Stop it.   There is a 2nd year world with 8 openings.

Or, barring stopping it, take a long look at how it's done and when to do it.     As a starter, I'd suggest a 5 season buy-in where the credits can ONLY be used in the new world.    If nothing else, it forces owners to commit $120 even if they won't commit to the 5 seasons.
6/14/2011 9:57 AM
+1
6/14/2011 10:13 AM
For the record, I've never been a "Stop creating new worlds" guy.    But far too many of the most recent creations(I was in one) have had far too many openings despite the 3 season committment.    It's just not being done right. 
6/14/2011 10:26 AM

Agreed, perhaps a comprimise, allow an existing world to "rebrand" itself, if (pick a number)% of owners agree to it.  Say a world is having trouble filling up, the commish comes up with a unique idea and gets the world to agree to restart the world under this idea in hopes that it will help fill the world going forward.  Obviously leagues could still implement new rules as they like, but "restarting" the world could make some of the poorly run franchises more attractive as well as help sell that "new world smell".

6/14/2011 11:28 AM
Posted by taz21 on 6/14/2011 11:28:00 AM (view original):

Agreed, perhaps a comprimise, allow an existing world to "rebrand" itself, if (pick a number)% of owners agree to it.  Say a world is having trouble filling up, the commish comes up with a unique idea and gets the world to agree to restart the world under this idea in hopes that it will help fill the world going forward.  Obviously leagues could still implement new rules as they like, but "restarting" the world could make some of the poorly run franchises more attractive as well as help sell that "new world smell".

6/14/2011 11:53 AM
Ha.  I'm not old enough to have tried the 'new' coke recipe, but apparently it sucked!
6/14/2011 12:46 PM
 and  and   ...bad idea, but they were new!
6/14/2011 12:50 PM
As far as new worlds go, a lot of people like clean slates, fresh beginnings.  Even if it's only the fact that they're user id says they've been in since the beginning and their team history shows them as the only owner.  Right, wrong, or indifferent, many people feel this way.

I think as a long term solution, one possibility is to develop an engine that allows teams to be run by the sim.  I know many have said they're against it, but if it could be developed well enough to satisfy most, I think it's worth looking into.  Although it's a different dynamic than HD, I think it could work.

I started a new world a season ago because I wanted to try a world that prohibited trading.  I thought about the rules for about a year, contacted admin, recruited folks, and got it up and running.  I know it doesn't appeal to everyone, and I was ready for the fact that some would try it and not enjoy it.  But we've just begun regular season games in season 2, and it's going well so far.

But, you're right, an ever-increasing supply of teams and a seemingly limited amount of demand from owners becomes a problem.  Perhaps WifS is marketing it hard enough that they anticipate many more users coming to HBD.  
6/14/2011 1:00 PM
And if I could have commandeered an existing world and implemented a no trade rule, that would have worked too.  But that was just not possible.
6/14/2011 1:03 PM
Posted by mhulshult on 6/14/2011 1:00:00 PM (view original):
As far as new worlds go, a lot of people like clean slates, fresh beginnings.  Even if it's only the fact that they're user id says they've been in since the beginning and their team history shows them as the only owner.  Right, wrong, or indifferent, many people feel this way.

I think as a long term solution, one possibility is to develop an engine that allows teams to be run by the sim.  I know many have said they're against it, but if it could be developed well enough to satisfy most, I think it's worth looking into.  Although it's a different dynamic than HD, I think it could work.

I started a new world a season ago because I wanted to try a world that prohibited trading.  I thought about the rules for about a year, contacted admin, recruited folks, and got it up and running.  I know it doesn't appeal to everyone, and I was ready for the fact that some would try it and not enjoy it.  But we've just begun regular season games in season 2, and it's going well so far.

But, you're right, an ever-increasing supply of teams and a seemingly limited amount of demand from owners becomes a problem.  Perhaps WifS is marketing it hard enough that they anticipate many more users coming to HBD.  
Absolutely, positively, would reject the product if there were sim run teams.
6/14/2011 1:17 PM
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I have a 10 pack. Under my shirt.
6/14/2011 1:38 PM
5 shakurs?
6/14/2011 1:49 PM
The problem with the new car smell is that it wears off.   Then you have worlds that need 8 owners early in their lives.   I'm part of the problem.  I joined a new world by invitation.   I looked at the owner list, didn't recognize any "undesirables" and joined.  About halfway thru spring training of season 1, I knew it wasn't the world for me.  I fulfilled my three season committment and moved on.   Maybe I should have done more research of the other owners.   Maybe I should have just said "no" since I didn't recognize any of them.  But, nonetheless, I left after three seasons.   5-7 left after S1 and the same amount left after S2.   I haven't checked but I'm guessing, in S4, they have less than half the same owners from S1.   Something went wrong somewhere.

And, as I said, I noticed a S2 world needing 8 owners.   That shouldn't happen.
6/14/2011 1:49 PM
I also think you have to get 3 full seasons under your belt before you become "attached" to a team.   Your draft picks and IFA signings have to start hitting the bigs.  That's why, IMO, a 3 season committment doesn't work.
6/14/2011 1:52 PM
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