Thank you for talking with us Joe.  Communicating openly on the concerns will keep me around for a bit longer. 

I would like to suggest a dev chat as soon as possible so as to get a lot of the concerns on the table.  Though a scan through the forums will give the same results with some sifting.

11/18/2010 7:01 PM
I for one really want to stay thanks for giving the time to communicate with us.
11/18/2010 7:04 PM

aside from the talent, how much does correctly setting your gameplan to correspond to your opponants gameplan now have an effect on the outcomes.  for example picking always run D against an always run O. or is it all formation IQ making the difference?

11/18/2010 7:08 PM
I don't think this should be open for debate here.

someone is already suggesting 4-5 redshirts.   This is by far not the most important thing needed.

What's most important is whatever was done was undone and fixed before released. The game is buggy.  I had a game today and had a 55 yard pass reception caught. Fumble, recovered from my team, and ended up 3rd and 18.

This happened twice in ONE game.  And this is just one small example of reported bugs.

Everything is so random,  it appears whatever idea you had isn't working.    Obviously the beta test was not complete.

I would say figure out a way to put the game back the way it was.  Open up discussion to the council. EDIT:  (From what I have heard the council's ideas haven't even been listened too regarding to this release anyways)  Maybe even add a few fresh council members who listen to the public and get this game back on track.

It was a terrible release. Hands down.  Whether it was rushed or whatever, I don't want to beta test and lose games because the bugs aren't worked out.  I want to play the game I pay to play.  
11/18/2010 7:12 PM (edited)
Posted by polabonez on 11/18/2010 7:11:00 PM (view original):
I don't think this should be open for debate here.

someone is already suggesting 4-5 redshirts.   This is by far not the most important thing needed.

What's most important is whatever was done was undone and fixed before released. The game is buggy.  I had a game today and had a 55 yard pass reception caught. Fumble, recovered from my team, and ended up 3rd and 18.

This happened twice.  And this is just one small example of reported bugs.

Everything is so random,  it appears whatever idea you had isn't working.    Obviously the beta test was not complete.

I would say figure out a way to put the game back the way it was.  Open up discussion to the council.  Maybe even add a few fresh council members who listen to the public and get this game back on track.

It was a terrible release. Hands down.  Whether it was rushed or whatever, I don't want to beta test and lose games because the bugs aren't worked out.  I want to play the game I pay to play.  
Great idea.  It's absolutely ridiculous that we are using our money and our teams to beta test this inferior product.

11/18/2010 7:11 PM
Not to mention the 15% deviance doesn't even explain half of what has happened in the past two days.
11/18/2010 7:13 PM
Posted by JConte on 11/18/2010 6:56:00 PM (view original):
Looking at that game, I'd say that players who are out of position are not being penalized enough -- just a first reaction.
I think that's only a small part of the problem.  The sub was terrible, so even if he wasn't penalized at all it wouldn't have made much of a difference in the overall defensive line stats.

Also, I'd like to thank you for coming onto the boards in this firestorm.  I think you'll find that most of us really want this game to succeed and will do whatever we can to help make it better.
11/18/2010 7:14 PM
Reverting back to where the results were before this release would be a good start.  So would delaying it's release until it's properly tested.

I know most people forget they are the paying customers in these interactions, but like many software developers said before - if they released something like this to the public without properly testing it, their job status would be In Jeopardy.  I am not suggesting that applies here, but I am suggesting that a very poorly executed update that ended 70 game win streaks, eliminated people from NC contention, etc. is in need of some compensation or retribution.
11/18/2010 7:15 PM
Posted by tcochran on 11/18/2010 7:15:00 PM (view original):
Reverting back to where the results were before this release would be a good start.  So would delaying it's release until it's properly tested.

