No Whining Progressive - Early Edition Topic

No Whining Progressive, Early Edition – League Constitution
 
Section 1: LEAGUE OVERVIEW
 
1.1 League concept. The NWPEE is a contract-based, 16-team, double-season progressive.  It will start in early 2015 with an inaugural draft drawing players from the 1885 and 1950 seasons. The league is based on some fundamental principles: operate a fun, well-run league; efficient management of the draft process; active roster management to ensure the highest levels of WIS competition; full accountability on the part of all owners; no reward whatsoever for tanking; and absolutely no whining.

1.2 League membership.  The commissioner will be responsible for maintaining a pool of owners sufficient for the number of teams in the league.  No owner will own more than one team at any time, except in the unusual (and hopefully short-term) scenario in which an owner cannot be found to take over a team.  In this case, the commissioner (or another NWPEE owner of his choosing) may run the vacant team until such time as a new owner is found.  Under this temporary ownership, the substitute owner is expected to serve as a caretaker and manager, managing the team to the best of his ability, but not making any trades. 
 
1.3 General expectations for ownership. While owners are obviously free to join and leave any progressive at any time, it is expected that new owners who join the NWPEE will stay for a minimum of 5 seasons (roughly 1 calendar year), and provide sufficient notice (generally, 1 season in advance) of their intention to depart. In addition, owners are expected to adhere to all league rules and league deadlines.  The NWPEE is not a league for owners who have trouble adhering to deadlines, making draft picks on time, keeping track of their roster, or getting keepers in on time. If you are one of those owners, there are other progressive leagues where you will be happier. As the rules below will make clear, it is expected that owners will meet deadlines, take full responsibility for accuracy in their keeper lists and draft picks, and act with integrity at all times. The commissioner may, at his sole discretion, remove an owner from the league for either flagrant rules violations, general misconduct, or repeated violations of the “no whining” principle.
12/23/2014 10:19 PM
Section 2: RULE CHANGES AND DISPUTES

2.1 Rules changes (minor). Minor changes to these rules – generally defined as changes that would not alter the fundamental structure of the league or materially impact any team – may be proposed by any owner.  Upon receipt of a proposal for a minor rules change, the commissioner will post the proposal in the league forum and the matter will be opened for discussion.  If, within one week of the posting of the proposed change, 3 or more owners object to the change, the rule will be considered a “major change” and will be handled as in section 2.2.  Otherwise the rule change will be enacted.
 
2.2 Rules changes (major). Major changes to these rules may be proposed by any owner.  Upon receipt of the proposal for a major rules change, the commissioner will evaluate whether the change is consistent with the league philosophy as outlined in section 1.  If the proposal is found to be consistent with the league philosophy, the commissioner will post the proposal in the league forum and put the matter to a formal vote.  Approval of 2/3 of the existing owners will be required to pass the proposal.  
 
If a major rule change is proposed and does not receive the 2/3 majority necessary for approval, the league will wait at least 5 seasons before considering that rule change (or any similar rule change) again.  The commissioner may override this waiting period if he believes there has been sufficient owner turnover such that the previous outcome of the vote is not certain to repeat.
 
2.3 Rules clarifications and disputes.  In the event of a dispute over the proper interpretation of the rules, or if 2 or more rules appear to be in conflict, the commissioner will rule on the issue as needed, and may update the league rules with clarifying language.  Such rulings and clarifications will not require a league-wide vote.  As with all rules, the “No Whining” theme applies to commissioner’s rulings.
12/23/2014 10:20 PM
Section 3: LEAGUE STRUCTURE

3.1 League format.  The NWPEE is a 16-team league organized as Alternate WIS Format E: two leagues, each with two 4-team divisions.  The 4 division winners will make the playoffs; there will be no wildcard.  There will be interleague play.
 
3.2 League Alignment. Divisions will be aligned geographically.  Once we enter the era of franchise relocation (starting in 1953), the league alignment will update each season in accordance with the location of the real MLB franchises (i.e. the 4 easternmost cities in each league will be placed in the eastern division.)

