Radically different recruiting vision Topic

DISCLAIMER: i dont expect a change like this to ever happen on HD, so spare me.

Picture this:

You begin recruiting by not being able to view ANY ratings for potential recruits. All you can see, to begin with, are height/weight and their stats (along with rank, projected level, eligibility, etc.)

FSS is free and gives a recruiting grade for each player: A, B, C etc. for each projected level (so the top d3-projected players get A's while the bottom d1-projected get D's or F's.) Paying for the relatively cheap 'special coverage' FSS incorporates pluses and minuses for each grade. A+, B-, etc.

When you scout a player, you can choose 4 attributes to scout. The first time you scout an attribute, you learn the player's rating--the second time, the player's potential (low-med-high). The third, a more specific potential (within 5 points of his cap).

You are limited to one scouting trip per high school per cycle (for the oft-chance that two prospects play for the same school, you can scout 3 attributes for one player and 1 for the other, etc.) PER SCOUT/COACH. i will elaborate on this last bit in a second.

The number of scouting moves you make per cycle run as if you were an actual person traveling around the country scouting players. Traveling between schools to scout players would take up time, as would scouting trips/home visits, and you have a limited amount of time per cycle. School with larger budgets obviously can more easily afford plane tickets to save time.

You are limited to one home visit per player per cycle. You can decide when during a cycle you want to call a player or offer minutes/starts in relation to the other actions (however your actions occur independently of other coaches' movements, so they all run quickly at the beginning of each cycle). sending materials happens at the beginning of each cycle, obviously independent of your movements. sending more than one package per cycle has an immediate diminishing return (as it logically would). campus visits require you (or an assistant coach) to be at your school to conduct a tour; the more coaches there, the better.

As the head coach, you set your own travel plans, but you also set the travel plans of 1-3 scouts and 1-3 head coaches (1 scout 1 assistant coach for d3, 2 each for d2, 3 each for d3). scouts can get you 6 attributes when they scout a game, assistant coaches 4 attributes but can also visit players, make phone calls and host campus visits. you, as head coach scout 4 attributes and give a 2x bonus consideration credit when you perform an action compared to your scouts or assistant coaches. you are also the only one who can guarantee minutes or a start.

winning a recruit wouldn't be so much an auction but would depend on persistence in pursuing a player and the player's preferences (since, if two coaches visit the same guy once a cycle and put the max into him, he will choose the school with higher prestige or his favorite school etc.)

obviously, this system would require an interactive map and probably the ability to plan recruiting trips ahead of time. 

while we'd probably have an NBA/all-sports-in-the-world-including-crossover-athletes dynasty before a recruiting re-vamp such as this, i really believe this is how the game was "meant" to be played


...thoughts???
1/31/2011 5:04 PM
It's always puzzled me why HD recruits care much about prestige in D2 and D3.  I can see it in D1 (that's how real world Kentuckys, UNCs and Dukes do so well).  But most all these D2/D3 players realize they're not good enough to play in the NBA, and are mostly looking for (1) winning some games; (2) getting a degree; (3) Maybe some Europe or NBDL at some point if they're really good.

So I have a D+ prestige in D2, why does it matter that much if my competitor has C+?  Neither of us are world-burners.  Prestige should count for a lot less at anything below D1.
1/31/2011 5:39 PM
You just said they want to win some games....  What do you think prestige corresponds to?  It's how many games the team has won and how well they've done in the postseason.  Basically measuring how good the team has been, which I think is very attractive to recruits at any level.
1/31/2011 6:14 PM
It's more realistic, but if the game were like this, I'd probably quit.  Simplicity almost always wins out with me.
1/31/2011 8:22 PM
I would however like a variation of this part. . .

"When you scout a player, you can choose 4 attributes to scout."
1/31/2011 8:26 PM
Posted by a_in_the_b on 1/31/2011 8:26:00 PM (view original):
I would however like a variation of this part. . .

"When you scout a player, you can choose 4 attributes to scout."
yeah from a directly applicable point of view i'd agree, definitely
1/31/2011 10:16 PM
Or even just, say, three types you can ask for. . .

1: Stamina/Speed/Ath/def
2: bh/pas/per/def
3: lp/blk/reb/def

just as examples.



