Assigning Steal Aggressiveness One Player Topic

There, I matched them up for you since you seem to have lost focus somewhere.
6/24/2010 4:47 PM
You said, in regards to the engine, that it's a "trade-off". It's ok for guys to be 140/144 as long as guys are going 0/6 to even it out. Either you are honestly having difficulties with simple comprehension, or you simply haven't got an answer to defend your own position.
6/24/2010 4:47 PM

"They tweaked it and the world averages aren't that bad.  If you have a guy going 140/4, you probably have another one going 1/12.   Or several going 0/6.   It's a trade-off."

 

These are your words, are they not?

6/24/2010 4:49 PM
I've said, about 100 times, that the overall numbers are acceptable.  If you want to burn 100 baserunners to steal 400 bases, have at it.  I don't think it's a sound strategy and your 8th best RS showing doesn't impress me.    Are you intentionally playing stupid or are you just stupid?
6/24/2010 4:49 PM
Mike, the point is this has been studied in depth in real life.  A SB adds .353 runs per game while a CS costs .922.  If you can steal at a 75% clip you are creating additional runs.  There are some managers who say its too small to chance.  There are some managers who will take the chance to add to potential runs anyway they can.  You can argue both sides.
6/24/2010 4:51 PM
Posted by pstrnutbag44 on 6/24/2010 4:49:00 PM (view original):

"They tweaked it and the world averages aren't that bad.  If you have a guy going 140/4, you probably have another one going 1/12.   Or several going 0/6.   It's a trade-off."

 

These are your words, are they not?

WIth this line in mind (your own words), answer the three questions. You keep deflecting the conversation back to game strategy, not game engine problems.
6/24/2010 4:51 PM
Jesus.  Yes, I have no problem with one guy being 140/4 if the rest of his team is producing CS that brings the team average to an acceptable number.  When on setting controls an entire team, I don't care about individual numbers when the rest of the team is dragging the result to an acceptable rate. 

Is that clear enough?
6/24/2010 4:52 PM
nutbag, I've answered your questions.  I then quoted your questions and copied my answers to simplify it for you.  If you have a point, or another quesiton, ask it.
6/24/2010 4:53 PM
Isn't this argument along the same lines as the proposition that HRs were being skewed by tankers and otherwise inept owners using non-ML-quality pitchers?

The good hitting catchers with AS/AA/PC = 56/68/85 aren't obviously hurting anyone, whereas the awesome 90/90/90 types aren't providing any tangible advantage (or at least not one anyone seems to be finding), and this results in the best baserunners taking off all the time.

We had a great example in MG where a guy with (all numbers recalled to the best of my abilities) 22 speed and 98 BR got thrown out by a 55/55-ish AS/AA catcher because he knew to run on that POS catcher... but didn't know enough to know he'd get nailed even with the ball getting lobbed to 2B underhand.

Crazy SB totals are more of a symptom than the actual problem, IMO.
6/24/2010 4:53 PM
Posted by oriolemagic on 6/24/2010 4:51:00 PM (view original):
Mike, the point is this has been studied in depth in real life.  A SB adds .353 runs per game while a CS costs .922.  If you can steal at a 75% clip you are creating additional runs.  There are some managers who say its too small to chance.  There are some managers who will take the chance to add to potential runs anyway they can.  You can argue both sides.

Fully aware.  HBD is about 76% success rate.   And we use crappy catchers.   Do you have a point?

6/24/2010 4:54 PM
I think I made my point.  You cant argue that stealing is an ineffective way to create runs.
6/24/2010 4:55 PM

Clear. So then, answer the following:

You wouldn't send David Ortiz out to steal a base 10 times a season, knowing he'll get caught, just to offset the fact that Ellsbury might have 80 SB and isn't getting caught much (hypothetical scenario). What manager/GM would operate his team under that philosophy?

Obviously, those outs to offset those arbitrary numbers have to come from somewhere, Mike. Thus affecting in-game play to correspond with an arbitrary SB%. "Are you intentionally playing stupid or are you just stupid?"

6/24/2010 4:55 PM
Maybe people just want realistic numbers on an individual basis.  Nothing wrong with wanting to improve the quality of the game. 
6/24/2010 4:56 PM
Posted by oriolemagic on 6/24/2010 4:55:00 PM (view original):
I think I made my point.  You cant argue that stealing is an ineffective way to create runs.
I can argue that HBD numbers are in line with MLB numbers.  75% makes the risk worth it.  74% does not.    HBD is 76%.    Many teams fall below that number.  A few do better.   Like the rest of us, they built a team to be successful.  Good for them.
6/24/2010 4:56 PM
Posted by MikeT23 on 6/24/2010 4:53:00 PM (view original):
nutbag, I've answered your questions.  I then quoted your questions and copied my answers to simplify it for you.  If you have a point, or another quesiton, ask it.
You attempted to answer 1 out of 3 in this fashion. Are the other 2 in a different thread?
6/24/2010 4:57 PM
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Assigning Steal Aggressiveness One Player Topic

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