Setting Budgets AFTER Free Agency Period Topic

I don't understand how that has any place in a baseball simulator.  Should we also randomly take two ratings points from all of your players if you have a dumb team name?  You know, as a penalty for poor creativity.  That seems just as arbitrary.
9/9/2010 2:11 PM
Planning your budget for the season is part of the strategy of playing the game.  if you screw up, or change your mind in mid-season, you shouldn't get a free pass.  That's why you pay a 50% tax for budget transfers.
9/9/2010 2:27 PM

You have a full day to set your budget.    One would think that is of some importance.   Allowing owners to simply transfer funds freely negates any importance related to that 24 hours.

9/9/2010 2:27 PM
Posted by missouridawg on 8/9/2010 5:04:00 PM (view original):
Posted by deathinahole on 8/9/2010 10:26:00 AM (view original):
Yea, no.
You know you need X prior to budgetting (or should). You budget for X. You either get X in FA, or you minor league system, or through trade.

Disagree with this premise.
Here's where that's wrong.  You DON'T know what player X is going to go for...  you only know what he's asking.  If he's asking 3 years at 6.8 million, he could easily go for (and did) 3 years at 11 million.  I would've gladly paid more than that for him, but it wasn't in my budget, because of the flexibility.

Could I have taken the 15 million out of my prospect budget and get some more cash?  Sure, but I wouldn't have been able to field a RL team .

The 50% transfer fee is too high and the rigidity of the budgets is handcuffing.  I think the game would add another dimension by allowing flexibility in a few of the categories.
You might not know what he'll go for, but you know what you're willing to pay.

Budget for the amount you're willing to pay.

Problem solved.

You're welcome.
9/9/2010 3:20 PM
Posted by iain on 9/9/2010 3:20:00 PM (view original):
Posted by missouridawg on 8/9/2010 5:04:00 PM (view original):
Posted by deathinahole on 8/9/2010 10:26:00 AM (view original):
Yea, no.
You know you need X prior to budgetting (or should). You budget for X. You either get X in FA, or you minor league system, or through trade.

Disagree with this premise.
Here's where that's wrong.  You DON'T know what player X is going to go for...  you only know what he's asking.  If he's asking 3 years at 6.8 million, he could easily go for (and did) 3 years at 11 million.  I would've gladly paid more than that for him, but it wasn't in my budget, because of the flexibility.

Could I have taken the 15 million out of my prospect budget and get some more cash?  Sure, but I wouldn't have been able to field a RL team .

The 50% transfer fee is too high and the rigidity of the budgets is handcuffing.  I think the game would add another dimension by allowing flexibility in a few of the categories.
You might not know what he'll go for, but you know what you're willing to pay.

Budget for the amount you're willing to pay.

Problem solved.

You're welcome.
That isn't really "problem solved" since he's then stuck with extra player payroll that he could have used in prospect bonus or something.

I still haven't seen a good explanation for the 50% transfer fee.  Everyone who likes it just says, "it's to punish people for budgeting poorly" (which, again, is fine, if this was an arbitrary video game, but it's supposed to simulate running a baseball franchise) or "It's important because they give you 24 hours to do it" (which I'm not sure makes any sense - if they gave you 24 hours to come up with a team motto every year, would you consider that important, too?)

Anyway, it's not like I even run into this most of the time.  I've always been a fairly good budgeter.  It's just something that jars me out of my belief that I'm playing a baseball simulator.  If you think it's correct to have a 50% fee, you should at least be able to explain why it's 50% rather than 75% or 25%.  But that's impossible, right?  Because it's arbitrary.  On a related note - why can you only transfer $2 million ($1 million) increments.  How does that make sense?
9/9/2010 7:44 PM
Mostly because WifS really didn't intend for transfers.  IIRC, there were no transfers in the beginning(I was in Aaron S1).   So, really, it is very arbitrary. 
9/9/2010 7:59 PM
I think the idea of being able to transfer between the current buckets (Player/coach/prospects) without penalty makes sense.  You can say you incorrectly budgeted, but lets say you think a stud pitcher will make you a contender.  You budget $20MM for him.  Another team does the same and you give the player the same bid.  You lose out.  There are no other players worth the money.  You spend 5-8M for a quality replacement.  You should be able to say, the rest of that money will be better used in IFA.

Tell me how the guys screwed up his budgeting in this scenario.  Also, the argument that you can see FA before hand is BS.  You don't know who is going to be resigned by the current club.

When the Redsox lost out on the Teixeira bidding, they didn't go use that money on another big FA.  So what did they do?

Not saying we need to be just like real life, but the penalty is silly because certain things should be fluid.
9/10/2010 4:11 PM
So why budget those three categories at all?   Just budget the rest and use these as you see fit.
9/10/2010 4:35 PM
Sounds good.  Why not?
9/10/2010 4:46 PM
I think it devalues budget day but, quite honestly, I can't produce a good reason other than "It devalues budget day" and that WifS mandates minimums for prospect and coaching.    But I don't know why minimums can't still be in place.

I didn't think I'd like this but I do.   I'm sure it opens the door for owners to really 'tard up their teams and abandon them thus 'tarding up the world but they're going to figure out a way to do that anyway.

MAKE IT HAPPEN, BOONE!!!!
9/10/2010 4:55 PM
The only problem that I would have with that is maintaining pay $2 for $1 of prospect payroll above $20M.

As it is, somebody with $20M prospect plus $30M cap space can sign a $25M IFA, sign their draft picks, and use the leftover cash on odds and ends.  Now if you just dump them into one pool you can sign a couple of $22M IFA's and still have cash left over for their draft.  Makes it a lot harder for the guy who's spending to win now to re-stock his farm system with the $20M he allocated for IFA's.
9/11/2010 1:32 PM
Well, maybe if you were to do this, a cap on prospect spending would be in order.  That way there is still some incentive to spend money on the payroll.  Lets say you cap it between $30-35.  I hate doing that but it would stop some of the abuse.

I still think budget day would still be important (cannot change scouting even if you get higher/lower picks for your type A FA or decide to sign some Type As), but things happen during FA that can change ones mind even for those that do a bang up job at planning.

Mike, I would love to make it happen, but I cannot even get them to nominate legit players for MVP (or all-star teams).  One guy in our league was 5th on the ballot the other day (we still have about 40 gms left in season).  He is a LF playing 1B and has stats like Derek Lee (.275/.340/.422 with 14 hr and 50+rbi - just about the worst hitting 1b in the league).  But because he has 17+ plays at 1b, he is ahead of many players with much much better hitting stats.  He is a freekin' 1b!  Who cares about their defense!!!  In real life, generally the best hitters on the top teams get considered.

Sorry about that rant.  As for the tarding of leagues, I am tired of trying to legislate the stupid out of people.  Its just impossible.
9/11/2010 11:01 PM
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Setting Budgets AFTER Free Agency Period Topic

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