3yrs later soreloser Teaparty pulls this thread up Topic

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Lemme sum up how this thread will pan out.

Mix T. Roy will tell you the waiver wire is a valuable tool.

Zubunism will  explain when it is okay to use the waiver wire.  I believe there are 4 acceptable times in his SIM BASEBALL bible.

Two or three people will more or less tell you, if you need to use the waiver wire you don't really know how to construct a team.

Someone will post a link to another thread where the above is discussed.

My take is I am impressed you did so well with a 10 million penalty.   I wouldn't plan on that working every time though :)




9/28/2011 11:46 AM (edited)
I believe Trentonjoe's assessment is more or less correct, and I'm thrilled that you made it to the WS with that many transactions because as much as I use the WW, I don't think even I have made a WS with more than 40 transactions.  Nonetheless, good job Crimson. It's a perfect example of doing what you have to do to get your team to play better. But as Trentonjoe also noted, I wouldn't plan on a $70 mil team making the WS too often.
9/25/2011 8:14 PM
lol
9/26/2011 1:03 AM
A little context: your team is indeed in the WS, but it won 76 regular season games.  You can credit your 52 WW moves, but some acknowledgement should be made of the exceptionally weak division.  Any other division in that league and your team doesn't come close to making the playoffs.

www.whatifsports.com/mlb-l/view.asp

9/26/2011 9:55 AM
What was the quality of teams that he beat to get to the WS?
9/26/2011 10:37 AM
Ok I checked.  Weak division or not, looks like he beat a damn good 111 win team in the first round and then a 90+ win team in the second round. Pretty good I'd say for a 76 win team.
9/26/2011 10:44 AM
Sure, a 76-win team can beat a 111-win team in a short series.  I think we all know that.  

I'm not trying to rain on his parade -- I once had an 80-win team win the WS and then a TOC.  But I still recognized it for what it was -- an 80-win team that got lucky in the post-season (and the TOC).  

9/26/2011 10:53 AM
By the way, I'll be posting some stats soon (when the season ends) from a team of mine that had a hugely underperforming Willie McCovey in a 1969 prog.  I wasn't able to dump him to the WW (alas!), so we'll see how his 2nd half panned out vs. his 1st half.  You might be surprised!
9/26/2011 10:56 AM
Posted by Trentonjoe on 9/25/2011 7:16:00 PM (view original):
Lemme sum up how this thread will pan out.

Mix T. Roy will tell you the waiver wire will is a valuable tool.

Zubunism will  explain when it is okay to use the waiver wire.  I believe there are 4 acceptable times in his SIM BASEBALL bible.

Two or three people will more or less tell you, if you need to use the waiver wire you don't really know how to construct a team.

Someone will post a link to another thread where the above is discussed.

My take is I am impressed you did so well with a 10 million penalty.   I wouldn't plan on that working every time though :)




I never wrote any reasons are or are not acceptable...  My point was moreso that there aren't "bad versions" of a player-year.
9/26/2011 3:41 PM
I only ever use the waiver wire to use the cash I get from waiving my scrubs and maybe a platoon player if I got a solid AAA player. I generally use the extra cash to pick up a bullpen arm, but I recently waived a starter I never really cared for to begin with (drafts solely for budget/IP requirements) for a season of Cy Young that was a vast improvement (waived all of my $200k scrubs and a $1m catcher from a platoon, so I had about $9m available for Young with my pitcher getting the heave).

Just a note, sub $6.5m pitchers with more than 350 IP don't do that well in Coors.
9/26/2011 8:13 PM
www.ratemypoo.com

9/26/2011 9:00 PM
Posted by crazystengel on 9/26/2011 10:56:00 AM (view original):
By the way, I'll be posting some stats soon (when the season ends) from a team of mine that had a hugely underperforming Willie McCovey in a 1969 prog.  I wasn't able to dump him to the WW (alas!), so we'll see how his 2nd half panned out vs. his 1st half.  You might be surprised!
Ok, Crazy...I'll bite.  But lets not go there, due to our philisophical differences. lol
9/27/2011 1:38 PM
I never wrote any reasons are or are not acceptable...  My point was moreso that there aren't "bad versions" of a player-year.

This may be what TJ is thinking of... or something like it.


(Mostly) OL-only:

There are only four reasons to cut a guy.  None of them are that the guy is underperforming without an obvious explanation.  Three are that you screwed up while drafting.

1. You have a guy who's an obvious mismatch with your park.  You screwed up while drafting.
2. You need to add a player to mitigate crippling fatigue.  You screwed up while drafting.
3. You have an excess of PA or IP and can convert that into a big bench upgrade or a reliever (upgrade).*  You screwed up while drafting, but have an opportunity.
4. You struck gold (or at least bronze) with a prospect who can take over for a player you'd planned to use, and cash the planned-for guy in for an upgrade somewhere.

*Upgrade, or an additional arm.  You can get a good reliever or good platoon righty for the price of a good platoon righty or good reliever.

Okay, 5:

5. You have your ****** 200k players to spend, so why not?  Unless you're serious about staying in a lower bracket in the TOC.

9/28/2011 11:16 AM
That's it!
9/28/2011 11:48 AM
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3yrs later soreloser Teaparty pulls this thread up Topic

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