More Public Worlds? Topic

An option for #4 above would be: don't let two public worlds roll at the same time.  If more than one public world is eligible to roll, then one rolls and all the others queue up behind it.  The next one doesn't roll until the previous one is filled and approved.

That should help to throttle them somewhat.

This wouldn't affect private worlds, they would roll as usual.  But if they want to go public, then they have to get in line behind the other public worlds.

2/9/2012 4:01 PM
Left one out, now that I think about it:

3) The better public worlds would attempt to go private, creating more of a logjam than we already have of private worlds trying to fill, and also meaning the average public world would get worse.
2/9/2012 4:02 PM
Posted by tecwrg on 2/9/2012 4:02:00 PM (view original):

An option for #4 above would be: don't let two public worlds roll at the same time.  If more than one public world is eligible to roll, then one rolls and all the others queue up behind it.  The next one doesn't roll until the previous one is filled and approved.

That should help to throttle them somewhat.

This wouldn't affect private worlds, they would roll as usual.  But if they want to go public, then they have to get in line behind the other public worlds.

I would make it 2, so as to prevent 1 really badly run world with 15 openings from holding up everybody else, but that's basically the kind of idea I was driving at.
2/9/2012 4:03 PM
After the creation of a handful of new public worlds, owners would be able to join S2 public worlds.   That would give the n00bs a chance to get in, look around and get a feel for the place.   Creating a new public world doesn't satisfy any immediate need to play.   But it would solve the problem of no where to go, nothing to see in the future.
2/9/2012 4:10 PM
So would the list of other options, from moving (voluntarily) some private worlds to public, to spacing public worlds better.  And these options would create fewer negative consequences in the long term than creating an oversupply of slots relative to demand.  Demand for this game is seasonal, and wanes greatly in the late fall each year (after MLB wraps up).  Being a Dynasty game, supply is constant year round.  Supply should not greatly exceed demand at the lowest ebb of the demand cycle.  Adding 32 new spots times 3 or 4 worlds would do just that.     
2/9/2012 4:16 PM
I really don't mind the only 2 public worlds available at a time but, as I'm sure you know, some public world owners would be ****** if they have 31 returning owners and have to wait two-six weeks while the 12 and 9 opening crap worlds fill.

Say you wouldn't be ****** in that situation.   I dare you.
2/9/2012 4:23 PM
Mike,

There are 161 private worlds.  Roughly, that means 2 per day are rolling.

There are 18 public worlds.  Roughly, that means 1 every 4.5 days is rolling.

You are adament about the fact that a private world that doesn't screen is basically a public world.

There are currently 10 private worlds trying to fill with 33 slots open.  There are no public worlds trying to fill.  There are 17 more private worlds that will try to roll before the next public world rolls over.  Many of these private worlds will have trouble filling.

Why would you want to create new public worlds instead of finding a way to push some private worlds (that you acknowledge are basically operating as public worlds anyway) public?
2/9/2012 4:26 PM
Because "pushing" a private world to public is a flawed business plan. 

I think you and I both know that a public world is not rolling every 4.5 days.    So let's not play fantasy world rolling.



 

2/9/2012 4:29 PM
Posted by MikeT23 on 2/9/2012 4:23:00 PM (view original):
I really don't mind the only 2 public worlds available at a time but, as I'm sure you know, some public world owners would be ****** if they have 31 returning owners and have to wait two-six weeks while the 12 and 9 opening crap worlds fill.

Say you wouldn't be ****** in that situation.   I dare you.
A little bit.  But then, I'd line them up in order of openings, least to most (HBD version of letting a faster foursome play through).  And I doubt it would take that long to fill a world, even with a ton of spots open, if there were only 2 public worlds to choose from.

Also, once you go through a single 3-month cycle of doing this, the worlds will have better spacing in their dates.  This will help prevent there from being a really long line the next time any particular world is ready to roll.
2/9/2012 4:29 PM
Posted by MikeT23 on 2/9/2012 4:29:00 PM (view original):
Because "pushing" a private world to public is a flawed business plan. 

I think you and I both know that a public world is not rolling every 4.5 days.    So let's not play fantasy world rolling.



 

Gentle nudge.  Bribe them with a small credit, while pointing out that they aren't screening anyway, and they take forever to roll anyway.
2/9/2012 4:31 PM
Wasn't one world unfilled for a couple of months?
2/9/2012 4:31 PM
86 day season divided by 18 worlds is 4.78 days.  I should have said comes open, not rolls.  Of course there are a few extra days added to actually roll.
2/9/2012 4:34 PM
Posted by MikeT23 on 2/9/2012 4:31:00 PM (view original):
Wasn't one world unfilled for a couple of months?
Not sure.  There may be 1 or 2 public worlds with very long roll times that raise the average, but the median roll time for public worlds is only a couple of days.     
2/9/2012 4:59 PM
If this game is seasonal and one would assume January is part of the slow period.  In the last week there have been 0 public openings, and at one point (when Thome was created) for a few days there were less than 20 private openings.  5728 teams in HBD,  20 openings is less than one half of one percent of teams open.  Again there have been 0 public openings for a week.  How does the game grow if new players can't sign up easily?  This is the slow period?

Not having public openings everyday.  All the time.  At each moment.  Isn't good.  As a business you would like every person who wants to immediately spend $25 dollars to have that opportunity.  

Adding several new public worlds would be better than creating more private worlds.  Even if it is just 2 or 3 a year.  Private worlds should be encouraged, no forced, to go public anytime there are 0 public openings.  My whole point is there needs to be public openings available.  I do agree that they also might space out the public teams better as another effort to solve this problem. 
2/9/2012 5:23 PM
The slowest period is around November, I think.  As we get close to Pitchers-and-Catchers, baseball nerds start to catch the fever and sign up.  No idea if the uptick has started yet or not, but I know me and my fellow Ranger fans down here are starting to break out the Spring Training rosters and prospect rankings and the like.

The youngest public world is in S18.  2nd youngest S22.  So 4.5 years since one was created.  In that time, how many public worlds have gone private?  That's the issue.  Not too few worlds or too few teams, but too high a percentage of worlds being private, many of them doing nothing in terms of screening owners or having world rules like MWR, but simply functioning as a public world where you have to sitemail the Commish for the password.  Find the ones functioning as essentially public worlds, and encourage them to just be public worlds.
2/9/2012 5:59 PM
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