I like the new engine already Topic

As someone who achieved great success in the previous engine (especially the last 8 months with 4 national champs and possibly 1 more before the engine goes away) I'd like to say even with the bugs that have been in the engine to this point the new engine is far more enjoyable to play.

I enjoy being able to better utilize my stars, being able to have scores in the 60s and 70s even if my opponent runs slowdown, having to look at matchups when determining my offensive gameplan. Its just all around more fun to play, every complains like this engine has HORRIFIC BUGs when already (in my opinion) its less buggy and we have more control.

Heres a typically deep torunament run season on the old engine

Game 1 - set offensive dist, depth chat, practice plan,adjust +/-, tempo
Game 2 on - adjust +/-, tempo (and most seasons if i had a good team i'd never adjust this either)

If you were doing anymore than that you were wasting your time.


6/8/2010 6:10 PM
though i'm still skeptical HCA is working properly.
6/8/2010 6:13 PM
+1 for liking the new engine and being skeptical about HCA working properly. I have 3 teams, 2 teams HCA seems fine the other it seems extreme. I also like that you can better take advantage of matchups, and you don't need to set your players to a ridiculous distro for them to put up star #s. All 3 of my teams that are using the new engine have at least 1 player averaging over 20 points a game and all are efficient scorers. On one of the teams I've been at the school for at least 15 seasons and have never had anybody score over 20 points a game and this season I have a guy getting 26 points a game while shooting just under 50%. Also tempos work much better and closer to real life IMO.
6/8/2010 6:20 PM
Did you like when you ran slowdown last night and you were playing on the old engine while I was playing on the new? If only Charles Baltes had played for me you'd have won 29-26.
6/8/2010 7:08 PM
Yeah, everyone is like the old engine was so great.

How about these gems from the old engine:

34-31 conference game in the SEC, while both teams shot above 40%, or going 3-20 against a -5 defense?

Haven't seen a slowdown -5 since the switch that worked.
6/8/2010 8:00 PM
There is such a small benefit if anything to slowdown in the new engine, it was way too effective in the old. It's like all people are doing are looking at the problems with the new engine, which isn't even a month old and ignoring the issues with the old engine.

Another thing with the new engine that people aren't considering is that the players that we are using were designed to be compatible with the old engine. With the new engine we'll have guards with higher LPs so the LP:Per ratio will be different thus affecting the # of 3s attempted. Right now the engine is looking at nearly every SG/PG with a 1LP so of course they will be taking a ridiculous amount of 3s. When the new recruits fill up teams and have 20LPs the 3 point ratio will reflect that.
6/8/2010 8:02 PM
Quote: Originally posted by reinsel on 6/08/2010Yeah, everyone is like the old engine was so great.  How about these gems from the old engine:  34-31 conference game in the SEC, while both teams shot above 40%, or going 3-20 against a -5 defense? Haven't seen a slowdown -5 since the switch that worked.

It wasn't a slowdown, and I didn't mean to set it all the way to -5, but I can telly you a -5 bit me in the rear and I am going to be paranoid about not doing THAT again.
6/8/2010 9:09 PM
I like the new engine as well. I think several bugs have been worked out as the season has gone along. I have done much better since I have started game planning and targeting the weaknesses of my opponent. I also like the fact that it is harder to win on the road with this engine. It didn't seem like there was hardly any difference between a road game and a home game with the old engine. It seems like the extreme scores from early in the new engine are gone. Nice work Seble.
6/11/2010 7:29 AM
Last night I saw the ability to exploit a weak opponent really work out. The team I was playing in Allen was 14-2 and having a great season, but they had 1 huge weakness in starting a freshman center. I put heavy distro to my starting center (like 24 I think) and he ate the freshmen for dinner.

