I understand tandem pitching is a controversial part of the sim game.

However, I once explained to a friend who knew relatively little about baseball how righty versus lefty worked... And my friend's immediate reply was, why WOULDN'T a manager employ tandem strategy... IN REAL LIFE?

I'm only saying, it seemed obvious to this person who had no investment in baseball culture that this was the obvious thing to do.
8/19/2012 1:58 AM
I think without the super low pitch count/pull, it's fine. With the super low count it then crosses the line into being too unrealistic, imo.
8/19/2012 7:41 AM
I used Hardball Dynasty – Fantasy Baseball Sim Games - Player Profile: Matt Christensen as the back end of a tandem in a game 5.  I wanted him pitching in the deciding game and the only way I knew I could make that happen would be to start him or tandem him. 
8/19/2012 8:17 AM
Did it work for you?
8/19/2012 10:12 AM
Yeah, I'm in the LCS now.   He pitched 3 2/3 in a 1-0 win.  Gave up one hit, whiffed 4. 
8/19/2012 10:36 AM
When I did it, I had my starter set at 40 pitches.  It didn't occur to me to exploit a 5 pitch count or anything. I figured 2 or 3 innings and then the oppo handed guy would shut them down maybe.
8/19/2012 11:02 AM
Tandem pitching is not wrong, and it's not against anything. If it's ok to do in the regular season, it's ok to do it in the playoffs. Lowering PC's to have the T1 SP removed very quick to switch to the opposite handed pitcher is a bit over the top. I think the part of any game is strategy, and using a strategy that others don't agree with doesn't always make it wrong. Most people just complain because they were beat, had willsuave beat his *** he wouldn't complain at all.
8/19/2012 2:11 PM
Maybe I am missing something, but how about not stacking your lineup with same handed hitters? Why is this on the guy using opposite handed tandems? Is it because the pitchers for the next start are listed in a box, or rather only the Tandem A starter is listed?
8/19/2012 2:53 PM
I think changing the starter to setupA and setting the pitch count to 5 is bush league, myself.  I have seen it used a number of times, and the loophole needs to be closed.  Like damag said above, the L/R tandem is obviously beneficial strategically.  The problem I have with it is that the offense has no way to respond to it.  It is virtually impossible to get a pinch hitter in the game prior to the 6th inning.  This gives a huge advantage to the pitching team, since they can do the tandem and the hitting team can't respond to it.
8/20/2012 2:06 PM
So you're saying that once the SP is locked in that you can move him to SuA and set his PC at 5?   

If so, yeah, that does need to be fixed.
8/20/2012 2:19 PM
Posted by kahrtmen on 8/20/2012 2:06:00 PM (view original):
I think changing the starter to setupA and setting the pitch count to 5 is bush league, myself.  I have seen it used a number of times, and the loophole needs to be closed.  Like damag said above, the L/R tandem is obviously beneficial strategically.  The problem I have with it is that the offense has no way to respond to it.  It is virtually impossible to get a pinch hitter in the game prior to the 6th inning.  This gives a huge advantage to the pitching team, since they can do the tandem and the hitting team can't respond to it.
Yep, The only issue I have with the offhanded Tandem is there is no way for the offense team to prepare settings to offset it.. I had set my pinchitting settings to aggressive and this didnt prompt the 1-2 players that I platoon to be switched  until late in the game..

There is no rule against so its not cheating. I just think of it as a dirty tactic and a way to trick the sim..
8/20/2012 2:39 PM
Posted by kahrtmen on 8/20/2012 2:06:00 PM (view original):
I think changing the starter to setupA and setting the pitch count to 5 is bush league, myself.  I have seen it used a number of times, and the loophole needs to be closed.  Like damag said above, the L/R tandem is obviously beneficial strategically.  The problem I have with it is that the offense has no way to respond to it.  It is virtually impossible to get a pinch hitter in the game prior to the 6th inning.  This gives a huge advantage to the pitching team, since they can do the tandem and the hitting team can't respond to it.
I've done this, but only in two specific cases:

1)  End of the season, after I either clinched  (or have been eliminated from) a playoff spot.  I had a starter scheduled to pitch game 162 who I preferred to hold back to pitch the first game of the playoffs.  Since he was locked in to pitch game 162 (if I needed to win that game), switching him to the bullpen with a PC of 5 was the only way to effectively remove him from the game and have him at 100% for game 1 of the playoffs.

2) A guy comes off the DL and I wanted him to pitch that first game rather than being held back a day.  So I take the scheduled starter, move him to the bullpen with a PC of 5, and make my preferred starter the only pitcher available to relieve in the first inning.
8/20/2012 2:56 PM
OK, now I understand, there's no way IN THE SIM to respond to it.  If it happened in real life, at least the manager could adjust his hitters and maybe start having his pitcher throw at a few guys...


8/20/2012 4:28 PM
Posted by MikeT23 on 8/20/2012 2:19:00 PM (view original):
So you're saying that once the SP is locked in that you can move him to SuA and set his PC at 5?   

If so, yeah, that does need to be fixed.
Yes - and it is pretty easy to set up who comes in next regardless of not having the tandem option.
8/20/2012 4:49 PM

I fixed that problem by having my hitters suck equally regardless of the handedness of the pitcher.

8/20/2012 4:57 PM
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