1) Have OT viewed by clicking forward.  Similar to how you view the second half of the game.  This will eliminate knowing whether or not the game goes into OT based on the scroll bar.

2) Have news stories break about who is applying for what job.  Saying "Word in Morgantown is pdpat1 is applying for the open position".  This would let players see who they are up against and who they beat out.

3) You should get more real dollars for making the tournament in D1 than DII and DIII.  Winning the D1 championship should be the pinnacle and should have the highest real payout.  This would drive more players to D1 if they really wanted to see a solid return.

4) Different levels of scouting services you can buy.  If you want to pay a lot more money to find out a players potential you should have that option.

5) More historical coaching stats. ie avg points scored, avg points allowed.....  You may be able to determine trends. 

6) More volatility/stability on the coaching front.  If you have coached a team for 10 years and have taken them to the tournament 8 out of ten years that should carry a lot of weight.  It should take multiple bad seasons before you get fired.

But if you take the job at Duke and struggle for the first 2-3 years then you get fired quickly.


10/15/2011 11:24 AM
There definitely needs to be some changes to the job process. 

And I'm going to reprimanded for this, but I would love to see some aesthetic changes. If they aren't going to make the changes we want behind the scenes, they should at least let us know that they are working on something by making some additions to the interface. 

Side note on that: more game-planning options is a MUST. Give us more control over our teams. 
10/15/2011 12:36 PM
posted by pdpat1

2) Have news stories break about who is applying for what job.  Saying "Word in Morgantown is pdpat1 is applying for the open position".  This would let players see who they are up against and who they beat out.
No, this is bad. If you wanted to show it afterwards, sure, no harm. But seeing it up front is not good, for obvious reasons.

3) You should get more real dollars for making the tournament in D1 than DII and DIII.  Winning the D1 championship should be the pinnacle and should have the highest real payout.  This would drive more players to D1 if they really wanted to see a solid return.
Disagree. It's already $20K per NT game. How much more do you want it to be? And making it more would only help the big conferences.

4) Different levels of scouting services you can buy.  If you want to pay a lot more money to find out a players potential you should have that option.
This I agree with and shouldn't be that hard. I think it should be DI only though.

6) More volatility/stability on the coaching front.  If you have coached a team for 10 years and have taken them to the tournament 8 out of ten years that should carry a lot of weight.  It should take multiple bad seasons before you get fired.
Well, it's already nearly impossible to get fired, so I wouldn't want anything that would make it even more difficult.

But if you take the job at Duke and struggle for the first 2-3 years then you get fired quickly.
This I agree with -- easier to get fired in the BCS conferences. Can't make it just a couple seasons -- you have guys taking over hopeless, sim-coached situations and that's not enough time. But they should make it more common to get fired in the BCS conferences.
10/15/2011 1:45 PM
Girt, on #3, I think he's talking prize payout, not recruiting dollars. 
10/15/2011 1:52 PM
That's what I thought too when it said "real dollars."  That's how it used to be, effectively - after a certain amount (5) of NT appearances at a level prices started to decline except at D1.  They changed it because people liked building dynasties at the lower levels.
10/15/2011 2:20 PM
I was referring to real dollars.  I just think D1 is where the big fish are and you should receive a higher reward for winning at that level.
10/15/2011 3:26 PM
As for number 2,  maybe I am missing something...what are the obvious reasons you are talking about?
10/15/2011 3:29 PM
Maybe I'm slow but I don't see why it's not good for "obvious reasons" to know who is applying for jobs. I don't see how it's a bad thing at all, but maybe you have thought of reasons that I haven't.

As far as some window dressing things that I think would make the game more fun. Something I've wanted for a while is conference records. I don't think it would be too hard to create these lists from season 1. Single season records would also be awesome. It'll make the game more enjoyable because you always have people who can't compete for titles but will be happy to say "well at least my guy is the conference's all-time leading scorer," and that'll be enough for them.
10/15/2011 4:36 PM
Posted by dahsdebater on 10/15/2011 2:20:00 PM (view original):
That's what I thought too when it said "real dollars."  That's how it used to be, effectively - after a certain amount (5) of NT appearances at a level prices started to decline except at D1.  They changed it because people liked building dynasties at the lower levels.
Sounds good in theory however WIS only has a certain amount of money to give out.    So while you call it rewarrding NT appearances in DI, it can also be called reducing rewards for DII and DIII which was a colossal public relations nightmare for WIS.
10/15/2011 5:54 PM
#2 I agree, what is the harm in showing who is applying for a job. Knowing has no bearing on who will actually get the job. In Allen last season I was looking at applying for the West Virginia job, but was not sure I really wanted it, I took too much time thinking about it and before I got the chance to apply someone else already had it. I have no problem with that, but had I known I might have thrown my hat into the ring.

#3, I almost (almost being the key word) want to take it the other way. I think that it is much harder to build a Championship team at DII and DIII and therefore the coaches who have success there should be rewarded well for that. However, as you look at it you can make the argument that the top DI BCS schools, or say the final 4 teams each season all have about equal talent and the drop off to the lesser teams in DI is much smaller than DII and DIII and therefore it takes a better coach to make it further in the NT, and so they should be rewarded more. In the long run I think then it makes sense that all levels DI, DII, and DIII have equal rewards for NT runs, that is the current rewards for how far you make it in the NT should be equal for all levels.
10/16/2011 1:52 AM
Some pretty good ideas.. I've always felt that the job change period lacks a true 'coaching carousel".. So for example, If I'm a "longshot" for a job, and then due to other coaches moving to other jobs, that school that I was a "longshot' for should start getting antsy like the recruits who no one has talked to late in the recruiting process... So then maybe I'd be "qualified" for that job..
10/16/2011 9:56 AM
Posted by coach_ms on 10/16/2011 9:56:00 AM (view original):
Some pretty good ideas.. I've always felt that the job change period lacks a true 'coaching carousel".. So for example, If I'm a "longshot" for a job, and then due to other coaches moving to other jobs, that school that I was a "longshot' for should start getting antsy like the recruits who no one has talked to late in the recruiting process... So then maybe I'd be "qualified" for that job..
I've thought that they should redo longshot and make it more of a risk/reward option.  Currently it seems like the Longshot is like a 2% chance of getting the job.  I would like to see that upped to 40% or so, BUT if you apply for a longshot you won't know the determination until say the 11 AM EST cycle on the last day of jobs (unless of course, somebody else applies and is accepted there). 

But that way a coach has to think whether he wants to hold out for the longshot job, at the risk of losing other, potentially appealing places he is qualified for.
10/16/2011 2:25 PM
For #3, it's not going to go the way that you want pdpat. You probably want something like D1 gets 2x as much reward now, D2 down to 80%, D3 down to 50%, or something along this line. WIS will go a diff route (from what I have seen in GD) with D3 and D2 reward cut to 15-20% of what they are now, while D1 reward stays the same overall, but with the NC gets more and the teams that got knocked out early getting almost nothing. 

Reward for D3 NC in GD was covering less than half of a season. 
10/16/2011 7:11 PM
I think messing with the rewards for all levels is a bad idea.  There are great coaches and great dynasties at every level, and everybody pays the same $13 to play regardless of level, so the payouts should be the same too.  Some coaches never want to play DI, and until they fix the baseline prestige, hiring logic, and Big 6 cash advantage issues, I am one of them.  They shouldn't be penalized for staying at a lower level to play, where it is arguably more rewarding, depending on the situation. 
10/17/2011 4:37 PM
Really wish Girt would come back to the thread and explain what he meant.
10/18/2011 5:15 PM
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