Offensive Player Distribution Topic

I think a 0 is like a 2 if you dont have everyone set to 0's. Meaning the guys set to 0 will shoot more then the guy set at 1.  I almost always set my distro all 0's for the ooc schedule then decide were to set them after how they perform.  I woudl say I rarely have a guy set above 16.
8/16/2012 3:43 PM
Thought about this a little over lunch (one can see I spend too much time on whatif no matter how I set my distro). I thought I had remembered aejones saying something like this in his D2/D3 thread so I looked it up and bumped it.

The thing in there I most agree with is making sure non-scorers are set to zero.  In D2/D3 you're going to have a lot of guys you don't want shooting the ball at all;   When you're basically choosing among four or five guys for distro, 1-2-3 is as complicated as you need to get IMHO.
8/16/2012 4:04 PM
Posted by point_piper on 8/16/2012 4:05:00 PM (view original):
Thought about this a little over lunch (one can see I spend too much time on whatif no matter how I set my distro). I thought I had remembered aejones saying something like this in his D2/D3 thread so I looked it up and bumped it.

The thing in there I most agree with is making sure non-scorers are set to zero.  In D2/D3 you're going to have a lot of guys you don't want shooting the ball at all;   When you're basically choosing among four or five guys for distro, 1-2-3 is as complicated as you need to get IMHO.
i think its pretty rare you should only have 4-5 guys with non 0 distro. like, when you have 5 scholarship players, for example :)

i go with 0-2 for a handful of players, but i dont think its smart to have more than a couple at 0, generally speaking.
8/16/2012 4:21 PM
In your experience, does there appear to be a functional difference between 0 vs. 1-2 on a hundred-point scale?  I guess that is one of the things that came up in the first place here re the viability of the all-zero plan.
8/16/2012 4:44 PM
Posted by coach_billyg on 8/16/2012 4:22:00 PM (view original):
Posted by point_piper on 8/16/2012 4:05:00 PM (view original):
Thought about this a little over lunch (one can see I spend too much time on whatif no matter how I set my distro). I thought I had remembered aejones saying something like this in his D2/D3 thread so I looked it up and bumped it.

The thing in there I most agree with is making sure non-scorers are set to zero.  In D2/D3 you're going to have a lot of guys you don't want shooting the ball at all;   When you're basically choosing among four or five guys for distro, 1-2-3 is as complicated as you need to get IMHO.
i think its pretty rare you should only have 4-5 guys with non 0 distro. like, when you have 5 scholarship players, for example :)

i go with 0-2 for a handful of players, but i dont think its smart to have more than a couple at 0, generally speaking.
Why not?  I am 1-2-3 type of guy (or something close to that).    I also tend to have half the team with zeroes.  I almost never have a freshman with a distro setting above zero.  

I want my good scorers shooting and my role players not.   Why would I give the guys who will be bad at shooting shots?  They aren't good at it.
8/16/2012 4:52 PM
I use 1s alot for players especially fr.  except fr bigs I use 3-4 alot for them.  I picture them as getting putbacks as opposed to trying to pass it out with poor iq and pass.
8/16/2012 5:02 PM
Even at zero my guys about 1.5 FGA and FTA a game for each 20 minutes they play....I figure most of that is put backs.
8/16/2012 5:06 PM
Wow, this is a lot more than I expected in terms of responses.  Thanks a lot for all of the input and suggestions.  I guess the best way is to tinker with each player until I find that I'm maximizing my efficiency.

I'm actually going to try the all zeroes setting and see how that works for a couple of games.  If it doesn't seemt to respond well, maybe try the 2 or 0 system where I give a 2 to all players who I want to shoot and a zero to all players who I don't want shooting at all.
8/16/2012 5:51 PM
Also, I forgot to mention... I built a team in the same fashion when I coached Texas Southern years ago (probably season 20-something in Allen).  We did pretty well and I had a chance to move to Nova so I did.  That next season (my first at Nova), the Sim took my Texas Southern squad to the championship game. 

After remembering that what reading udm_mike's comment, I think it might boil down the system you've installed.  Maybe zero distro will end up being the best for me.
8/16/2012 5:55 PM
The problem with using small numbers like 1,2,3 for your distro is that it's hard to make incremental adjustments. Say you have a guy at 3 and the rest are 1,2,0. If you want to increase his shots a slight amount, the only place to go is 4, which means he all of a sudden has 2x the distro of anybody else.

Using larger numbers will enable you to fine tune a lot more easily.
8/16/2012 9:01 PM
Well point_piper's argument is that your guy with 20 distro frequently shoots more than your 25 guy.  That may be true, but if you look at big enough samples it isn't, and the same guy set to 25 will shoot more more frequently.  If you thought the first 25 guy was better then I don't see how you're doing yourself any favors bringing the other guy to the same level just because the difference isn't big.  Like I said, I don't think 1,2,3 hurts you against teams where you have a significant advantage based on talent (say, at least 7 points worth).  Any closer than that and you really start to hurt your odds when you don't take advantage of all the tools you have available.
8/16/2012 9:12 PM

I may have a unique way of doing it, but the way that has worked best for me (in both triangle and flex offenses) is to assign the amount of shots I want a certain player to take. Basically I figure out the average amount of shots my team will take and then assign each player a number I'd like them to take. It is not 100% precise with the total amount obviously, but the vast majority of the time its within a few shots of my targeted total shots. 


Just my two cents. I find it a lot better than assigning percentages.

8/16/2012 9:33 PM
Posted by narcotico on 8/16/2012 9:01:00 PM (view original):
The problem with using small numbers like 1,2,3 for your distro is that it's hard to make incremental adjustments. Say you have a guy at 3 and the rest are 1,2,0. If you want to increase his shots a slight amount, the only place to go is 4, which means he all of a sudden has 2x the distro of anybody else.

Using larger numbers will enable you to fine tune a lot more easily.
This is why I always use 100. Allows for a lot more in-season adjustments with minor result changes. Using 1-2-3 you could potentially be increasing the player's probability of taking a shot by 15-25% on certain shifts. That's a pretty significant adjustment.
8/16/2012 9:34 PM
why try to be smarter than the computer?  set them all to 0 and let the computer decide who is best for the shot/play.  if you adjust it, you're forcing the computer to go against its will.  
8/16/2012 10:01 PM
Posted by yanks250125 on 8/16/2012 10:01:00 PM (view original):
why try to be smarter than the computer?  set them all to 0 and let the computer decide who is best for the shot/play.  if you adjust it, you're forcing the computer to go against its will.  
If i was playingagainst  you in the nt id agree with you. 
8/16/2012 11:00 PM
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