Posted by mitchrapp on 6/25/2010 5:41:00 AM (view original):
Then it's just random. You can't have a game that all it's parts are random.
There is a ton of middle ground between almost formulaic improvement (which is nearly what we have now) and completely random. You could do it a number of ways, including just increasing the range of possible improvement, going with more "fuzzy" indicators (either A-F grades, or something like HD with "High", "Average", and "Low" potential), or even making something like Makeup of *much* more importance, so that the 99 makeup guy may see 2-3 times the improvement of the basketcase with a 20 makeup (that would provide variation).
Not sure any of those examples are the long-term solution, but there are plenty of possibilities between what we have and just random.