Am I barking up a non-existent tree? Topic

I have been thinking about fatigue levels lately (not enough to do?) and I want to throw out my thoughts and see if they appear to reflect reality at all.  I have a team with a bench I rather like.  As such I have my pinch hitter/defensive replacements/pinch runner settings turned up so that they occur at the drop of a hat. . .any hat.  Also, I have been trying to just flat out rest one starter a game.  My hypothesis is that though it may say "100", clearly not all 100's are created equal.  Rather, each player starts out at a number higher than 100, but that 100 is the highest number than can be displayed.  Every at bat or inning of defense eats in to number on a fractional basis and every inning they are not participating increases that number.  Therefore, an inning or a game off here or there slows down the speed by which the player reaches that 100 and starts to fall below it.  Therefore, the more they are rested early in the season, they more they will be able to be used late in the season where some owners have lost interest in winning.  This, combined with playing against players more fatigued then themselves will make long winning streaks more likely. 

My 88-74 finished the season 60-30 last season using this strategy, but I couldn't have a smaller sample size than 1 season.

Am I thinking about it in the right way or am I resting players before they reach 99 and below for nothing?

7/14/2011 8:47 PM
I rest players like this all the time and I do believe that any inning saved at 100% will pay dividends later on.  Therefore a player at 100% that is rested will fall to 99% at a slower rate if that is what you are asking. 
7/14/2011 9:05 PM
I very rarely (and only in the last couple of weeks of the season) play a MLB guy at less than 100%.  If he gets to 99, he sits.
7/14/2011 10:42 PM

I use the same strategy you state where I have one "Super Sub" rotate through all position but C & SS. When I have an injury & the Supersub stops rotating I notice that players fall below 100% much sooner. So I think early rest delays the below 100% drop

7/15/2011 9:42 AM
I tend to play guys down into the low 90s. But maybe I'm an idiot.
7/15/2011 12:39 PM
yah I pay guys into the early 90s, always have, and I dont get any more injuries then the average.  and my team consitently plays well right through the end of the season...
7/15/2011 8:28 PM
Just to be clear, fatigue is based on PAs for hitters and Pitches Thrown for pitchers.

I've never bothered to look too hard into how durability translates into PAs at 100% a guy can have in a season, but you should be able to figure it out easy enough if you really want to. Whats possible is that you could be substituting too much for one particular player when he could have played more...
7/16/2011 2:10 PM
Posted by boogerlips on 7/16/2011 2:11:00 PM (view original):
Just to be clear, fatigue is based on PAs for hitters and Pitches Thrown for pitchers.

I've never bothered to look too hard into how durability translates into PAs at 100% a guy can have in a season, but you should be able to figure it out easy enough if you really want to. Whats possible is that you could be substituting too much for one particular player when he could have played more...
So if I understand what you are saying correctly, each player has a certain number of plate appearances where they continue to be at 100%. How they come by those plate appearances is irrelevant.
7/16/2011 6:19 PM
Ya for position players their durability translates into an allotted amount of PAs for the season. If you can estimate how many that is, you can then figure out a pace. So 1/4 of the way through the season, they should have used up only 1/4 of their PAs if you don't want trouble later. In HBD they have a huge "dampening period". In other words you can play a player too much and he will be at 100% until the halfway point or so, then he will drop quickly (as I'm sure you've seen).
As I've said I haven't bothered looking close enough to come up with a formula to translate durability into seasonal allotted PAs, but I'm sure its not hard.
I'm also not sure how spring training PAs are factored. We all know that they matter, I'm just not sure how. Maybe everything over 25 starts to count towards the reg season? Hard to say...
7/17/2011 1:02 AM
Thank you.
7/17/2011 3:24 AM
So would you look at the durability of a hitter as a percentage of potential AB's?  Figuring the 3.1 per that MLB uses to calculate qualifying for awards, each 'everyday regular' has a potential for 502 at bats (3.1 x 162).   Using that for a baseline, a guy with a 65 durability should see roughly 326 at bats before fatigue should become an issue, as that is 65% of a 'normal season', while a guy with a 75 durability would see 376 at bats.   I know Centerfielders and Shortstops fatigue faster, I would expect Catchers to fatigue faster as well.

Has anyone with more the 20 seasons every tracked that?
7/18/2011 10:14 AM
It's rough but a guy with upper 80s can play close to 1300 innings at any position.
Mids 70s is about 1100 innings.  
7/18/2011 10:56 AM
So 80's is roughly 140 to 145 games without missing innings for subs, and 70's are about 120 to 125 games without missing innings for subs.  Good rule of thumb.  Assuming a guy who has 60's should get about every third game off then, 70's about 1 in 5 and 80's about 1 every 8.
7/18/2011 1:08 PM
I have never noticed any significant disadvantage for playing guys with their percentages all the way down to around 90 (position players).  I do rest guys who fall below 98 or 97 during the season, but if I am in the stretch run and in a playoff battle, I play them until their arms and legs fall off.  I usually mark Roster Expansion Day as the day in which fatigue starts getting ignored if I am in a battle.
7/18/2011 2:13 PM
Posted by csherwood on 7/18/2011 2:13:00 PM (view original):
I have never noticed any significant disadvantage for playing guys with their percentages all the way down to around 90 (position players).  I do rest guys who fall below 98 or 97 during the season, but if I am in the stretch run and in a playoff battle, I play them until their arms and legs fall off.  I usually mark Roster Expansion Day as the day in which fatigue starts getting ignored if I am in a battle.

This makes sense.  Say a guy is .300 hitter.  If he's at 99% I would still expect him to hit .297 (.99*.3) which is 2 hits over entire season.  Basically indistinguishable.

 

7/18/2011 2:54 PM
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