I don't think that would have worked out the same in the old engine.
6/11/2010 7:49 AM
Quote: Originally posted by mjp8 on 6/11/2010Last night I saw the ability to exploit a weak opponent really work out. The team I was playing in Allen was 14-2 and having a great season, but they had 1 huge weakness in starting a freshman center. I put heavy distro to my starting center (like 24 I think) and he ate the freshmen for dinner.
I don't think that would have worked out the same in the old engine.
won't work in real college basketball either, that is the problem, it is an 8th grade mentality toward the game, frosh center starts and you force the action, rest of the team sags down, probably wins by more than usual - oh well - who cares

if you have any doubt, watch college, the BEST player is who they run their offense thru ALWAYS - they don't have the time to come up with new plays or offenses because there is a weak starter - he might give up a few more baskets sure, much like the old engine - but this 8th grade crap is just stupid - too bad really - I think the whiny 5% got their way on this one
6/11/2010 8:54 AM
Quote: Originally posted by reinsel on 6/08/2010Yeah, everyone is like the old engine was so great.  How about these gems from the old engine:  34-31 conference game in the SEC, while both teams shot above 40%, or going 3-20 against a -5 defense? Haven't seen a slowdown -5 since the switch that worked.


Tanner tried to slowdown -5 the great PeteC and of course PeteC ***** slapped him back into next week. Hail PeteC, dominator of Canada. Hail Blaank! Dominator of Canadian Bacon.
6/11/2010 9:13 AM
Quote: Originally Posted By oldresorter on 6/11/2010

won't work in real college basketball either, that is the problem, it is an 8th grade mentality toward the game, frosh center starts and you force the action, rest of the team sags down, probably wins by more than usual - oh well - who cares

if you have any doubt, watch college, the BEST player is who they run their offense thru ALWAYS - they don't have the time to come up with new plays or offenses because there is a weak starter - he might give up a few more baskets sure, much like the old engine - but this 8th grade crap is just stupid - too bad really - I think the whiny 5% got their way on this on
If you look at the boxscore from my game that really isnt really what happened. I gave my JR C who is a great D2 player the majority of the distro. On most nights he is my 3rd/4th option, but that is because I have a top 6 team with lots of good players. He would be a star for plenty of other teams.

He didn't go nuts due to a glitch, a starter who usually averages 11 points a game on scored 23 on because he took more shots. I wouldn't call that weak 8th grader stuff as much as being able to gameplay to put the ball in his hands more than I normally would.
6/11/2010 3:18 PM
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6/11/2010 4:16 PM
Back in my golden days of coaching we certainly looked at defensive matchups that could be exploited.

We did, in some part, look at individual player weaknesses on defense but in addition certain team or player trends of how an opponent did things. Did they go over or under on ball screens, did the screen defender hedge on the screen, how they defended a flash post, how often they doubled down on a post.... Although probably more changes were done on the defensive end than the offensive end on a game to game basis.

We didn't tell the better players not to shoot if they had a great defender on them, but always looked for twists that could be exploited and lead to a big game from a secondary player.
6/11/2010 4:40 PM
Quote: Originally posted by Iguana1 on 6/11/2010Back in my golden days of coaching we certainly looked at defensive matchups that could be exploited.  We did, in some part, look at individual player weaknesses on defense but in addition certain team or player trends of how an opponent did things.  Did they go over or under on ball screens, did the screen defender hedge on the screen, how they defended a flash post, how often they doubled down on a post.... Although probably more changes were done on the defensive end than the offensive end on a game to game basis.We didn't tell the better players not to shoot if they had a great defender on them, but always looked for twists that could be exploited and lead to a big game from a secondary player.

Ig - you were a college assistant right?

you think ray allens record setting nite exploited some weakness while his 0-14 did not - LOL

this whole concept of a 3rd or 4th option getting 23 points because of a matchup is stupid - sorry - just is -

when d wade had a good nite in the marquette era he got 30, when he didn't he got 15, didn't much matter who was out there, I could have been guarding the marquette big men, they still were going to diener and wade?

I am very familiar with UWGB's program, their 4th and 5th options aren't getting plays on offense regardless of who is on them, or at least enough plays to score 20-25 pts. ten maybe.

I also coached in AAU a pair of local kids who are both all conf level d3 players, they are going to shoot 14-22 times a game, just does not matter who is on them, the other 3 starters aren't getting 23 points, maybe combined yes.

Ig - if you were a college assistant, you know this is true.
6/11/2010 6:03 PM
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