3.3 Ballparks. In the inaugural draft, each owner will choose from 1 of the 16 MLB f
ranchises in existence in 1950.  These franchise selections will obviously be exclusive.  Teams will be allocated to the AL or NL based on the league of their actual franchise.  Note that while franchises are exclusive, parks may NOT be exclusive, to the extent that multiple MLB franchises (e.g. Browns and Cardinals) may have used the same park in any given season. Owners must use the park that their franchise used each season, and must change it when they did (e.g. in the 1888/1953 season, the Boston national league franchise will move to Milwaukee and change parks.) Once we enter the era of expansion (starting with the 1896/1961 season), we will make the expansion era ballparks available.  Every five seasons, starting in 1896/1961, owners will be eligible to trade in their park for a new one. To do this, an owner must post a notice with his keepers indicating that he is dropping his current park. Each owner who wishes to drop a park will be allotted one additional draft pick in the offseason draft; this pick must be used to pick an eligible (and currently unused) park, and this can occur in any round of the draft.  We will realign the league each season to reflect the actual location of all ballparks in use.
12/23/2014 10:20 PM
Section 4: WIS RULES

4.1 Basic WIS rules: No WW, No Salary Cap, No AAA players, No Live play. Injuries off. While the league will not use the DH during its initial seasons, once we reach the 1908/1973 season the DH will be used by all teams.
 
4.2 Scrub Players.  In lieu of AAA players, the league will use a pool of sub-replacement “Scrub” players drawn from the WIS database.  Any owner may use any (or all) of these eight players in any season in order to fill out their 25-man roster with enough IP and PA.  These players are not exclusive.  For contract purposes (explained in section 6.1) these players must be assigned 1 contract point.
Currently the following 8 players will be used (together they cover every position, providing ~2500 PA and ~325 IP.) If any of these players should prove to have more value than anticipated, we will find alternative players to fill this purpose.
 
1886 George Myers (416 PA, $1,477,910)
1952 Tony Bartirome (407 PA, $1,374,315)
1886 Sam Crane (425 PA, $1,301,157)
1989 Mike Pagliarulo (412 PA, $1,468,247)
1901 Frank Scheibeck (428 PA, $1,413,007)
1886 Ed Crane (412 PA, $1,064,774)
1936 Jack Knott (206 IP, $2,893,082)
1930 Hal Elliott (124 IP, $1,456,159)
 
4.3 Transactions. Traded will be permitted as discussed in section 9 below.  The transaction deadline will be game 120.

4.4 Players with multiple versions in the WIS database. For players with multiple versions in the WIS database, owners are free to use any version of that player (partial/full/combined).

12/23/2014 10:21 PM
Section 5: INAUGURAL DRAFT
 
5.1              Available players/parks. In the initial draft each owner will choose players from the 1885/1950 WIS database plus one franchise/ballpark that was active in 1950. 
 
5.2              Format: The inaugural draft will be a standard serpentine draft, reversing in round 3.  In other words, round 1 will be 1-16, round 2 will be 16-1, round 3 will also be 16-1, round 4 will be 1-16, round five will be 16-1, round six will be 1-16, etc.
 
 
5.3              Schedule: Rounds will be timed with half hour time slots, running from 10AM to 6PM, Eastern Time.  The inaugural draft will last for 26 rounds, allowing for each team to select 25 players and 1 ballpark.  Depending on how smoothly things go, we may adjust the schedule to allow multiple rounds to be completed per day toward the end of the draft.
 
5.4              Missed Picks: If an owner misses a pick in rounds 1-3, all subsequent picks in that round must occur during their scheduled time slot.  In other words, no picking ahead of your time slot in the first three rounds unless all owners before you have picked.  During these first 3 round, if any picks are still missing by the start of the next draft day, the commissioner will make the draft pick for the team.  Starting in round 4, owners no longer have to wait for missed picks to be made up.  As long as the owner before you has picked, you may make your selection.
 
 
5.5              Abandonment: An owner who has more than 2 missed picks at any one time during the inaugural draft will be considered to have left the league.  The commissioner reserves the right to take over the team and/or give the team to a new owner immediately.
 
5.6              Proxies: If you will be away during your pick, you have two options:
(i) post a public proxy in the league forums OR 
(ii) send a proxy to the commissioner and the two owners immediately following you AND post in the league forum draft thread that you have done this. 

Public proxies (i.e. proxies adhering to rule 5.6.i) will become valid as soon as your time slot starts, or (starting with round 4) as soon as the owner scheduled to draft before you posts a legal pick, whichever comes first. 
 
Private proxies (i.e. proxies adhering to rule 5.6.ii) will become valid as soon as your time slot starts, or as soon as another owner legally posts for you, whichever comes first.
 
All owners are expected to honor proxies responsibly – we will absolutely stop the draft, and undo picks if a proxy has not been honored.
 
