When a player's % drops below 100%, at what point should you rest the player? How long should you rest them? I see some players keep playing their players down into the 80%'s. What is the general practice with this?
8/1/2012 12:22 AM
I start resting them at 96% and thereabouts.
8/1/2012 12:41 AM
I've noticed, in the minors, that more injuries occur below 97%.    There's just not enough data to determine if there's a drop-off in performance.   I expect there is but have no idea at what level.
8/1/2012 8:42 AM

i try to keep all of my players at 100%.  i give them off days throughout the season, and try not to play anybody at 99 or 98% (although sometimes i will).

it's all situational though- i try to build a strong bench so i don't suffer too much from resting my starters.  then if i'm in a tight playoff race i'd def let my stud suffer a little fatigue down the stretch.  but i def wouldn't want to enter the playoffs with any key players < 90%

8/1/2012 10:20 AM
I always rest players when they drop below 100%. The further they drop the longer it takes to get back to 100%.
8/1/2012 11:40 AM
I'm with dean and girl.  They get below 100%, I rest them.
8/1/2012 11:54 PM
But you don't "pre-emptively" rest them? You let them get to 99% and start resting then?
8/3/2012 6:15 AM
Details,

I do it both ways.  Last year (and the year before) I rested my catcher (Dur. 87) every 10th game, then my CF (Dur. 87) the game after that, then 2B (86), then a COF (81), then SS (83).

In the last 35 games or so, last year, my 2B, RF and SS each hit 99% 3-6 times....and then I rested them again, sometimes a couple of games for one COF.

Catcher started 144 games.  (I think I can get 6-7 more as I sub him out in late game winning situations.  He's started as many at 149.  Led the league in hitting).  CF started 149.  2B =144.  COF=135.  SS=144. 

CF got 1188 innings (sometimes being subbed out for defensive purposes late game) 2B got 1291 innings in fewer starts.  He didn't get subbed out late game  (I won 98 games, so late game defensive subs occured fairly frequently).  COF got 1189.  SS got 1301.

Innings, of course, are the real key.....but the difference in games at 100% is significant between 81 and 83 Durability.  83=144 games as SS.  81=135 as COF. 1301 innings to 1189.

By subbing every tenth game, I postpone the 99% issue until the last quarter of the season for all but the C and CF, who never hit 99%.  Catcher accrue 1159 innings with that 87 Durability and no 99% issues.  He's had 1198 innings twice.

I also had a guy that played at 1B against RHP and RF against lefties.  He had a Durability of 84.  I started him every game for more than 100 games.  Then I sat him at 99%.  He started 147 games (including 6 at DH during Interleague), so I had to sit him 15 times.  I thought I would get more from him, considering he was playing 1B 50% of the time (80 starts).  But it really didn't make much difference.  My SS got about as many starts playing a more demanding position, with a Durability one point less.

Hope it helps.

moe
8/3/2012 9:42 PM
WIS has mentioned that there's very little drop-off in production/injury liklihood until  position player goes below 90%. Of course that was several seasons back.
8/4/2012 8:38 AM
I generally set all my star players with sub 80 durability in an auto rest / def replacement situation every game. Its very rare that a team will play more than 40 1 run games in a season. So thats 120 games where my players of concernable durability are coming out in the 5th-7th inning depending on the score.

This generally allows me to squeak an extra ten starts or so out of all my low Dur players. It will however cost me a few games as I have less than studly bats in the heart of the order if the score drastically changes from the time of rest/replacement.

I will also rest my top players early in the season in hopes that I can field a stronger lineup than my opponents in the second half. I definitely think that there is a dropoff in production once players get below 100% as before I began instituting my more stringent rest policies I have noticed my teams really faulter in the 2nd half of  the season.
8/4/2012 10:23 AM
Posted by kschoenberg on 8/4/2012 8:38:00 AM (view original):
WIS has mentioned that there's very little drop-off in production/injury liklihood until  position player goes below 90%. Of course that was several seasons back.
This is my main question. Is there a certain threshold in which a players performance or injury risk skyrockets due to a low %. If yes, what % would that be?
8/6/2012 2:29 AM
From what I've seen I believe it is 99 Mark..I have noticed a lot more injuries to players playing at a sub 100 level. I find the 99 affects guys with 70 health more than it does players with 95 health.
8/6/2012 8:11 AM

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