We released a small engine patch today. Here's what it included:
- LIVE: fixed a crash bug where user would PR, shift position of PR to other position, and other position player to PR original position all in same move.
- Engine: pitcher and catcher now receive SBA for both runners of double steal
- Engine: runners now advance only one base when outfielder drops a routine fly ball with < 2 out
- Engine: improved logic for pinch-running for a DH (had not been accounting for the fact anyone on bench could DH in future innings)
- Engine: Eased the speed comparison when looking to go with PR in 9th or later
- Engine: improved logic for perfect game detection when lone runner(s) reaches on error
- Engine: Improved relief pitcher logic when two or more pitchers eligible to enter. Now looks at fatigue difference of > 20 for selection purposes before looking at stats. For example, a pitcher with fatigue of 90 will now be chosen over a pitcher at 60 even if pitcher at 60 has better stats.
- Engine: Improvement to logic for picking which Pinch-Hit hierarchy chart. will now go with contact when 1+ outs, runner(s) in scoring position, can tie or take lead with runners.
Here's what lies ahead for SimLeague Baseball:
When the 2010 regular season concludes, we'll have the 2010 players out within 10 days. We will be making a small modification to the salary formula, mostly dealing with multi-position players and catcher arm pricing.
We are in the early stages of a significant redesign that will move the game to a wider format, introduce a ton of new usability features and put us in a position where we can really roll out some killer improvements in 2011. As we move further along with the redesign, we will post screenshots so everyone can get a feel of what lies ahead. No release date has been set yet.
Thanks
8/31/2010 3:39 PM (edited)