Re: clutch
You are welcome to do park adjustments by each player. I'm way too lazy to do that, and/or don't have the programming skill to find a way to do it that wouldn't require inputting each season in manually. To get a truly accurate account, you would have to do that. The grey ink test is interesting, but it's also kind of arbitrary and doesn't really mean anything for HBD. The grey ink test means something because there are already tons of players in the real HoF, so saying "90% of players with a Grey Ink score over X are in the Hall" means something. But in HBD, where nobody is already in the Hall, it's kind of hard to do so.
Re: dw
(1) You say, "why not," but I say, "Why?" comparing to a replacement-level baseline is great in real life where there is no salary structure, thus it is illuminating to see the "value" of a marginal win. In HBD, teams often play with drastically different salary baselines, but not necessarily at a disadvantage. In No Quitters, I generally play with a self-imposed "cap" of about 60M, because I like to transfer a lot of money into IFA. Thus, I am not willing to pay nearly the same amount for a marginal win as I am in Happy Jack, where my payroll is like 100M. Also, I believe that, for HoF purposes, calculating the value over an average player is more informational than calculating the value over replacement. To a GM, a player who posts 200 innings of slightly-below league average ERA, or a 3B who gives you average defense and slightly-below league average OPS can be somewhat valuable. However, I don't think that "value" should be counted as a credit to that player's HoF career. Doing things in this way slightly penalizes players who get carried on past their prime and have some bad seasons at the tail end of their career, but I don't see that as a huge problem.
(2) Yeah. It's really simple. I just use:
[ FIP * (IP / 9) ] - [ 4.5 * (IP / 9) ]
To get runs saved above average. 4.5 being about a league-average FIP. Actually it is a little more than league-average, but I bumped it up a little bit to account for the fact that relievers generally have lower FIP than starters. That may or may not be actually true in HBD, and I have a feeling that it isn't true to the same degree in HBD as it is in real life (in real, generally all pitchers are more effective coming out of the bullpen, whereas in HBD they are exactly the same, but I figure there are still some super-effective 30-STA guys who bring that FIP down), so I didn't bump it up by the same margin. If I really wanted to get accurate, I would do a study and calculate starter FIP, and use that, and then relief FIP and use some sort of leverage adjustment when doing relievers. And technically I should adjust for the fact that a run saved is slightly more valuable than a run earned and not just divide by 10 to convert runs into wins. But I'm way too lazy for that.
In general, pitchers are less valuable (by this metric) than position players. I think that 50ish wins above average for a position player should be a lock and 40 should be borderline, whereas it seems 40 should be a lock for pitchers and 30ish is borderline.