Yes, finding the right mix of personalities and competitiveness is what makes a world fun. Again, I agree with the sentiment. And maybe this environment will be crappy, though I can stick out five seasons in a world with people I do not mesh well with. But that risk is involved in joining any world, new or established, unless you know the world's owners and culture before you join. So, how is this a unique challenge to joining a new world? Unless you are willing to walk away from a world after one season, you always run the risk of finding yourself in an environment that does not suite you well, at least for a few seasons. Yet for every world I join there is something that draws my interest sufficient enough to overcome any reticence about not liking new people, whether that is the world's reputation, or the challenge of rebuilding an abandoned team, or because I want to try managing an AL team. And as I already mentioned, with Thome I am interested in the nerd enjoyment of being the only owner listed on the history page. Maybe no one else here appreciates the sentiment, but I find it hard to believe that on a gaming website built around the idea of managing a dynasty franchise, that no one can relate to this desire.