Has anyone else noticed that it’s nearly impossible for a player to make his first four free throws in a game?
I don’t have any A+ free throw shooters, so maybe they’re exempt, but I have several A’s and A-’s, and in the last four seasons (2 in Wooden, 2 in Smith) I have not seen a single player on my teams or my opponents teams hit four straight free throws to start a game.
Included in the 8/28 update was: “reduced single-game variance on free throw shooting.” And I remember thinking, “What does that mean, and why was there a need for that?”
Apparently what that means is everyone will miss at least one free throw in their first four attempts – unless those are “end game” attempts, when they’ve been intentionally fouled (more on that in a moment).
It’s particularly annoying when one of my A free throw shooters makes his first two, then gets fouled in the bonus. Now instead of having an 85% chance at the line, he has a 50% chance to get one point and a 0% chance to get two.
In the End Game, however, this governor is clearly turned off – at least when a player is intentionally fouled. My Kentucky team this year converted 28 straight free throws on intentional fouls to close out one game. 26 of those by B range shooters, 2 by C+. I suppose it’s possible that wasn’t manipulated, but it sure didn’t feel like random chance.
Of course, this goes both ways – I’m not complaining that I’m getting screwed. I’m complaining that this even exists. All I can figure is that players are currently set up to be better than their free throw percentage when "fresh" and this governor keeps them from shooting too high a percentage. Maybe that explains why they do so well when it's intentional foul time, since there's so much standing around that players are less tired.
I'm very curious what others with more insight into the game make of this.
All I want is a 72% free throw shooter to have a 72% chance of making any particular free throw.
11/3/2010 8:46 PM (edited)