Posted by pstrnutbag44 on 6/23/2010 1:37:00 PM (view original):
Posted by dmurphy104 on 6/23/2010 10:30:00 AM (view original):
Posted by prezuiwf on 6/23/2010 10:15:00 AM (view original):
I think they said it was because with the way the game engine runs it would result in unrealistic steal totals for certain players and not enough times caught stealing for the team overall. To me that sounds like "There's a big problem with the game engine but we'd rather make the game less realistic than fix it," but there you go.
No, it has to do with the huge # of players in the system, and the resulting resources that it would take for individual run aggressiveness settings.
I have got to call BS on this (huge # of players in the system). I assume it may be a game engine problem. OOTP does this with their online leagues and it works just fine.
Agreed, considering there are so many other individual settings you can set for players. Target & max pitch counts, bullpen call settings, pinch hit settings, pinch run settings, defensive replacement settings, auto-rest, inning available, etc. etc. That said, the system seems to run acceptably as is, it could just be a whole lot better.