Here are mine for now.
Make the game more simple. Scrap potential and the FSS process. FSS is a critical necessity now. It's FSS dynasty in a way. But the way FSS is priced and how recruits are generated (based on geographic location of schools without regard to sims) makes zero sense--paying for all divisions, and by states, not distance, means that teams in states with more of one division than another and the number of sim teams in an area will either severely handicap or reward teams based on nothing but where they are located and the the number of sims around them. The truest competition occurs in this game when worlds are 100% full--that's not happening so a system needs to be put in place when there are sims.
With potential, your system basically allows every coach to know exactly how every player is predetermined to end up. And that's good for the game?
Make baseline prestige the same for all teams--meaning that prestige is earned on the court like it is in real life. IRL, a Memphis or Cincinnati (when it wasn't in the BE) with the right coach can become a national power that rivals the traditional powers. It doesn't make sense to call this game "what-if" with baseline. Why don't you do that in DII for the real life DII traditional powerhouses (Winona State)? Because it doesn't make sense.
Scrap the 100% carry-over for teams that didn't recruit. It's not even in the rules page. Doesn't make sense. There was a thread with actual numbers to point out the huge advantage a team receives.
In general, if a game is great, it won't need too many updates or tweakings. The fact that FSS was added to HD not too long ago, and the fact that the geographic component of recruit generation, and recruiting costs have changed at various points in HDs history suggests that the delicate balance that existed between those elements were randomly affected rather than strategically affected when those changes took place.
Get rid of those annoying emails that tell us what not to do. Don't just say don't practice, FT, PE, LP, BH, PA, REB and conditioning. Give us a suggestion. Allow players to have a practice plan that matters (which is what I kind of was saying when I suggested scrapping potential). What's the point? Who cares?
Make IQs universal for incoming players. Guys that come in with a high IQ can easily transition from flex to motion. Was John Wall great at Kentucky because he came in having run the same offense that he ran in HS? Of course not. Sets are basically the same and in today's game a 3 on 2 break is the same whether you run triangle or motion. You spread the court and go to the hole. The basic principles of offense and defense are the same no matter what set you run.
Make WE a gameday rating.
Not sure how to handle costs for recruiting efforts, they've changed twice since the original costs. Part of me toys with the idea of CV/HV limits like rl and like phone calls (although did anyone see where limits for calls have been alterned irl) and having prestige, scouting trips, early recruitng credit, and a kid's preference (favorite school/close to home) play roles in his decision so it wouldn't be just about prestige if there were limits.
My 6 cents for now.
Thanks for listening Seble. Good luck.
7/29/2010 12:34 PM (edited)