Some fun stats - averages have changed Topic

You know what I find funny? That all I keep hearing is how none of you guys practiced formations because you figured out that they did not matter. Was that suppose to be a realistic SIM? That's a joke. All of us newer players that were coming in and playing the game as a "SIM" were getting screwed because the SIM had been manipulated to hell and back which is why you are all ****** now. Why is it that every SIM across every genre has an elite group at the top that cares only about winning even at the expense of the simulated experience.
 Do you really think as a coach you would not run formation practice and expect your "studs" to know how to play? That's the basic X's and O's of football. That is the very heart of the game.
 You guys don't want a football SIM, you want a hacker SIM.
11/19/2010 8:33 PM
Hey moron, plenty of people practiced formations and their teams can't do jack **** vs inferior competition.  What about that, Einstein?
11/19/2010 8:36 PM
Posted by tcochran on 11/19/2010 8:36:00 PM (view original):
Hey moron, plenty of people practiced formations and their teams can't do jack **** vs inferior competition.  What about that, Einstein?
lol, didn't Awags Penn State team practice 40min on off, 40min on def and still having trouble with sims?
11/19/2010 8:37 PM
I practice formations, 15 minutes per and I'm getting whooped by really terrible SIMS
11/19/2010 8:39 PM
I love it how the newbies are telling coaches who have been here for years, how things should work...
11/19/2010 8:41 PM
 
dynasty_ob - this was in response to your post.  I forgot to quote it and now can't seem to get it edited into this post.


And the new guys (I can't be counted out of that category as I only had 11 seasons) only seem to want the "old-timers" to hand them the answers.  Do you even realize or did you even bother to think about the fact that those guys actually have hundreds and hundreds of seasons in the game and have spent countless hours looking at numbers to figure things out.

Your post makes it seem like you are mad because those guys had information that wasn't handed to you on a silver platter.  Well guess what, it wasn't handed to them either.  They spent their hard-earned money figuring it out instead of whining.

Honestly, they aren't whining because they might have to figure out a new engine.

They are pi$$ed (as everyone should be) because there are teams that have been abandoned by coaches for several seasons that are on the verge of making the national championship game.  They are pi$$ed because there are human coached teams with core stats 20-30 points higher than the sims they are playing and being destroyed by those sims.  They are pi$$ed because the upset rate is WAAAAAAAAAAAAY too high.

Most everyone of these players would have accepted this sim (without too much whining) if the damn thing even came close to what it was supposed to be doing.

Not one of these guys would have complained if they had to start practicing formations.  In fact, if you read the boards,  you would understand that most of them at the DI level did, in fact, practice formations.  It was the coaches at the lower levels that did not because at the lower level, player core stat growth had been proven to be of a higher value than formation practice.

This information wasn't hidden from you or anyone else.  I found this information by reading the boards and asking questions and sitemailing the elite coaches.  In fact, most of the elite coaches will share at least some of their knowledge.  If you talk to enough of them, it's not real hard to put the puzzle together.

If you were trying to figure it out on your own without asking, then I applaud you, but do not hold it against the long-time coaches because they knew the nuances of the game.

Most of them earned it.


11/19/2010 8:55 PM (edited)
Theres always exeptions, but you know what I'm getting at. The  "SIM" had been "FUBARED" by the exact same people that claim it is that way now. I speak in generalities but you know damn well it's true.
 What's more, it was going on brazenly right out in the open. Teams and Coaches on cruise control, recruiting domination,  over powering running attacks, none of which were based on anything but system manipulation and had no basis in football. Not for how you would look at a team, evaluate, grow it, prepare it, train players, teach offense and defense or anything else having to do with football etc. etc.
 Guys were recruiting and coming back at the end of the season with perfect records, never even looked at a game much less had to make halftime adjustments. The new engine I'm sure is making attempts to keep people from ruining the SIM by beating the system, and it is working.
11/19/2010 8:52 PM
Posted by rrabrite on 11/19/2010 8:51:00 PM (view original):
 
dynasty_ob - this was in response to your post.  I forgot to quote it and now can't seem to get it edited into this post.


And the new guys (I can't be counted out of that category as I only had 11 seasons) only seem to want the "old-timers" to hand them the answers.  Do you even realize or did you even bother to think about the fact that those guys actually have hundreds and hundreds of seasons in the game and have spent countless hours looking at numbers to figure things out.

Your post makes it seem like you are mad because those guys had information that wasn't handed to you on a silver platter.  Well guess what, it wasn't handed to them either.  They spent their hard-earned money figuring it out instead of whining.

