Quote: Originally Posted By kmasonbx on 10/30/2009If you have a senior starter with a 90 stamina and a sophomore backup why wouldn't you want to set him to getting tired? A somewhat tired senior will still be more productive than a fresh sophomore.
i dont know.
you guys seem to have a point.
i think my attitude was shaped before fatigue settings were around.
and, in those early days, as i recall, the idea was to set each player at the number of minutes that they could "handle" without getting tired. that setting needed to be adjusted game to game to account for your and your opponents O and D and tempo settings.
I think i may have tried extending players into the getting tired range, but there were at least two clear deterents that had nothing to do with this players effectiveness compared to his backup..... injury and freethrow efficiency.
maybe it has changed (it prolly has) but in the old days i felt that injury occurence was 100% related to the frequency at which a player played below fairly fresh.
and as players started to tire, their freethrowing would become awful.
i guess i need to try again and see if i notice the same problems.
one thing i should add is that, while i ALLWAYS set every player to FF, they are quite often tired to some degree in the games. especially with my fbpress team. i guess i worry with that team that they may get even more tired, which would mean lots of red and orange