Posted by MikeT23 on 5/27/2015 7:44:00 PM (view original):
OK, I'll use small words so everyone can understand.
WifS wants people to play HBD. It's kinda how they get our money.
WifS would like said people to believe they can win. In short order. People who think they can win are more likely to hand them some money.
Therefore, the best way to create that feeling is to have said people believe it's an even playing field so they can win in short order.
Giving one team more or one team less resources does not create that playing field.
Now, please, stop. Different budgets based on success/failure is the worst idea ever. Please, patrickm885, come in and say "That, in fact, will never happen."
I'm just going to drop one observation on the whole "dynamic budgets" thing.
I was intimidated enough by the complexity of HBD before I started playing it. I only started playing because I felt I wanted a more complex game than the other WiS offerings I'd played before.
Had I been told that, if I screwed anything up, I'd be penalized... beyond simply losing games and learning from it... I'd never have started playing.
That's not how you bring in new customers.