5.7              “Scrub” players: Once an owner has chosen 17 or more players from the 1885/1950 draft pool, he may choose to stop drafting and fill out his roster with the players listed in section 4.2.  Owners who wish to do this should post their intention in the draft thread.  Those owners’ remaining draft picks will be skipped.  (Owners who choose to do this may not re-enter the draft in later rounds.)
12/23/2014 10:21 PM
Section 6: CONTRACTS
6.1 Contract points.  Teams will be allotted 75 contract points per season.  Once the inaugural draft is completed, owners will have to decide how many points to allocate to each player.  Points equate to contract length (so 1 point means you will have the player for the current season only; 2 points means you will have the player for this season and next season, etc.). Each player must be assigned at least 1 contract point, including “Scrub” players (who can only be assigned 1 contract point). 
 
6.2 IR Players. Years when players are on IR (i.e. not included in the WIS database) still count for contract point purposes.  For example, say a player has WIS seasons in 1910 and 1912.  If you draft this player in 1910 and want to keep the player through his 1912 season, you must assign him 3 contract points.
6.3 Annual updates. Each season one point will be deducted from the remaining term of each player’s contract.  At the start of each season, all teams must be within the 75 point limit (think of this as a salary cap).  Teams may start the season with less than 75 points, if they so choose.  Teams may not add points to existing contracts.  They can, however, release players prior to contract expiration.
6.4 Contract expiration. Once a player’s contract points have expired, he will be considered a free agent and will be included in the next draft pool.
6.5. Trades.  When players are traded, their contracts are traded as well.  When a team acquires a player via trade, they acquire that player only for the number of seasons remaining on his contract.  Because of trades, some teams may find themselves with more than 75 contract points on the roster during the active season.  Teams may go up to 80 contract points as a result of trades that take place within any given season.  This is acceptable for the duration of the current season only.
12/23/2014 10:22 PM
Section 7: SUBSEQUENT DRAFTS
7.1 Keepers.  The keeper thread will be started by the commissioner shortly after the All-Star break. All keeper lists (which must include full names of players, primary WIS position for the upcoming season, and remaining contract duration) are due by the 135-game mark of each season; any owner that fails to meet this deadline runs the risk of losing his team, at the commissioner’s discretion. Teams may keep up to 25 active WIS players each season, plus injured reserve. Each team is allowed an unlimited number of IR slots for players who are not WIS-eligible in any given season (keeping in mind the 75 point contract limit). Each owner is responsible for keeping track of his IR players and making sure each year’s keeper list is correct. Failure to list a player as a keeper means that player will be added to the available draft list, and you risk losing the player.
After game 135, any subsequent roster corrections must be posted directly in the league forum AND sitemailed to the commissioner.  Keeper lists will be considered final (and no further changes to them may be made) once the randomized draft order is posted.
7.2 Roster composition.  Keeper lists (and all subsequent draft picks) must comply with WIS roster limitations.  For example, you may not keep 14 or more active pitchers, because WIS will only allow a team to have 13 pitchers on its roster at any time.  Similarly, at no time during the keeper/draft process may a team have more than 25 active WIS players on its roster. 

In the event that an owner drafts a player (or completes a trade) who puts him over the limit (e.g. selects a 14th pitcher during the draft), this draft pick (or trade) will be considered invalid.  

7.3 Lists of draft-eligible players. At the 135-game mark, the commissioner will use the posted keeper lists to determine which players are eligible for the next draft.
This list will be compiled from the list of all WIS-eligible players in the given season, subtracting out all players listed as keepers. Since the draft will not start until after the conclusion of the regular season, owners will have plenty of time in which to verify that the available player list is correct.

IT IS EACH OWNER’S RESPONSIBILITY TO ENSURE THAT NONE OF HIS KEEPERS ARE LISTED AS AVAILABLE. In the event that a mistake is made by the commissioner, and a keeper is listed on the available players list, that player WILL BE ELIGIBLE TO BE DRAFTED.

Similarly, if a player who should be eligible for the draft is not listed on the available list, he may not be drafted. Such a player will be added to the available list for the following season.
7.4 Allotted draft picks. Unlike some progressives, you do NOT need to drop players to account for traded draft picks. (Some leagues have a rule whereby a team that, say, trades its 2nd round pick can keep no more than 23 players, in order to “free up” the traded 2nd round pick; the NWPEE does not use this rule.) 
 
