In real life MLB you occasionally see low round drft picks exceed expectations and contribute significantly at the ML level. The classic example is Mike Piazza, who was drafted in something like the 63rd round and ended up being one of the best hitting catchers in MLB history. The Diamond in the Rough (DitR) was originally intended to simulate this in HBD. From my experience (which is not a small sample size), DitRs have fallen short of the original purpose they were added for.
First off let me be clear that I do not expect every DitR to be of a Piazza caliber. However, after 25 seasons and somewhere between 60-80 DitRs, I have only had 1 DitR make it to the majors. That was in a non-significant role as a backup defensive catcher. If 99% of the DitRs never make it out of the minors, I do not think the DitR part of HBD is doing the job it was added for.
So what can we do to improve it?
1) The first post that started this thread is a good suggestion.
2) Another posssibility would be to tie the amount of projected ratings increase to the makeup rating of the player. The higher the makeup rating, the larger the projected ratings increases. For examples, a player with a makeup rating of 95 may see increases of 40 points to all 4 skill hitting ratings (contact, vL, vR, batting eye). A player with a makeup rating of 25 may see increases of only 5 points to all skill pitching ratings (control, vL, vR, and all pitches).
3) Improve the quality but decrease the quantity. I would rather have 1 player with a chance to make the ML level if I develope him right than 3 or 4 who will now top out at AA instead of High or Low A.
4) Players in their 4th or 5th pro year who become DitRs at that time rarely if ever come close to their new projected ratings. This is because developement slows down as the number of pro years increases. Either give these players higher projected ratings increases or limit DitRs to players with less than 4 years as a pro.
6/19/2010 2:38 AM (edited)