I know most people forget they are the paying customers in these interactions, but like many software developers said before - if they released something like this to the public without properly testing it, their job status would be In Jeopardy.  I am not suggesting that applies here, but I am suggesting that a very poorly executed update that ended 70 game win streaks, eliminated people from NC contention, etc. is in need of some compensation or retribution.
+1
11/18/2010 7:17 PM
Posted by slid64er on 11/18/2010 7:14:00 PM (view original):
Posted by JConte on 11/18/2010 6:56:00 PM (view original):
Looking at that game, I'd say that players who are out of position are not being penalized enough -- just a first reaction.
I think that's only a small part of the problem.  The sub was terrible, so even if he wasn't penalized at all it wouldn't have made much of a difference in the overall defensive line stats.

Also, I'd like to thank you for coming onto the boards in this firestorm.  I think you'll find that most of us really want this game to succeed and will do whatever we can to help make it better.
In absolutely NO Situation should a team like Sliders not beat a team like whos he played today regardless if the other coach practiced formations 100% and Slider practiced 0%

The guy had 3 DL's on his roster.  

I heard other reports of a team with only 4 DBS (Tigerpark maybe) being able to stop a pass game.  I also think it's only a small part of the problem.


11/18/2010 7:18 PM
Posted by hallgren on 11/18/2010 7:00:00 PM (view original):
Wow, this a good start, how long will it take to get IQ to us and is 12.5% too much for DIII? Just a thought!
To me the simple A - F display is pretty boring -- I'm not sure what we'll do here.  Could 12.5% be too much?  Yes, it is definitely something we are keeping an eye on.
11/18/2010 7:22 PM
Posted by nshreders on 11/18/2010 7:00:00 PM (view original):
Is IQ just formation IQ or is GI/Tech as well? I think we need to increase redshirts to 4 or 5 as well.
IQ is just formation IQ and is increased for your players using practice time on the formations.  The rate of a player's improvement is based on the practice time, his intelligence (GPA), and his work ethic.
11/18/2010 7:24 PM
Posted by JConte on 11/18/2010 7:22:00 PM (view original):
Posted by hallgren on 11/18/2010 7:00:00 PM (view original):
Wow, this a good start, how long will it take to get IQ to us and is 12.5% too much for DIII? Just a thought!
To me the simple A - F display is pretty boring -- I'm not sure what we'll do here.  Could 12.5% be too much?  Yes, it is definitely something we are keeping an eye on.
A-F might be boring, but I'd rather have A-F instituted tomorrow than have an amazing rating system instituted in 6 months. Let's not overthink this...
11/18/2010 7:26 PM
Posted by phightin on 11/18/2010 7:08:00 PM (view original):

aside from the talent, how much does correctly setting your gameplan to correspond to your opponants gameplan now have an effect on the outcomes.  for example picking always run D against an always run O. or is it all formation IQ making the difference?

If you are always run against an always run offense, that will help.  By setting your tendency, you shift the location of your players on the field.  As you move away from balanced towards run, your LBs and DBs move closer to the line of scrimmage and are better positioned to stop the run.  As you move towards pass, your LBs and DBs shift back away from the line and are better positioned to stop a passing play.
11/18/2010 7:26 PM
Posted by tcochran on 11/18/2010 7:15:00 PM (view original):
Reverting back to where the results were before this release would be a good start.  So would delaying it's release until it's properly tested.

I know most people forget they are the paying customers in these interactions, but like many software developers said before - if they released something like this to the public without properly testing it, their job status would be In Jeopardy.  I am not suggesting that applies here, but I am suggesting that a very poorly executed update that ended 70 game win streaks, eliminated people from NC contention, etc. is in need of some compensation or retribution.
+1

Whatever happened to the concept of "if it ain't broke..."

Nobody suggests that the previous game was perfect, or that it didn't have flaws.  I don't have a problem with rolling out a new game engine since the other one would be too complex to "repair" from a code standpoint.

But rolling out an entirely new game with completely different game logic--one that deemphasizes personnel and decreases the strategic components of the game--was a terrible idea.  Worse, it was poorly executed.

Look at all of the flukish game results--there is an overwhelming preponderence of evidence to suggest that the new game engine isn't functioning properly.
11/18/2010 7:26 PM
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