Posted by tecwrg on 6/22/2010 10:59:00 PM (view original):
Posted by apollo7 on 6/22/2010 4:11:00 PM (view original):
But I would say that the sum total of attribute decreases based on injuries surpasses the sum total of attribute increases based on DITR. I would say that in fact losing attribute points from injuries is "losing something for nothing"...so to speak.
So according to the "something for nothing" naysayers, I guess we shouldn't have injuries in the game either, since its random...we might as well be playing craps or roulette. (and don't say its not since you have a medical budget, which impacts the frequency and severity but doesn't completely eliminate).
Oh, and don't forget how its decreasing the total talent pool...which increases the bar for fielding a good team. Wish there was some way to counteract this game breaking, unbalancing, random and completely unacceptable situation. After all, this is a STRATEGY game, there is no room for this injury foolishness.
"I would say that the sum total of attribute decreases based on injuries surpasses the sum total of attribute increases based on DITR."
Here's the flaw in this argument (I'm surprised that nobody else has picked up on it):
You state that injuries decrease the total sum of talent in a particular world. You also state that DITR increases the total sum of talent in a particular world. You then propose that the total sum of talent lost via injuries outweighs the total sum of talent gained via DITR.
If this was indeed true, then we would be seeing a noticeable decrease in overall talent in worlds over time, since this cumulative loss of talent would get larger from season to season.
Clearly, that's not the case. Overall, HBD appears to be running at a steady run-rate of talent. Many worlds are currently in season 15, 16 or even 17. If overall talent levels were dropping, we would have noticed by now. In fact, there would have been very loud outcries in the forums stating so.
It therefore follows that an enhanced DITR system, which brings more talent gain into worlds, would see HBD shift from a steady run-rate of talent to an increasing run-rate of talent. Which I'm pretty sure is not what most people want.
I will acknowledge that point that total attribute gains from all sources and total attribute losses from all sources is probably equal. I still think that in any given season the CURRENT ATTRIBUTE points gained for DITRs in excess of what they normally would have gained, in a particular season, is less than the total CURRENT ATTRIBUTE points lost due to injuries, on average, in a single season. Remember that you might have 2 DITRS per year (of which you might have a total of 8 to10 at the most in your entire organization), and against how many injuries per year in your entire organization? 10? 15? 20?
So for the sake of argument, let's say that decreases from injuries and increases for DITR are equal or less(which I don't think is the case), that still doesn't change my argument for increasing DITRs. I won't go over it again, just read the prior posts.
Plus, regardless of whether it is less, more, or equal, you still must admit that the "getting something for nothing" argument is invalid, considering that injuries are "losing something for nothing."
And don't forget the draft, 25 players "for nothing" every year. Oh, but that's not for nothing, I have to earn those by setting my draft board properly. But on the other hand, the best way to get better draft picks is to do the opposite of earning them, ie: tanking. Now there's some logic for you. Seems to me the tankers get something of enormous benefit (high draft picks) for nothing (tanking) every season. But instead we are going to have a cow over slightly increasing the effectivness of DITRs? I don't know what more to say or how to make it any clearer. You can't force someone to see logic once they have so deeply invested in a position, unless that person is of enormous integrity, purpose, and humbleness...rare qualities in today's world of polarity and division.
6/23/2010 12:18 AM (edited)