Each team will be allotted as many draft picks as necessary to reach 25 players, based on the number of keepers on the roster at the start of the draft. See section 7.5 and section 9 for discussion of how we handle trades that happen during the draft.

7.5 Trading draft picks. In addition to the general trade rules outlined in section 9, the NWPEE adheres to the following rules regarding the trading of draft picks. Prior to the draft, teams may trade any picks they choose, regardless of how many draft picks they anticipate being allotted.  If prior to the draft a team trades a 4th round pick, and then ends up keeping 23 players (thus only needing 2 picks), the team that acquired the 4th round pick will draft where the original team would have drafted had they needed a 4th round pick.

Once the draft starts, however, teams may only trade picks that they have on the board.  If a team keeps 23 players (thus only needing 2 picks), then once the draft is underway they may trade only those picks.

7.6
Draft Order: The NWPEE removes all incentive to tank.  The draft order for the next season's draft will be determined at the All Star Break by a completely random drawing using www.random.org by a WIS HOF owner who is not part of our league, in which all 16 teams are equally weighted.  This is an important and founding principle of the NWPEE, and all owners are asked to understand its implications, including the following:
§                    The annual draft in the NWPEE is not primarily intended as a way to address competitive imbalance.  Instead, we will use the contract system as a way to force teams to make hard choices and not hoard players they may have been fortunate enough to acquire through a series of lucky draws in the draft order process.
§                    This also means that draft picks may not have their conventional value in trades. 
§                    It is entirely possible (and will happen on average once every 16 seasons) that the World Series champion will get the top overall draft pick.  Similarly, one team could get very lucky and draw a top pick several seasons in a row.
§                    It is entirely possible (and will happen on average once every 16 seasons) that the worst team in the league will get the worst overall draft pick.  Similarly, one team could get very unlucky and draw a lousy pick several seasons in a row.
§                    There will be no exceptions to this draft order, even for teams with new owners, or who have experienced a lengthy run of bad draft luck, etc.
 
7.7              Drafting: The draft will proceed as a standard serpentine draft (1-16, 16-1, 1-16, etc.)with the exception that owners do not have to wait for missed picks to be made up once round 1 is completed.  Once round 1 is complete, as long as the owner before you has picked, you may pick.  All rounds of all NWPEE drafts will be “on the clock.”  Round 1 of the annual draft will have 60-minute time slots and will take place across two days, 10AM to 6PM, Eastern Time.  All subsequent rounds will have 30 minute time slots.  As with the inaugural draft, owners with 17 or more active players may stop drafting at any time and fill out their roster with any of the Scrub players.  They must post that they are doing this, and they may not reenter the draft after doing so.
 
7.8              New contracts. At the conclusion of each draft, owners must allocate contract points to all newly drafted players, while staying within the 75 point maximum.
 
7.9              Timing of the draft.  Drafts will typically start 1-2 days after the conclusion of the regular season, and owners are expected to prepare accordingly.  While the NWPEE will attempt not to start a draft on a major US holiday (Thanksgiving, Christmas), we will not in general delay the draft more than 1 day or so for this purpose.  Nor will drafts be delayed to accommodate owners who are on vacation, away from the internet, etc. 
 
7.10          Updating the draft board.  During the draft, the commissioner will attempt to update the available players list and draft board as often as possible, but each owner is ultimately responsible for keeping track of who has been picked and who is still available. If you make a mistake and pick a player who has already been selected or is otherwise not eligible, your pick will be considered “missed” and can be skipped.
 
7.11          Proxies. If you will be away during your pick, you have two options:
(a) post a public proxy in the league forums OR 
(b) send a proxy to the commissioner and the two owners immediately following you AND post in the league forum draft thread that you have done this. 

Public proxies (i.e. proxies adhering to rule 7.11(a)) will become valid as soon as your time slot starts, or (starting with round 2) as soon as the owner scheduled to draft before you posts a legal pick, whichever comes first. 
 
Private proxies (i.e. proxies adhering to rule 7.11(b)) will become valid as soon as your time slot starts, or as soon as another owner legally posts for you, whichever comes first.
 
All owners are expected to honor proxies responsibly – we will absolutely stop the draft, and undo picks if a proxy is not honored.