Honestly, they aren't whining because they might have to figure out a new engine.

They are pi$$ed (as everyone should be) because there are teams that have been abandoned by coaches for several seasons that are on the verge of making the national championship game.  They are pi$$ed because there are human coached teams with core stats 20-30 points higher than the sims they are playing and being destroyed by those sims.  They are pi$$ed because the upset rate is WAAAAAAAAAAAAY too high.

Most everyone of these players would have accepted this sim (without too much whining) if the damn thing even came close to what it was supposed to be doing.

Not one of these guys would have complained if they had to start practicing formations.  In fact, if you read the boards,  you would understand that most of them at the DI level did, in fact, practice formations.  It was the coaches at the lower levels that did not because at the lower level, player core stat growth had been proven to be of a higher value than formation practice.

This information wasn't hidden from you or anyone else.  I found this information by reading the boards and asking questions and sitemailing the elite coaches.  In fact, most of the elite coaches will share at least some of their knowledge.  If you talk to enough of them, it's not real hard to put together the puzzle.

If you were trying to figure it out on your own without asking, then I applaud you, but do not hold it against the long-time coaches because they new the nuances of the game.

Most of them earned it.


And I do respect that. And I was trying to simulate starting as a coach. I'm ****** because now I'm finding out that it was just a numbers game and I feel like I got ripped off.
11/19/2010 8:55 PM
Die Nasty - you really have no experience to know what you are talking about.
Let me give you one small example.
About two years ago WIS decided that they needed to downgrade the QB position.
So, they made all QB's that were being recruited to be dramatically worse than previous recruits.
They said they wanted to have fewer "elite" QB's to encourage teams to wage recruiting battles over them.
The law of unintended consequences came into play and made it a lot easier to win with the running game, since there weren't enough good QB's to go around.
So, just like our beloved government, WIS created their own problem.
Prior to this, I always ran a balanced offense, but when there were not many good QB's to go around, I wised up and went heavy run.
So one change that GD could have done was to create better QB's in the receiving pool.
Instead they decided to write a new program, because that is what programmers are paid to do and what they find exciting.
You do not know what has happened here over the last few years with updates, so I pardon your lack of experience.
11/19/2010 9:04 PM
Posted by yatzr on 11/18/2010 1:56:00 PM (view original):
This is only for designed run plays (the ones that say rush middle, left, or right).  JConte wasn't kidding when he said the average would be 4 yards.  What I don't get is that the human talent is obviously better on average than the sim talent.  These run averages should not be equal between human and sim

Run Avg Human Sim Total
D-IA 3.689 4.013 3.795
D-IAA 3.983 4.081 4.038
D-II 4.004 3.762 3.876
D-III 3.994 3.934 3.965
All 3.918 3.933 3.925
Very cool to know .... keep this up, please!
11/19/2010 9:05 PM
You didn't realize it was a numbers game?  Uh... as far as I know we cannot physically see the players play.  So what is left?
11/19/2010 9:08 PM
 I can't stand third and long and passing short for 2 yards....I've tried different levels of style and can't consistently try for longer passes
11/19/2010 9:19 PM
Posted by aegsm76 on 11/19/2010 9:04:00 PM (view original):
Die Nasty - you really have no experience to know what you are talking about.
Let me give you one small example.
About two years ago WIS decided that they needed to downgrade the QB position.
So, they made all QB's that were being recruited to be dramatically worse than previous recruits.
They said they wanted to have fewer "elite" QB's to encourage teams to wage recruiting battles over them.
The law of unintended consequences came into play and made it a lot easier to win with the running game, since there weren't enough good QB's to go around.
So, just like our beloved government, WIS created their own problem.
Prior to this, I always ran a balanced offense, but when there were not many good QB's to go around, I wised up and went heavy run.
So one change that GD could have done was to create better QB's in the receiving pool.
Instead they decided to write a new program, because that is what programmers are paid to do and what they find exciting.
You do not know what has happened here over the last few years with updates, so I pardon your lack of experience.
Fair Enough.
11/19/2010 9:20 PM
This is the best thread going. Thanks yatzr. Once they finish tweaking the system, I'd appreciate a periodic update!
11/19/2010 9:21 PM
Posted by tcochran on 11/19/2010 9:08:00 PM (view original):
You didn't realize it was a numbers game?  Uh... as far as I know we cannot physically see the players play.  So what is left?
Thanks for the constructive debate T-****.
11/19/2010 9:24 PM
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