How's it done? Topic

Been a long, long, long, long long long time since I've played.

What are the general tips and guidelines given to "newbies?"

Back when I played, the American Revolution had basically just ended.
4/15/2012 11:38 PM
Draft 8 quality position players that total at least 4742 then draft Wilson Delgado (58PA for @250K).
Pay for some defense at SS,2B, and CF.  Elsewhere D isn't worth the cost generally-- tho I'd avoid D- types.
Draft 7-9 quality pitchers that total at least 1200ip.
Fill in the rest of your roster with $200K players.

Peace and out
4/16/2012 12:36 AM
draft Howard Johnson and Addie Joss

that will guarantee you 75 wins. 

if you can figure out the rest, you'll win 100.
4/16/2012 9:49 AM
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In open leagues drafting a catcher with a good arm may help. I dig that 77 Sundberg.
4/16/2012 9:53 AM
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Look at derek2hof's post in the progressive theme league classified.   He needs one guy and has a team with good long-term potential (C Fisk, Mickey Rivers, J Reuss, L Piniella, D Concepcion.)  I would take it but I'm full.  Good luck!  
4/16/2012 11:51 AM
I assume progressive leagues are just what they sound like, a multi season league? Does it cost more?

Also, thanks for the links.  I have read through half so far, more tonight. Theme Leagues are kind of the thing I want to do; already got 3 ideas brewing and will run them once I get a season or two under my belt.
4/16/2012 8:28 PM
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This is an amazing concentration of accumulated collective knowledge here, thanks to all of you. I wish I had just asked the same question like 2 months ago. 

I do have a couple of questions, given that you vets and HOFers are in the mood to share, and before you all change your minds:

1) regarding Joss etc. - I find that once I have drafted one or two $10 million plus pitchers, it is hard to put together a plausible team. Yet I see, and know, that the main successful teams mostly do this, which is my own failing to date. Though to be sure it is also a bit of stubbornness on my part - I think the only roles for the number 3 in baseball are the third base, the third inning and three strikes - you're out. I dislike triples as much as I dislike 3-man rotations (if you can't score from second on a hit you shouldn't be in the majors). 

But I digress. The question is how you get a $28-$31 million rotation and manage to fill enough spots in the rest of the staff with plausible pitching, and not just enough IP to meet the very low 1,200 threshold required. I see that often people just get a number of very good 27-45 innings pitchers, and so I guess that is the winning strategy, but aside from the aesthetic repulsiveness of 3 mega-starters with unreal (literally, since often 250 IP in deadball era over 140 games becomes 300+ in IP/162, so these innings were never pitched - no one ever pitched 700+ innings in reality for example), my question is how one knows that this will be stable over a season - having a series of presumably set to Setup A mini-pitchers as it were each with a few innings to throw a year behind a 3-man rotation. 

I keep finding that when I do draft these deadball pitchers for 3-man rotations (against my ideological preferences, but out of necessity to compete) that they usually can't pitch as many IP/G as I would have thought, so a bullpen is really important. What are people's various ways of constructing a full staff with 1,2 or even 3 high IP/162 pitchers, because honestly I am finding it a lot of work to micro-manage rest when I use them.

Four man staffs, on the other hand, aside from their moral and aesthetic superiority in our culture (4 seasons, 4 Beatles, 4 Gospels, Final Four in college basketball, you name it) mean spending only $6-8 million per starter or you start to run into the same problem as with 3-man systems. And while I have found now that there are some real quality pitchers for these prices if you look carefully at WHIP, OAV, ERC#  (though this is not as good a predictor within quality levels as it is to get a quick idea - 2. something better than 4. something, but then you need other indicators) and especially at the Performance History Averages, nevertheless you still lose games more often than not to the $12 million pitchers. 

so any thinking on these issues is most welcome. 

2) regarding the preference a lot of players here have for 1975 Gary Carter at catcher - hyeena, since he is not listed as a catcher that year, you need to draft him as a utility player, putting C in the search engine for position but clicking the box for showing secondary positions, then you draft some 200K person for the Catcher position - I have used him on a few teams now and he is fairly good offensively and of course has that crucial variable - the A+ arm to slow down the running game that, if you have been away since Yorktown hyeena, is a dominant offensive strategy here in OL play esp. But why is he considered more useful than some catchers that can actually hit - a Lance Parrish, or Hoiles (made All-star team in one of my leagues), Jason Kendall in a couple of years, Yogi Berra, Posada, even Manny Sanguillen in a year or so, all provide offense to the team. I assume a calculation has been made of value versus price, but whether that is the best choice still depends on what you are spending on and what you are getting for the money on the rest of the offense. Which in turn depends in part on how much you spend on high IP starters etc. leaving money left for the offense no ? 
4/17/2012 5:57 AM
ps hyenna, who said the American Revolution ended ?
4/17/2012 5:58 AM
Remember that if you're playing in an OL, you're only drafting 17-18 players. The rest should be 200k guys that will be cut and replaced with your AAA guys.

Draft 8 200k guys, cut them once the season starts and you can add a $1.5mil reliever from the waiver wire. 

So you will usually need at least 8 hitters, that leaves 9 spots for pitchers. I don't like to count on much from the AAA pitchers, though it's fine to have them eat some innings, so I'll usually go:

3 SP (300-330IP)
1 LR (90-110IP)
1 Closer (45-55IP)
4 setup guys (you need about 200 innings here, so I'll go 70-70-30-30 or 60-60-40-40, something like that)
4/17/2012 8:05 AM
There are many approaches to building a team the ones listed here are tested, I've used them and they are very sucessfull. More and more I am seeing the benefit of platoons at some positions being a viable alternative if you are willing to manage on a game by game basis.  There are a couple of 2 man platoons I've found that actually outperform the standard 550 to 700 atbat cookie.  A lefty/righty platoon with a 3 to 1 atbat ratio (about the current RHP to LHP ratio in OL play). 1) serves to give you the increase in performance given to LHB vs RHP matchups and vice versa. 2) You're not spending money on an A+ armed Catcher to throw out runners 162 gms a year when  say 40% of the teams aren't base stealing teams. Your other guy can be the high avg. guy that you don't have. 3) Paying money for a homerun hitter for 162 games when deadballers in OLs just aren't giving them up. If you designate one platoon (my preference is the righty) to play only against pitchers that have say a .50hr/per9ins or higher often times he'll nearly double his performance history homerun numbers maximizing his value. Your 400 to 500 atbat lefty should be a high average guy facing deadballers and righthanded pitchers. 4) Rookies in OLs are generally part-time players as well that can be used to fit nicely into this theme, especially at 1B or a corner outfield position. 5) A part time specialist on the bench such as a 600k or 700k guy that runs with the frequency of a Raines or Coleman, can win you a lot of games late by simply pinch running and stealing round the bases without the need of a hit. You can get by with less than 12 pitchers. Just as there are 500+ atbat cookies, there are also seldom used and discussed  part-time cookies. 
4/17/2012 9:48 AM (edited)
First, both of you, thanks for wonderful insight and advice. 

Second, crimsonblue, I wish now that you had signed up for the Wider Rotation and Platoon League - we just closed at 24 teams today ! You could have had an ideal environment to play around with platoon possibilities. If it works as we hope, it might happen again, and I will let you know if you are interested. Thanks guys. 
4/17/2012 11:02 AM
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