Posted by MikeT23 on 1/1/2011 2:53:00 PM (view original):
I'm assuming no one remembers the draft set-up from the early years of HBD. Tons of first round "busts" because no matter you did, there was always a crappy player or 5 in your top 20. We demanded more control in ranking and WifS gave it to us. Now there's a faction of owners who demand more randomness. We didn't like it before, we won't like it again.
As for the OP, you have to decide what you want to do. There are worlds that provide what you want. But apparently you're rejecting the idea of "artificial rules". They work. When we first implemented 55/125/195/280 in Coop, there were a dozen owners immediately on the "hot seat". Next year there will be four and three have to win 61-63 games. With 6 games left last season, 11 of 16 AL teams were still alive in the playoff hunt. Good players don't get thru waivers and solid FA are signed instead of left to rot. Minimum win rules discourage and/or eliminate the "South America" strategy.
I disagree with the first point, the original solution was unworkable, because you had no control over drafting someome you didnt wan't. I could see that the 100 ST SP was high on my draft board, when i really wanted the guy lower down the order, but i could do nothing about it because the only options i had were so archaic.
But i do agree that more draft busts when combined with the greater level of scouting control is somewhat contradictory. You can't have a system that arbitrarily downgrades prospects, if i spend 40M on the draft and sign the best pitcher, only to see the system dwngrade him to turd, to allow for more busts, thats unworkable, im being punished for making a good decision. More draft busts, has to be consistent with an owners risk/reward decision made somewhere along the line, and i dont think people realise that sometimes, you can;t penalise people for making godd decisions, they won't come back to play future seasons.
Sure thing prospects and prospect development is the fundamental flaw in HBD. It could be simply improved IMO with more variance in scouting projections, even at >10M levels. I remember when i used 14M scouting the first time after id used 20M for almost 40 seasons and i was amazed at how accurate it was given it was nearly 33% less in budgettary terms than 20M. If they increased the amount of variance in projections you saw for each M below 20M then you would see more inaccurate drafting, which would account for more busts, this would also be best served by allowing for more under projection of prospects, i know from one of the dev chats they said that low scouting will tend to over-project, players, in which case they are wiping out 50% of the variance, but not allowing full under projection.
Of course the problem with more inaccurate scouting is more trades being vetoed, as people have worse information to judge, i've already seen people openly querying trades (when they had 0 ADV scouting) based on not much more than a prospects draft position, and the relative return. If you see more prospect busts, do you not then in turn have more issues with people vetoing, because the variations are so much more unpredictable?
More prospect failures is a worthy goal, but also the thin end of a rather large wegde.
In addition it should also be noted, that in modern MLB times, do we really have quite so many busts/late round gems as people seem to think? Is it not also a case of perception and fact, much like injuries?
1/1/2011 9:12 PM (edited)