One season ago, I let my loaded UCR team in DI Naimsmith go sim for a season.   I wanted to see if coaching mattered anymore.   The short answer is, it does not matter.   The team went to the NT final- losing 3 games all year.   I long thought this was an issue, but I only confirmed it by letting them go sim to see how they would perform.

How the game has been made worse:
     1) Variablity.  You never see complaints about odd results anymore.   If you think that is a good thing, you have no idea about how slot machines work- or how to build an addiction.
     1a)  Game Strategy doesn't matter.   +5 doesn't work, -5 doesn't work.  These strategies should have an opportunity to be sucessful when the opponent has a strategically flawed gameplan.   Likewise, you should be able to capitalize on a sims predictability.   There is limited ability to do that.
      1b) Shooting is not a completely independent event.    What a magnificent way to kill any chance for an upset.   This has been a game killer- despite more normal looking box scores
      1c) Too few high level recruits in DI.     This wouldn't be so bad if there was any coaching strategy left in the game.   But since there is not, and since low prestiges have no ability to find diamonds in the rough, or to land a top 20 recruit, it is particularly problematic.


There is a fine line between creating variable results based on game strategy and variable results based on random events.   It is my belief that the former is a very serious problem and the later a mild to moderate one.     I honestly can't remember the last time I've been upset by an obviously inferior team.   Who would sign up to play a game where they know the results before the game is played?

My suggestions:
     1) Fix the above items, beginning with 1a
      2) Make the game lines an actual  prediction of expected results, so that you can see the extent to which your game differed from the expected result.

1/21/2011 10:16 AM
If you coach the North Carolina School for the Blind or the Little Sisters of the Poor and you are going up against Duke or Ohio State, do you really think there is ANY gameplanning you can do?

Yes, extreme example. But everyone knew the outcome when NC Greensboro or Colgate played Duke. I'd rather play a realistic game. You can currently gameplan and give your team a chance against superior teams. This is what happens in real life as well.
1/21/2011 5:16 PM (edited)
You left a loaded team. What did you expect would happen if the sim took it over or even the worlds crappiest coach? There comes a point where talent will trump anything else. Let me coach a team with bron, kobe, wade, KG etc vrs phil jackson and the roster of any college team and see who wins.
1/21/2011 5:29 PM
I'd rather play a game where it actually mattered how I played the game.
1/21/2011 6:14 PM
Honestly, if coaching didn't matter my Rochester team would have had a lot more NT success with my recruits than it has.
1/21/2011 6:38 PM
 "1) Variablity.  You never see complaints about odd results anymore.   If you think that is a good thing, you have no idea about how slot machines work- or how to build an addiction."

Saw  a complaint about it in the first page of messages earlier today...
1/21/2011 6:43 PM
Posted by mccabemi on 1/21/2011 6:14:00 PM (view original):
I'd rather play a game where it actually mattered how I played the game.
Well, at the risk of sounding harsh, no one's forcing you to keep playing, right?  You're a great coach and it would suck if you left, but it's pretty obvious that you're not happy with the current set-up.  Only a couple of options really.........
1/21/2011 6:44 PM
coaching matters. setting up a game plan matters. mccabemi set your team on -5 and put your distro at zero for the rest of your games lets see how well your team does. 

how did coach after coach fail to put up a winning gameplan when your team was in sim mode?  that is the problem, not the game.
1/21/2011 8:30 PM
Exactly my thinking uglyskunk3. Gameplanning matters.
1/21/2011 9:19 PM
i would love to have more Gameplanning options to make the game even better. GD has alot more Gameplanning  options than HD. never understood why HD doesnt  more Gameplanning options to make this more realistic. In real life college coaches change defenses/offenses  multiple times thru out the game. If we had those options it would make this game even better.
1/21/2011 9:36 PM
Posted by mccabemi on 1/21/2011 6:14:00 PM (view original):
I'd rather play a game where it actually mattered how I played the game.
#1 prerequistire to college success is talant.  Nothing replaces talent.  UCR had talent.   Talent is why Spurrier could win championships at Florida and suck at Washington.

I still see plenty of upsets in the regular season.  Not as much as before ....but IMO that is a good thing.   As far as game balance goes I think Seble has got it right with this current version.   If you want to argue recruit generation, well, then thats a different story.
1/21/2011 9:50 PM
mcc, I 100% disagree that game strategy doesn't matter. I see games won and lost every single night because of good or bad game strategy. What you said there just isn't true, by a longshot.

The point about DI recruits needing to be tweaked I definitely agree with. I don't think they need more truly high-level recruits, but I think they clearly need more in the echelon or two or three behind the really high-level guys, and fewer low potentials in general. By far the biggest problem at DI right now, and there's not a close second.
1/21/2011 10:08 PM
Posted by girt25 on 1/21/2011 10:08:00 PM (view original):
mcc, I 100% disagree that game strategy doesn't matter. I see games won and lost every single night because of good or bad game strategy. What you said there just isn't true, by a longshot.

The point about DI recruits needing to be tweaked I definitely agree with. I don't think they need more truly high-level recruits, but I think they clearly need more in the echelon or two or three behind the really high-level guys, and fewer low potentials in general. By far the biggest problem at DI right now, and there's not a close second.
+1
1/21/2011 11:43 PM
Posted by uglyskunk3 on 1/21/2011 8:30:00 PM (view original):
coaching matters. setting up a game plan matters. mccabemi set your team on -5 and put your distro at zero for the rest of your games lets see how well your team does. 

how did coach after coach fail to put up a winning gameplan when your team was in sim mode?  that is the problem, not the game.

I don't think -4 or -5 are viable options anymore.    I'd rather that they were.

1/22/2011 8:02 PM
Posted by mccabemi on 1/22/2011 8:02:00 PM (view original):
Posted by uglyskunk3 on 1/21/2011 8:30:00 PM (view original):
coaching matters. setting up a game plan matters. mccabemi set your team on -5 and put your distro at zero for the rest of your games lets see how well your team does. 

how did coach after coach fail to put up a winning gameplan when your team was in sim mode?  that is the problem, not the game.

I don't think -4 or -5 are viable options anymore.    I'd rather that they were.

i'm confused, you said coaching doesn't matter and i'm asking you to set your team -5 and put your distro at zero so that i can prove my point that coaching does matter. so whats this "viable option" nonsense?
1/22/2011 9:29 PM
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