What do you mean added to the core categories?  I would consider GPA to be important in terms of player development.
11/18/2010 7:46 PM
I know this is off the talent topic but is there any chance reward points will be adjusted? I have yet to see a 75% full world in two years.
11/18/2010 7:49 PM
When doing a recruit search, we can see the core categories,  ATH, SP, DUR, WE, STA, STR, BLK, TACK, HAN, GI, EL, TEC  but there's no way to know what a recruits GPA is without opening the recruit's profile.  IF GPA is now a factor in intelligence and a factor that could cause you to steer away from a recruit than that is enough to warrant inclusion as an additional core category.  Instead of having 12 we should have 13.
11/18/2010 7:51 PM
The new reward points structure is here to stay as it was a business decision that was out of my hands.
11/18/2010 7:51 PM
Thanks jconte I under stand.
11/18/2010 7:52 PM
Joe, why does it seem like my QB is going to be my leading rusher on all my teams even though they are set to "none" on the rushing distribution?  I understand sacks, but most attempts on every team I have???
11/18/2010 7:53 PM
Posted by jag22 on 11/18/2010 7:51:00 PM (view original):
When doing a recruit search, we can see the core categories,  ATH, SP, DUR, WE, STA, STR, BLK, TACK, HAN, GI, EL, TEC  but there's no way to know what a recruits GPA is without opening the recruit's profile.  IF GPA is now a factor in intelligence and a factor that could cause you to steer away from a recruit than that is enough to warrant inclusion as an additional core category.  Instead of having 12 we should have 13.
I hadn't thought about that...we may be able to get something in there for it.
11/18/2010 7:53 PM
Joe, I understand you could not test every little thing, but - did you test a lousy team against a good team? These are not minor or subtle flaws. But it makes a big difference to have you listening to complaints. Overall, we want these games to make sense. I think the biggest immediate concern is allowing sufficient advantage for better talent and stamina. If you want more parity, then make recruiting good talent easier for new coaches. I would like for new coaches to take over a aim and be competitive in 2-3 seasons instead of 8-12. But we should not be shocked when slid64er beats a sim! Better teams usually win, and they should not lose just because of some aebitrary desire for parity.
11/18/2010 7:53 PM
Posted by JConte on 11/18/2010 7:51:00 PM (view original):
The new reward points structure is here to stay as it was a business decision that was out of my hands.
Joe - I understand that it is out of your hands. However, do those who made the decision realize that it will drive away business?
11/18/2010 7:53 PM
Posted by bhouska on 11/18/2010 7:53:00 PM (view original):
Joe, why does it seem like my QB is going to be my leading rusher on all my teams even though they are set to "none" on the rushing distribution?  I understand sacks, but most attempts on every team I have???
There was a bug that caused players who were set to none to still get carries in certain situations which has since been fixed.  You should not see your QB run on a designed running play unless you choose to run out of shotgun (no RB) and everyone on the field is set to none.  Your QB will still get rush attempts on sacks and scrambles though.
11/18/2010 7:55 PM
Posted by vhoward415 on 11/18/2010 7:53:00 PM (view original):
Posted by JConte on 11/18/2010 7:51:00 PM (view original):
The new reward points structure is here to stay as it was a business decision that was out of my hands.
Joe - I understand that it is out of your hands. However, do those who made the decision realize that it will drive away business?
I voiced the concern.
11/18/2010 7:56 PM
Joe - it seems that some of the changes are in some ways modeled after HD. Specifically the formation IQ and GPA.  However, unlike HD, we cannot see the IQ.
Why can this not be incorporated?
11/18/2010 7:56 PM
So this formation IQ that plays such a huge role in determining games...is something we can't see...awesome.

Can you explain to me then how a 1-11 Sim team with cores 10+ lower than a 9-3 team won a game where the Sim team had a TOTAL of 13 Upperclassmen? I can MAYBE see IQ of a Sr. Laden team getting that extra 12.5% or whatever, but a team that has 6 Srs. and 7 Jrs. has basically reached the maximum IQ to beat a team with more talent?

And on IQ...I have been spending 10 minutes of practice time on Special Teams for several seasons now. So why does my return man FAIR CATCH the ball at the 1 yard line leading to my opponent getting a safety? Shouldn't a monkey know not to fair catch a ball inside the 5 yard line, much less a STL WR who has been working on Special teams for several seasons?
11/18/2010 7:57 PM
I remember when the stats on the bottom of the recruits profile such as: attemps/comps/tds/rshing yrds/ GPA were all called "FLUFF" by the developers....when and WHY did this change...and WHY weren't we notified?
11/18/2010 7:58 PM
Thanks JConte for the work and the feedback, and thanks also to the players submitting questions/issues to be resolved.
11/18/2010 7:58 PM
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