Posted by tecwrg on 8/2/2010 2:35:00 PM (view original):
Cash is transient and replenishes itself every season. Players are not. You can't equate them on the same level by selling a player for cash in a dynasty game.
Of course you can. Players are transient and replenish themselves every season too. Players have shelf lives. Cash has a shelf life. It's different for different players. Limiting cash beyond WiS rules simply limits cash's shelf life further. Sooner or later a player loses its value. Sooner or later, cash does too. For those worlds with extra cash limits, devalues cash sooner.
After arguing this point a number of times, I'll leave it to the worlds I'm in to police what they (we) choose or make rules how they (we) choose.
My own stance on this has compromised a bit, but only because there are too many that don't understand economics well enough to avoid damage to worlds. This game is advanced. Limiting cash in trades to something less than WiS does makes it less advanced. But given what can happen when people don't understand the full economics of their decisions, I understand the other side of this. I do not necessarily agree with a lot of the premises, such as the one above, but I can see how things can damage a world. Having participated in a couple of 20+ page debates on this before, I'll probably not go into it now; it is a polarizing topic. And it's one that most people will not change their minds on.