outliers still do exist. i think it was the complaint about TOO many outliers that prompted seble to introduce "feedback" into this stuff. people tend to focus on the outliers more than the average cases, and whine too much about them by a lot. i am not a fan of the introduction but it has in a small way, curbed some of the ridiculous stuff, and i tend to think there are an appropriate number of outliers today.
i actually support feedback in a couple areas, but with side effects - a player with 2 fouls was picking up his 3rd foul just as easily as if he had 0, picking up his first. in real life, players modify their play if they play bad. so i could see putting feedback into fouls, to curb the rampant fouling that sometimes occurs (and still does, just not quite as often). id like to see a corresponding decrease in defensive ability though. or if a player turns the ball over three times fast, they are probably going to get their *** chewed out and will probably try to be more careful. but to say like, this player missed 6 of his first 8 shots, so he is more likely to make the next one... i dont really see it. now maybe you could argue he was missing because of something in the defense, and now hes used to it, or something like that. so i dont think its TERRIBLY unrealistic, but still, i feel like it degrades the integrity of the engine.