Someone please help me.... Topic

I'm trying to figure out what is going wrong with my D2 team. I would post a link but i'm at work and it's not working for me. For whatever reason i am having a crazy amount of turnovers every game and while i realize i don't have elite passing guards, they are both good for D2. Now i am playing a fairly decent schedule but i'm surprised i'm 1-5. My team is also going crazy with fouls which i don't understand either they have high IQ's in both OFF and DEF. I would really like someone to maybe point out what i'm doing wrong so my entire season isn't down the drain.
5/20/2011 7:12 PM
figured out how to get the link...

http://whatifsports.com/hd/TeamProfile/Ratings.aspx?tid=14261
5/20/2011 7:29 PM
From 50000 feet I'd say the problem is playing press with those staminas.  You are even playing uptempo more often than not.
5/20/2011 7:36 PM
I thought about that as well so i have already changed my tempo, but i figured anythign above 75 stamina for pressing would be ok. Am i wrong in that thought?
5/20/2011 7:43 PM
1.  You've played all road games against pretty tough competition
2.  You run FCP, which is prone to fouling, especially when...
3.  ...You're running uptempo, which imo you don't have the stamina or quality depth for beyond your starting 5.  If anything, you need to be playing slowdown to maximize your starting 5's playing time as a percentage of each game's possessions.  Really only Schaeffer has FCP-quality stamina.  As players tire late in each half, esp. the 2H of each game, they get fatigued more easily and start hacking like crazy.  Looking at the pbp from the Saginaw Valley St. game, there's a lot of yellow and orange in those stamina boxes.  Not good.
4.  Your rebounding stinks, absolutely awful.  Hard to win games on the road against good teams when you're getting outboarded by 7 per game.  And your backups have pretty weak rebounding ratings.
5.  Your FG% is pretty weak.  I think this is related to the fatigue issues.  And I think those turnovers are as well.
6.  It seems like you're running "0" defense for every game.  I didn't look in detail at each of your opponents, but there's no way this is optimal.

So, in summary, you don't have the quality stamina to run FCP imo against quality teams, much less uptempo.  Go slowdown and you'll be much more competitive.  If you have your kids set at Getting Tired, I'd maybe see about moving some of them to Fairly Fresh.  Having a couple of your real studs at GT may be OK, but having too many of them set at GT isn't a good thing imo and often leads to inefficiency on both ends of the court.
5/20/2011 7:52 PM
It's the Tempo.  Your starters are playing an average of 21 minutes a game and they have A IQ.  Your backups are averaging 19 minutes but have B IQs.  Your Stamina is OK but could be higher.  Playing uptempo, you are tiring your guys out on the offensive side and defensive side. They turn the ball over more, they shoot worse, they foul more, and they create fewer TOs.  I would play Slow.  It will keep your starters in longer and keep them fresher. It will also lower your TOs and fouls and increase your shooting % and opponant TOs.  When you get a deeper bench with higher IQs try normal and see how they do.
5/20/2011 8:19 PM (edited)
LOL, good job Jdno!  I was typing while you were. 
5/20/2011 8:08 PM
ha, wow, I'd say there's a consensus about josh's problem then.  And funny enough, I was typing my response when hannibal provided the 2-sentence version of what we said in multiple lines.
5/20/2011 8:17 PM
Thank you all very much, i had already changed to slow down before i posted this but wasn't sure it was the main problem. Last year i ran uptempo almost 80% of the games and did pretty good so i wasn't thinking that was the main problem.

Again thank you.
5/20/2011 9:40 PM
75 team stamina is slowdown, possibly normal tempo against a worse opponent (assuming he's not going uptempo), for a pressing defense. My press team (74 team stamina) just got owned by a sim because I ran normal, and hit a wall in the 2nd half due to fatigue. 
5/21/2011 12:52 AM
stamina boxes look much better last night with your slowdown in a very solid 15-pt road victory.  Big test comes tonight, though.
5/21/2011 12:35 PM
Posted by tianyi7886 on 5/21/2011 12:52:00 AM (view original):
75 team stamina is slowdown, possibly normal tempo against a worse opponent (assuming he's not going uptempo), for a pressing defense. My press team (74 team stamina) just got owned by a sim because I ran normal, and hit a wall in the 2nd half due to fatigue. 
I disagree with this, I think that if you're playing a worse opponent you can still go uptempo.  My press team has 76 team stamina and I've run uptempo in all but one game and been successful with it
5/21/2011 1:08 PM
going by overall team stamina is guaranteed to be misleading. every case is different. the quality of your backups compared to your starters is a huge factor, as well as if you can run 10, 11, or 12 men deep.
5/21/2011 1:52 PM
Posted by benwf on 5/21/2011 1:08:00 PM (view original):
Posted by tianyi7886 on 5/21/2011 12:52:00 AM (view original):
75 team stamina is slowdown, possibly normal tempo against a worse opponent (assuming he's not going uptempo), for a pressing defense. My press team (74 team stamina) just got owned by a sim because I ran normal, and hit a wall in the 2nd half due to fatigue. 
I disagree with this, I think that if you're playing a worse opponent you can still go uptempo.  My press team has 76 team stamina and I've run uptempo in all but one game and been successful with it
To be fair, though, if you back out that walkon who hasn't played yet, your team stamina is 78, you have 9 upperclassmen, you're ranked #1 in D3, and you have some really dominant guys with your starting guards at 95 and 96 stamina.  You can safely play uptempo all season long I'm sure.  BTW, you've done a fantastic job of turning that team around in your 4 years there.

But for the average FCP team with ST = 75 and playing a worse team, I think normal or uptempo depends on where the game is being played, just how worse the other team is, if they already go to the FT line a lot, and if they have a couple of studs that could really hurt me mixed in their lineup somewhere. 

5/21/2011 1:57 PM
Posted by benwf on 5/21/2011 1:08:00 PM (view original):
Posted by tianyi7886 on 5/21/2011 12:52:00 AM (view original):
75 team stamina is slowdown, possibly normal tempo against a worse opponent (assuming he's not going uptempo), for a pressing defense. My press team (74 team stamina) just got owned by a sim because I ran normal, and hit a wall in the 2nd half due to fatigue. 
I disagree with this, I think that if you're playing a worse opponent you can still go uptempo.  My press team has 76 team stamina and I've run uptempo in all but one game and been successful with it
Normal tempo vs a simai that's 30points lower in team ath, granted, my starting PG was hurt. But slowdown and w/o hitting the fatigue wall, I win the game 99/100. 

http://whatifsports.com/hd/GameResults/BoxScore.aspx?gid=6991238
5/21/2011 3:50 PM (edited)
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