hey guys playing my first season of HBD and just got to free agency i have a question i was hoping someone could help me with. Do i have to have all my active rosters full before i head into the season or should i save space in rookie ball and low a for players that i get in the draft?  thanks guys
2/19/2012 10:27 AM
You should have at least 25 players in AAA, AA, High A and Low A at the start of the season.  Probably a few extra pitchers on inactive at those levels to help with fatigue as the season goes on.

Rookie League season doesn't start until after the draft, so no players are needed there until after the draft.
2/19/2012 10:39 AM
ok, thanks for the help tecwrg.
2/19/2012 10:42 AM
The rosters don't need to be full, but they need to have enough to field a team obviously. The first thing you should do is look at the players you currently have on your rookie roster and start promoting them. I wouldn't release anyone yet until you are more familiar with your roster and when it is closer to the season. By the time you are done, your rookie roster should be 0. Rookie league doesn't start until after the draft, so there is no point in having players waste away there. You will fill out your rookie roster later.

When you are done promoting the rookies to Low A or higher, go through the other levels and keep promoting as you see fit. Especially important when you are promoting any AAA players to ML. You don't want to go after a ML free agent at a certain position when you might have a better/younger/cheaper AAA option who is ready for the majors.

At the ML level, you will want to have at least 11 pitchers. At all the minor league levels, I like to have 12.
2/19/2012 10:43 AM
Seeing that minor league players are not fully developed with respect to durability and stamina, especially at the lower minor league levels, you're asking for trouble down the road if you go with less than 25 man rosters.  You especially need extra pitchers.
2/19/2012 10:54 AM
Or you could pull the "I'm too cool for the minors" card and have them go 3-141.
2/19/2012 11:25 AM
Posted by a_ersberg on 2/19/2012 11:25:00 AM (view original):
Or you could pull the "I'm too cool for the minors" card and have them go 3-141.
Which is always a good way to hamper the development of your prospects.
2/19/2012 11:26 AM
To fill a roster, start with your starting 9, get an extra C, Middle IF/cf, Corner Outfield, Corner Infield.  Having 6 starting pitchers available(one inactive in case of ineffectiveness/injury), and 9 relievers (7 up and 2 in reserve) begins the pitching.  After these 28, look at low health and low durability players and pick up an extra depth person if you feel you need it.  Some people will have a 3rd catcher at one or two levels in the system to fill as needed. Others will stash an extra SS who can fill any glove position as the extra depth as Low A, ready to move to where needed.  Some people like an extra pitcher or two at lower levels above the 15 listed above.
2/19/2012 11:51 AM
Posted by tecwrg on 2/19/2012 11:26:00 AM (view original):
Posted by a_ersberg on 2/19/2012 11:25:00 AM (view original):
Or you could pull the "I'm too cool for the minors" card and have them go 3-141.
Which is always a good way to hamper the development of your prospects.
I've always wondered about this. What team related things affect prospect development?  Do players develop better on winning teams?  What aspects should I care about and which don't matter?  

Does winning matter? As in for morale or for make-up type stuff? 

Do stats matter?  If a pitcher gives up a ton of hits because his defense sucks, will it hurt his development?  

In real life, I gotta believe this stuff matters to human players.  Does it matter in HBD, though?  
2/19/2012 3:37 PM (edited)
Posted by jryager on 2/19/2012 3:37:00 PM (view original):
Posted by tecwrg on 2/19/2012 11:26:00 AM (view original):
Posted by a_ersberg on 2/19/2012 11:25:00 AM (view original):
Or you could pull the "I'm too cool for the minors" card and have them go 3-141.
Which is always a good way to hamper the development of your prospects.
I've always wondered about this. What team related things affect prospect development?  Do players develop better on winning teams?  What aspects should I care about and which don't matter?  

Does winning matter? As in for morale or for make-up type stuff? 

Do stats matter?  If a pitcher gives up a ton of hits because his defense sucks, will it hurt his development?  

In real life, I gotta believe this stuff matters to human players.  Does it matter in HBD, though?  
Coaches matter. I don't know what your coaching budget is like, but do NOT take the coach hiring process lightly. Seeing as you are in the FA signing period, that also means you are in the coach signing period. Get as good a group of pitching and hitting coaches in your minors as you can.
2/19/2012 3:55 PM
Short version:

1,  Many of us believe the extra playing time in the playoffs will help develop players.  It's no big secret that players seem to stop developing in S4-S5 of their careers.   Say a single season is 500 PA(about right for the lower DUR found in a prospect).  He needs 2000 PA to be "fully" developed.  Add an extra 80-90 PA in the playoffs and he's ready half a season earlier. 

2,  I've found that many of my minor league injuries occur at/below 97-98%.    Without the extra players to deactivate a fatigue player, he's playing.   Injuries hurt development.

Personally, I don't care about the production stats.  I want as much playing time at 100% as possible.
2/19/2012 4:01 PM
For example: my Low A team just made it all the way through the Low A World Series.  One of my position prospects got an extra 81 plate appearances.  One of my pitching prospects got an additional 7 starts and 36 IPs.  That can only help development.
2/19/2012 4:18 PM

thanks guys for all the info.  It will hekp me out alot.

2/19/2012 10:30 PM
Somewhere, I can swear that I saw a reference that performance impacted development (along with coaches, playing time, training/medical, etc.), but I'll be damned if I can find it anywhere.
2/19/2012 10:35 PM
It's been discussed before.   I believe one of the developer chats said players "in over their head" wouldn't develop as well as they would if they played at the "proper" level.    I don't buy it.
2/20/2012 9:33 AM
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