I'm sure this has been addressed before, but being a relative newbie, I'm curious...why does Admin feel it's necessary to tax 50% on transfers?

I understand real businesses (and teams in sports with salary caps) have to budget, but if at some point they realize they have a surplus in one and a shortage in another, there would be no penalty for them to say "K, we're gonna take a million dollars of OUR money from our X budget it and use it on Y instead."

I get locking in scouting budgets pre-season, etc.  But I think there should be one amount that you can move fluidly between coaches, players and prospects.  I don't get the point of a "tax" on transfers, especially 50%.
10/18/2010 1:52 PM
In order not to devalue the budgeting process.  A full day is devoted to it. 

That said, I'd have no problem with a prospect/payroll/coaching pool(with minimums set) if they'd do away with the full 24 hours of budgeting.
10/18/2010 2:01 PM
Game strategy. Else, there's no strategy on setting the budget. Just shove the money in one spot, and move it around based on need.

I myself prefer that. I don't think there's a straight line from "real life" to HBD on that one.
10/18/2010 2:03 PM
Posted by MikeT23 on 10/18/2010 2:01:00 PM (view original):
In order not to devalue the budgeting process.  A full day is devoted to it. 

That said, I'd have no problem with a prospect/payroll/coaching pool(with minimums set) if they'd do away with the full 24 hours of budgeting.
Everything has to be 24 hrs min, or someone gets pooched when life gets in the way.
10/18/2010 2:04 PM
No, it doesn't.   But that's the way the game is set up.
10/18/2010 2:09 PM
Also, teams with $30M cap space are limited to $35M prospect payroll instead of $50M.  If it's 1 for 1, that's a lot of extra incentive to tank, and makes it nearly impossible for good teams to re-stock their farm system with $20M for IFA's, since tankers can outbid them twice.
10/18/2010 2:16 PM
Don't play in worlds that tolerate tanking.
10/18/2010 2:17 PM
Posted by MikeT23 on 10/18/2010 2:09:00 PM (view original):
No, it doesn't.   But that's the way the game is set up.
Two options; 24 hrs, or everyone starts their own business where they can monitor their teams 24/7.
10/18/2010 2:22 PM
Posted by MikeT23 on 10/18/2010 2:17:00 PM (view original):
Don't play in worlds that tolerate tanking.
If I want to toss $80M into players and $20M into prospects, I'm pretty sure I could win 65 games by only using $50M of the $80.  I get 2 stud IFA's, a top draft pick the following season, and I comply with pretty much any world's tanking policies.
10/18/2010 2:23 PM

And, much like we did in Coop/MG, we change the tanking rules.   I liken it to drug testing.   The users are always a step or two ahead.   You just have to change things to keep up with them in order to keep them moving.

10/18/2010 2:34 PM
Posted by deathinahole on 10/18/2010 2:22:00 PM (view original):
Posted by MikeT23 on 10/18/2010 2:09:00 PM (view original):
No, it doesn't.   But that's the way the game is set up.
Two options; 24 hrs, or everyone starts their own business where they can monitor their teams 24/7.
THIS IS AMERICA!!!  LAND OF OPPORTUNITY!!!  START YOUR OWN BIZNESS!!!

Actually there's usually half a day where nothing happens and then a full day of budgeting.    A good commish would figure out when to "hit the button" and maximize that dead day.   Arb and re-signing FA should be condensed also.
10/18/2010 2:36 PM
Posted by deanod on 10/18/2010 2:16:00 PM (view original):
Also, teams with $30M cap space are limited to $35M prospect payroll instead of $50M.  If it's 1 for 1, that's a lot of extra incentive to tank, and makes it nearly impossible for good teams to re-stock their farm system with $20M for IFA's, since tankers can outbid them twice.
Then set minimums (as Mike said) and maximums.  I don't care.

But let's say I have $20mil in my prospect budget and $90 in my player payroll, and I want to make a trade for a player at the deadline who is a salary dump for someone else. I have $4mil in player payroll left and he's a $7mil player.  I shouldn't have to pay $6mil in order to move $3mil from prospect to player. 
10/18/2010 3:12 PM
There are a million ways to abuse cash in this game.   That would probably have more unintended effects than the homer engine changes.

But, nonetheless, I'd like to see a tax on cash in trades.   That would be awesome.
10/18/2010 3:16 PM
I second that!

I'm all for taxing anything not budgeted.

Kids nowadays, they want everything. No planning, no forethought, just me me me.
10/18/2010 3:26 PM
Posted by Jtpsops on 10/18/2010 3:12:00 PM (view original):
Posted by deanod on 10/18/2010 2:16:00 PM (view original):
Also, teams with $30M cap space are limited to $35M prospect payroll instead of $50M.  If it's 1 for 1, that's a lot of extra incentive to tank, and makes it nearly impossible for good teams to re-stock their farm system with $20M for IFA's, since tankers can outbid them twice.
Then set minimums (as Mike said) and maximums.  I don't care.

But let's say I have $20mil in my prospect budget and $90 in my player payroll, and I want to make a trade for a player at the deadline who is a salary dump for someone else. I have $4mil in player payroll left and he's a $7mil player.  I shouldn't have to pay $6mil in order to move $3mil from prospect to player. 
So you want a free way out of a situation in which you want a player who costs more than you budgeted for?
10/18/2010 3:54 PM
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