2/1/2011 7:52 AM
This approach would certainly increase the amount of strategy and planning, but I think it would be too time-consuming for the great majority of coaches.
2/1/2011 7:55 AM
Posted by davis on 2/1/2011 7:55:00 AM (view original):
This approach would certainly increase the amount of strategy and planning, but I think it would be too time-consuming for the great majority of coaches.
You'd have to incorporate recruiting into the season to allow people enough time.
2/1/2011 9:42 AM
Yeah too much time.  Recruiting is already the most time consuming aspect of HD.  I DO like the idea of targeting scouting trips.  I hate scouting an international PG and finding out he has low potential in BLK, LP and REB and high potential in FT% 2 times in a row, which actually happend in Allen last cycle.
2/1/2011 10:05 AM
the most important goals of this model would be to:

1-limit the number of moves per cycle
2-make long-distance recruiting more feasible (by only requiring you to get one plane ticket to scout a bunch of guys in new york city, etc.)

i also like the map idea, but yeah that would be a big load on the servers.

it is a little grandiose, i'll admit. perhaps in-season recruiting isnt the worst thing in the world...a cycle each time games were played...job applications could be during the season too.

of course you have the issue of recruiting for a season you haven't purchased yet, i feel like with a good system the pros would outweigh the cons of that.


EDIT: how about your first season is half-price (or free to new users), but if you only buy that one season, the sim does your recruiting for the next season for you (this recruiting takes place during your 1st season). buy your 2nd season at full price, and you can recruit during your 1st season and coach your 2nd season. could make people more likely to buy more seasons, if you can see what i'm driving at.
2/1/2011 4:49 PM (edited)
Posted by ethan66 on 1/31/2011 5:40:00 PM (view original):
It's always puzzled me why HD recruits care much about prestige in D2 and D3.  I can see it in D1 (that's how real world Kentuckys, UNCs and Dukes do so well).  But most all these D2/D3 players realize they're not good enough to play in the NBA, and are mostly looking for (1) winning some games; (2) getting a degree; (3) Maybe some Europe or NBDL at some point if they're really good.

So I have a D+ prestige in D2, why does it matter that much if my competitor has C+?  Neither of us are world-burners.  Prestige should count for a lot less at anything below D1.
You'd be surprised at what goes through D2 players minds. I went to a D2 school and a suitemate of mine was a football player and he once made the statement "all I want to do is keep a 2.0 so I can play ball." Prestige does matter in real life D2 and D3 there is a reason why there are dynasties in D2 and D3. These schools aren't just getting lucky and keep getting the best players, guys at that level are aware of how good these programs are, or at least are made aware of how good the programs are and decide to attend.
2/1/2011 5:26 PM
What you're saying is no doubt true, kmason, but the first 4 weeks of American Idol are also chock full of deluded people who think they can sing  :D

2/1/2011 5:30 PM
Posted by kmasonbx1 on 2/1/2011 5:26:00 PM (view original):
Posted by ethan66 on 1/31/2011 5:40:00 PM (view original):
It's always puzzled me why HD recruits care much about prestige in D2 and D3.  I can see it in D1 (that's how real world Kentuckys, UNCs and Dukes do so well).  But most all these D2/D3 players realize they're not good enough to play in the NBA, and are mostly looking for (1) winning some games; (2) getting a degree; (3) Maybe some Europe or NBDL at some point if they're really good.

So I have a D+ prestige in D2, why does it matter that much if my competitor has C+?  Neither of us are world-burners.  Prestige should count for a lot less at anything below D1.
You'd be surprised at what goes through D2 players minds. I went to a D2 school and a suitemate of mine was a football player and he once made the statement "all I want to do is keep a 2.0 so I can play ball." Prestige does matter in real life D2 and D3 there is a reason why there are dynasties in D2 and D3. These schools aren't just getting lucky and keep getting the best players, guys at that level are aware of how good these programs are, or at least are made aware of how good the programs are and decide to attend.
players will always want to win, no matter the level.
2/1/2011 6:25 PM
As a high school football coach, I find kids want to "play" in college more than they want to "win".   
2/1/2011 6:50 PM
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