I just made the following post in the Critical News forum:


Why does it seem that talent is not as important?

Talent is still very important with the new engine and is the basis for every single outcome within it.  Each outcome within the engine is still decided by the talent on the field and a player who is rated 85 is still better in that given skill than a player who is rated 75.  However, those skill ratings are not used "as is" within the engine and are modified by the player's IQ and experience.  This modification can be as much as 12.5% in either direction.  This means that the player who has the 85 rating could actually be playing at an equivalent of a 74.375 to 95.625 rating and the 75 rated player could be playing at an equivalent rating of 65.625 to 84.375.  Those are the extremes, but you can see that there are 10 points of overlap where these two players could be performing.  This system allows the senior who has been learning and playing for four seasons to possibly outperform the incoming freshman who could have higher ratings.  It also makes building teams up a little easier while making it more difficult for teams to stay on top.

With all of that said, we are looking at the results from the early games on the new engine and are open to making changes.  We do not want to make a change before truly looking into the results and the reasons for the results.  This is going to take some time, but rest assured that we want nothing more than for everyone to agree with the results they are seeing and enjoy playing the game.
11/18/2010 6:43 PM
I would check to make sure you are not applying the skill modification more than once -- like to each variable in the equation and then again at the end to the result as a whole, things like that. 
11/18/2010 6:44 PM
So we're beta testing the game.  All you have to do now is compensate us for doing so and we will happily provide useful feedback.
11/18/2010 6:45 PM
Considering every team at every level's aggregate yards per carry is right at 4 should also be a big red flag that you are overcompensating some things.
11/18/2010 6:46 PM
I would like to know before playing someone what these considerations are. So I can Manage depth charts not guess. These factors should be known by us all.
11/18/2010 6:49 PM
I think this thread is relevant:  yatzr's "Some fun stats - updated with new engine run avg"

http://whatifsports.com/forums/Posts.aspx?TopicID=428806&TopicsTimeframe=30

I would also be very interested in seeing an evaluation of this game, where a team with only 3 DL running 4 man fronts against superior talent was able to effectively stuff a running team:

 Gridiron Dynasty - Football Sim Games - Boxscore


11/18/2010 6:52 PM
Thanks for the info Jconte. The most important part of being able to fix a problem is to admit that there is one.
11/18/2010 6:53 PM
I agree that we need to come up with a system for allowing you to know player formation IQs.
11/18/2010 6:53 PM
Looking at that game, I'd say that players who are out of position are not being penalized enough -- just a first reaction.
11/18/2010 6:56 PM
JConte, thanks for the responses. I hope you can make the right changes and hopefully it wont take too long.
11/18/2010 6:57 PM
You rushed for over 200 yards....how did they "stuff" your running game?
11/18/2010 6:59 PM
Posted by texan123 on 11/18/2010 6:57:00 PM (view original):
JConte, thanks for the responses. I hope you can make the right changes and hopefully it wont take too long.
No problem -- thanks for sticking with us.  We have every desire to make the game as realistic and fun as possible.
11/18/2010 6:59 PM
Wow, this a good start, how long will it take to get IQ to us and is 12.5% too much for DIII? Just a thought!
11/18/2010 7:00 PM
A - F
11/18/2010 7:00 PM
Is IQ just formation IQ or is GI/Tech as well? I think we need to increase redshirts to 4 or 5 as well.
11/18/2010 7:00 PM
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