Private World prospect Budget rules. Topic

Thats great and all but you're more than 5 seasons away from the damage being corrected.
11/4/2011 12:09 PM
there are ways to effectively manage your payroll, stay competitive, and still have shots at top internationals year after year.
11/5/2011 12:49 AM
Only by trading away quality for prospects before they get expensive, smart owners know that's bad for them in the long run.
11/5/2011 2:19 PM
Posted by willsauve on 11/4/2011 12:09:00 PM (view original):
Thats great and all but you're more than 5 seasons away from the damage being corrected.
You're right - that is a perfect example of a tanker.  That's not really a good example of a good team getting all the IFAs though.  Generally speaking once a team gets good they are forced to start putting at least a little money into payroll, at which point they will start losing out on IFAs to teams with lower payrolls.  

The Hartford example shows how ineffective a win floor is, IMO.  It's really pretty damn easy to win 50 games while tanking.  We were slow to put in the win floor but even if we had put in a floor at the beginning there is nothing to stop a team from winning 55 games every season for 8-9 seasons and racking up top 5 picks and top-dollar IFAs.  The only way to really combat tanking IMO is to put a cap on prospect budget.
11/6/2011 1:40 AM
55/125/195/280 stops a team from winning 55 every season.   Single season minimum wins don't work.   Neither does 2 season MWR. 
11/6/2011 6:18 AM
Agreed, multi-year win rules are much more effective.  The problem at this point is that it's very hard to fill worlds if you lose owners to the win rule.  There are some owners that are not capable of winning 280 in a 4-season stretch, even if they are not tanking.  I imagine you lose several owners to the min win rule who aren't even trying to tank.  It's good for the world in the long run, I guess, but it's a tough sell when you are running a world where several people are worried about getting booted while trying to field a winning team.
11/6/2011 4:12 PM
I've had no problem filling Coop or MG.
11/6/2011 4:42 PM
What I'm saying is that there are dozens of reasons to not do things(or do things) but, if you set a rule, follow it and you'll be OK.
11/6/2011 4:49 PM
Posted by kahrtmen on 11/6/2011 4:12:00 PM (view original):
Agreed, multi-year win rules are much more effective.  The problem at this point is that it's very hard to fill worlds if you lose owners to the win rule.  There are some owners that are not capable of winning 280 in a 4-season stretch, even if they are not tanking.  I imagine you lose several owners to the min win rule who aren't even trying to tank.  It's good for the world in the long run, I guess, but it's a tough sell when you are running a world where several people are worried about getting booted while trying to field a winning team.

Inadequate GMs fearing for their job makes the game more like real-life.  It's a good thing.

11/7/2011 11:11 AM
My point was simply that commishes can't just implement World Rules by fiat.  Putting in a rule requiring 280 wins every 4 seasons would probably not receive a majority of votes in many worlds.
11/7/2011 1:55 PM
280 probably doesn't work in every world.   I came up with 55/125/195/280 by running a lot of previous seasons.   It was achieved by all but the worst of the worst(some who I suspected of tanking down to the 55 win minimum).    However, every commish could find a suitable 4 season number.    You just have to be willing to live with it when Johnnyoriginalowner falls short.
11/7/2011 2:21 PM
Posted by kahrtmen on 11/7/2011 1:55:00 PM (view original):
My point was simply that commishes can't just implement World Rules by fiat.  Putting in a rule requiring 280 wins every 4 seasons would probably not receive a majority of votes in many worlds.
In Mantle, we just changed our rules to 55/120/185/260 by vote by a significant margin.
11/7/2011 3:01 PM
Posted by kahrtmen on 11/7/2011 1:55:00 PM (view original):
My point was simply that commishes can't just implement World Rules by fiat.  Putting in a rule requiring 280 wins every 4 seasons would probably not receive a majority of votes in many worlds.

I put in a vote in Powers and required 2/3 approval for any of the rule changes to be implemented. The rule passed easily. The only real debate was whether not meeting the minimums is automaic removal or would go to a comittee. And there were only a couple owners that were pushing for a comittee. I too, look at it not as banishment for tanking--but as a GM getting fired for poor performance. IRL fans will only put up with re-building so long.

The majority of our owners were also for a prospect cap, but not enough to make it a rule.

11/7/2011 3:35 PM
Posted by kahrtmen on 11/7/2011 1:55:00 PM (view original):
My point was simply that commishes can't just implement World Rules by fiat.  Putting in a rule requiring 280 wins every 4 seasons would probably not receive a majority of votes in many worlds.
No, nor should it.  What's nice about varying rules in private worlds is that everyone should be able to find a league that meshes with their views on what a league should and should not police.
11/7/2011 5:14 PM
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Private World prospect Budget rules. Topic

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