In the event that an owner misses his first round pick, the commissioner will make a proxy pick for that team at the end of the first round.  Any such teams have the option of changing their pick to another available player, until the next scheduled team makes its pick.  Once the next scheduled team makes its pick, the proxies become official.  
1/12/2015 4:45 PM (edited)
Section 8: TANKING
 
The NWPEE is designed for managers who want to play WIS competitively and manage their teams to the best of their ability.  The randomized draft order removes all incentive to tank, as there is zero benefit to losing additional games.  It is understood, however, that in order to build for the future in a league in which draft order is determined randomly, teams may need to aggressively trade current talent in exchange for future draft picks.  This may cause a noticeable decrease in quality in the short term for any team, and this kind of behavior is not considered tanking. However, it is expected that owners will attempt to do as well as they can with whatever team they have.  In particular, owners are expected not to put their teams on “autopilot” just because they are not contending, not to play players out of position (unless there are really no alternatives), and are also expected to use scrub players to manage fatigue if necessary.  These are guidelines rather than formal rules, however if it becomes necessary we will consider formalizing certain requirements in the future.
12/23/2014 10:23 PM
Section 9. TRADES:
9.1              Draft picks may be traded up to 2 seasons in advance.  For example, in the 1885/1950 season season, teams may trade 1886/1951 or 1887/1952 draft picks.  During the 1886/1951 draft, teams may trade picks for the current draft, or for the two subsequent drafts, etc.
 
9.2              Owners may trade draft picks conditionally (for example, a 1st round pick unless the pick ends up in the top 3, in which case it’s a 2nd round pick) provided the condition is clearly spelled out and both owners agree to it.
 
9.3              There will be no trade vetoes.  All trades will be permitted, even ones that seem to be somewhat one-sided.  On the off chance that there is a grossly imbalanced trade, one or more owners may flag the trade as questionable.  If an owner flags a trade as questionable, it will be put to a league-wide vote.  A vote of 2/3 of the non-trading owners will be sufficient to overturn the trade.  Please only invoke this rule if you believe that the imbalance is so flagrant as to be detrimental to the integrity of the league.  Trades in which one team gets more value than another are part of baseball.
 
9.4              "Player to be named later" trades are not allowed.  All trades must be complete at the time of the trade. 
 
9.5              Trades made during the annual draft.  Trades that are made while a draft is in progress will be assumed to include additional draft picks, as necessary, unless the owners involved in a trade state otherwise.  For example, while a draft is in progress, Team A and Team B execute a 2-for-1 trade, with Team A getting 2 players from Team B.  Team A now needs 1 less draft pick, but Team B needs one more; therefore this trade will include sending Team A's (now superfluous) final draft pick to Team B.  If both owners indicate they do not want this draft pick exchange, then any necessary draft picks will be added at the very end of the draft.  In other words, in this example Team B would get a final draft pick added at the very end of the draft, after all other scheduled picks for all other teams have been completed.
Note that if the two teams do not want to do this draft pick exchange, then Team A will lose their final pick anyway (as it would be superfluous - teams cannot draft a 26th active player).  So there is no loss to Team A as a result of this rule. 
12/23/2014 10:23 PM
Gents - a question has been raised as to when the annual draft order will be determined - before or after the keepers are due? Currently the rules as written above are not clear on this point.

In the original NWP, the draft order was determined after keepers were posted, and I had intended that to be the same here, but in that league only the non-playoff teams are part of the draft lottery (i.e. have a chance at the #1 pick), so you at least know whether you could get the top pick or not.  Plus the original NWP does not have our contract point system.  So I do not feel beholden to necessarily do things the same way, nor am I sure which way is best.

So we are going to hold a simple league-wide majority-rules vote to determine this issue.  I will not vote.

The question is: when should the draft order be determined?
(A) Before keepers are due (in which case I will have the draft order drawn right around the All Star Break, and keepers will be due by game 135.
(B) After keepers are due (in which case keepers will still be due by game 135, the draft order will be drawn at the conclusion of the regular season, and no changes to keepers will be permitted once the draft order is posted.)

Please vote for A or B in this thread. 
1/12/2015 3:13 PM (edited)
A
1/12/2015 3:10 PM
A.
Given the contract twist, I think it important to have as much information as possible in order to make informed decisions about who to cut/keep. 
1/12/2015 3:20 PM
A
1/12/2015 3:22 PM
A - our GM jobs are tough enough as it is so this would help to be able to cut a few players if we know we are getting a high pick.

You could actually set the draft order after game #1. Or even a few years in advance since it's random and not tied to record.
1/12/2015 3:27 PM
Setting it early also makes the draft slots easier to trade.
1/12/2015 3:29 PM
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