Posted by MikeT23 on 3/12/2012 12:23:00 PM (view original):
1. Don't build 60 win teams when you have a MWR.
2. IFA and draft classes shouldn't affect your current situation for 3-4 seasons.
3. Rebuilds don't have to take 5 seasons. I can show you plenty of examples.
4. Not sure I see your point unless it's "I have to draft in the top 5 and sign 28m IFA." Which is just another way to say "I have to tank in order to rebuild." Which is untrue.
5. If an owner can't win 55/125/195/280 over the course of 4 seasons(which equates to losing an average of 92+ games over 4 seasons), he's not keeping up. He may need a change of scenery because he's not getting it done.
6. There is a variance. The number of wins/losses are the same in every world. However, the same team can't stay at the bottom forever. That's the variance.
If an owner can't compete at league standards, he needs to find another league with lesser standards and/or competition.
1. Obviously you missed the point on this first bullet. I wasn't saying you intentionally build a 60 win team, but in rebuilding it happens. This comment is a little hypocritical as you are on your way to a 60 win team in Moonlight Graham, a MWR league. The point is if your hovering around the MWR during a rebuild (depending on how strict the MWR is) bad luck could cause you to lose your team. The point, is strict MWRs don't work in this regard.
2. Maybe, but it will prolong your rebuilding process. And if your forced to spend funds on veteran owners to try and meet an MWR, when the time comes the draft or IFA are good, you may not be in a position to grab a player of need. Put your team in a worse position
3. You odviously missed the point again. You don't need to show me examples, I've successfully rebuilt teams in two seasons, others its taken longer. But that is the whole point I was making. Not all rebuilds are created equal, it depends on a lot of factors, some in your control others not. A progressive MWR, assumes all rebuilds are created equal, that is where it fails.
4. Again, there is a fine line between Tanking (which ignorant folks think winning only 59 games means you tanked) and focusing resources for the future. This is not to say you don't take some money and find decent veteran fill ins, or use some fingy ML players who are stashed in AAA to be more competitive. I am in no way condoning losing on purpose to draft in the top 5, but I also don't suggest investing too much money in trying to ensure your team wins 65 games as opposed to 60.
5. This is just pure BS. No other way to say it. Again, you assume all rebuilds take the same path. They don't, plain and simple. You can be successfully be rebuilding then a few bad breaks, some bad luck can cause you to miss the MWR. It is not as simple as standardizing rebuilding
6. Again, I was counting wins loses as a league whole. What I saw was very little variance. In fact, the league without the MWR was more competitive in terms of how close division winners were. And in terms of how many bad teams, mediocre teams, good teams there were, it was exact. So your wrong there.