might be shooting a worse percentage but just gets to the line more, so thus is a more efficient scorer than he might seem bc of his %. But it should be pretty easy to look at PPG and minutes played to see that discrepancy.

Scoring efficiency isn't just about FG%. Points per minute and points per possession are very important, too
I fail to see how points per minute is a meaningful measure of scoring efficiency.  Anything volume-dependent is an inherently bad measure of efficiency.  Just look at AI's stats...
7/27/2012 3:47 AM
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