Player Development and Projections Topic

Please fix the player development and projection system.  The fact that experienced owners can fairly accurately determine a player's projections without spending a dime on advanced scouting is a problem.  In fact, people are making a mockery of the system by having 0 advanced scouting. 

There have been several ideas on how to fix this one:

1) Have several different developmental schedules (early bloomers, late bloomers, and everywhere in between)

2) Have fuzzy ratings.  No GM/Owner in MLB knows that any player has 96 contact.  Instead of exact numbers, use letters grades A+ to F- for each rating.

3) Have both current and projected ratings modfied by advanced scouting.  Again, there is no way to objectively measure how good a player's skills are at any given moment in time.  Your scouting budget should affect current ratings, but perhaps, not as much as it affects projected ratings.

4) Involve more randomness in the development of players.  This would solve a lot of problems.  It would cause more #1 overal picks to be busts and cause more late round picks to be valuable. 

All four together would be a great addition to the game.  It would put greater emphasis on evaluating players based on their statistics along with their ratings.

6/18/2010 4:28 PM

I would love to see stats play a more important role, but that's just not what this game is.  Changing it to a grade level rating system would be a fundamental change in the entire structure of the game and WIS will never do this.  There are other baseball sim games that do this but that's not what this game is about I'm afraid.  Other problem is the way minors are run.  Minor league stats have absolutely NO bearing on ML success in this game, due to numerous reasons, making using stats only as an evaluation tool impossible.

6/18/2010 5:23 PM
I would HATE letter grades.

But if we ALL can figure future ratings, what's the problem? Or is this because rooks can't? Rooks should have a disadvantage or two, we all start out as rooks.
6/18/2010 6:16 PM
I would like more variety in player development schedules, too, but there's no reason to impose additional "punishment" for people who are willing to pursue risky strategies. Not having clear projections already adds an element of risk for owners who zero out on advance scouting.
6/18/2010 7:07 PM

If we can all do it, what's the point of having advanced scouting in the first place?  To disadvantage rookies?  That seems like a good way to make sure that rookies quit.  Why punish them more than they are already?

Also, Travs, its not a risky strategy when there is no risk.  The truly *risky* strategy would be to do it when there is a clear disadvantage.  As it stands now there is no disadvantage or, at least, its minimal.

 

6/18/2010 8:22 PM
If you don't do it, you don't know if there's a disadvantage.   I do and there is.   I just don't care that I'm giving up the ability to trade for players in their 2nd season.
6/19/2010 7:22 AM
Posted by mitchrapp on 6/18/2010 6:16:00 PM (view original):
I would HATE letter grades.

But if we ALL can figure future ratings, what's the problem? Or is this because rooks can't? Rooks should have a disadvantage or two, we all start out as rooks.
how many owners are really doing this though?  it's not just rookies that don't do it.  i don't see alot of owners zeroing out advanced scouting in my 2 worlds

it's just not talked about a ton in the forums, i'd be all for starting a thread that documents exactly how to do it (preferably authored by someone alot more experienced than me with it)

put everyone on equal terms.  rooks and people who don't have the time to read everything in the forums shouldn't be at a 20 million dollar budget disadvantage
6/21/2010 8:14 AM
Posted by bjb2378 on 6/18/2010 8:22:00 PM (view original):

If we can all do it, what's the point of having advanced scouting in the first place?  To disadvantage rookies?  That seems like a good way to make sure that rookies quit.  Why punish them more than they are already?

Also, Travs, its not a risky strategy when there is no risk.  The truly *risky* strategy would be to do it when there is a clear disadvantage.  As it stands now there is no disadvantage or, at least, its minimal.

 

+1

as miket points out the only downside is not being able to trade for players in their 2nd season...thats well worth 10 to 20 million a year
6/21/2010 8:15 AM
Everyone won't be on equal terms.  I've explained several times how I do it.  It takes experience and time.   If you don't have both, you're not going to get the result you want.   Like ADV, it's inexact.    A misjudgement here or there and you've botched it.  Badly.
6/21/2010 8:18 AM
Player Development and Projections Topic

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