60's/90's Eliminator League Full! Topic

This will be an epic progressive league shootout spanning only 5 seasons.  But there are two eras.   The name of the game is simple, ‘survive and advance’.


$42 WORTH OF CREDITS FOR THE WINNER OF SEASON #5!


We will begin with 28 hopeful owners and a standard snake-style mega-draft using the entire 1966 and 1996 player pools.

The dream, however, will be short-lived for four unfortunate owners.Following the completion of the 1966/96 regular seasons, the two franchises that finish with the least amount of wins in each league, will be eliminated from the league.

Therefore, the 1967/97 seasons will consist of only 24 teams.Following the completion of the 1967/97 seasons, the four teams with the least amount of total combined victories through the first two seasons will be eliminated from the league.Get the picture?

Henceforth, the 1968/98 seasons will consist of only 20 teams, and again, after the conclusion of the 1968/98 seasons, the four incompetent owners that have recorded the least amount of cumulative wins over the course of the first three seasons will get the boot. Rinse and repeat, until we reach the 1970/2000 seasons, where the last 12 teams standing will compete for the title. The winner of the 1970/2000 (Season 5) World Series will be crowned as the champion.


Here is the breakdown:

(Season, Year, Number of teams remaining, League Format to be used)

Season 1, 1966/1996, 28 teams – 1997 configuration:8 playoff teams, AL 5/5/4 – NL 5/5/4,  inter-league play, balanced schedule.

Season 2, 1967/1997, 24 teams – Standard WIS Format:8 playoff teams, AL 4/4/4 – NL 4/4/4, inter-league play, non-balanced schedule.

Season 3, 1968/1998, 20 teams – Alternate WIS Format F:4 playoff teams, AL 5/5 – NL 5/5, inter-league play, balanced schedule.

Season 4, 1969/1999, 16 teams – Alternate WIS Format E:4 playoff teams, AL 4/4/ - NL 4/4, inter-league play, balanced schedule.

Championship - Season 5, 1970/2000, 12 teams –Alternate WIS Format D:2 playoff teams, AL 6/0/0 – NL 6/0/0, inter-league play, balanced schedule. DH in AL, (90's) only


RULES:

Standard progressive rules will apply for the most part.  Unlimited cap, unlimited IR.  You will draft 25 man roster and no more. 
 DH will be used in the AL (1996-2000) only. Transaction deadline will be set for game 162. Alignment for the 1stst year will be done randomly (60's will be with 60's and vice-versa).  However, the alignment will change before each and every season, depending on the current overall standings (more on that later).

Team names will be in the standard format "City - Mascot". You can choose any city/town/suburb in the vicinity of the stadium you select (Ex. if you select Yankee Stadium, you don't have to name your team the New York Whatevers, you can choose Brooklyn, Queens, etc., you can get creative, but just keep the nickname "somewhat baseball-like"). Once you choose a name, that's it, you will not be allowed to change it for the rest of the league's existence.


THE INITIAL 25-ROUND, 28-TEAM, MEGA-DRAFT bONANZA OF EPIC PROPORTIONS:

After 28 of the bravest owners in WIS-Land have signed an Owners’ Contract (thereby pledging their unwavering commitment to either:A. Participate in all five seasons, or B. Suffer through the humiliation of cold-blooded elimination), the 28 teams will be randomly aligned into either the American League, 1996(5/5/4) or the National League, 1966 (6/6). This will be done prior to the draft just so you’ll know whether or not you’ll need a DH, as you will choose the decade you want when you sign up..

The draft order will be randomly assigned for each league with two seperate drafts going at once and a snake-style order (1-14, 14-1) will be used for all rounds. Preceding the live draft, we'll do a Stadium draft in the forums. The stadiums available will be the ones in use in 1966 or 1996.  The team that draws the last pick of the 1st round will have the first choice of stadiums, and so on. After the completion of the drafts, we will be ready to begin the initial 1966/1996 season.

*Players who were on IR in 1966 or 1996 are not eligible to be drafted until they come off IR.  i.e. they have a 1965/95 season and a 1967/97 season, but no 1966/96 season.  You can't select them until the 1967/97 rookie/free agent draft.

THE OFF-SEASON

Firstly, the “Contracted Franchises” will be swiftly eliminated following the 162nd game of each season.Tie-breakers for teams facing elimination will be as follows:

A.First-year:If two or more teams finish tied, with at least one having to be eliminated, head to head will be used as the first tie-breaker (better record survives). In the case of a 3-way or 4-way tie, with all teams having faced one another, the team(s) with the lowest winning percentage in the common games will be eliminated. The second tie-breaker will be a teams' record in the last 10 games of the season (team(s) with the better record survives). If the “L10” records are the same, then their W/L streak at season’s end will be used (better streak survives). The 4th and 5th tie-breakers will be:4. Home record; 5. Expected win percentage (higher pct survives).

B.Second year and beyond: If two or more teams are tied with the least number of cumulative wins to that point, the team(s) with more wins in the most recent season will survive.If still tied, the team that had more wins in the previous year will survive (and so forth, until you are forced to revert to the tie-breakers listed above).


Bonus Wins:  Victories added to a teams’ cumulative win total after the completion of each post-season.They will be awarded to playoff teams in the following manner.
1. Losing in the ALCS or NLCS – 3 Bonus wins
2. Losing in the World Series – 7 Bonus wins
3. Winning the World Series – 11 Bonus wins

Bonuses are only given once, you don’t get one each time you advance, you get it once you’re finished (ex. Winning the WS nets you 11 bonus wins, not 3+7+11).This formula basically rewards post-season series’ wins with equal weight, regardless of whether a season has only 2, 4, or 8 playoff slots.


"Note: Any team that wins the World Series will have immunity from elimination in the very rare case that they still finish the season at the bottom of the list in cumulative wins through that point.  (Only applies to the next season, not the rest of the league's existence).  In that case, the next team(s) with the least amount of cumulative wins would be eliminated. Since Bonus Wins are not handed out until after the Eliminations have been done, a playoff team that finds itself in the Elimination Zone following the completion of the regular season would have to win the World Series to avoid elimination. In that case, the league would wait for that team to either bow out or win that seasons' championship before determining the Contracted Teams."


THE DRAFTS:

Contraction Drafts:
2 rounds, snake-like
Before the Rookie Drafts take place, there will be a Two-Round Free-Agent Draft for each league (snake-like). The player pool for the Free-Agent Draft will consist only of the players who had belonged to the  four Contracted Franchises.  As an added incentive for winning, the winner of the World Series and the runner-up will be awarded the 1st pick in their respective Free-Agent Drafts. The rest of the free-agent draft order will be determined by most wins during the most recently completed regular season PLUS BONUS POINTS RECIEVED AFTER THE COMPLETED CURRENT SEASON. After each team has selected its’ two players, all remaining players from the Contracted teams will be black-listed from the league forever.

Following the Contraction Drafts, owners will post their rosters for the upcoming year. Each team will be allowed to keep a maximum of 20 active players (does not include IR players, which are unlimited).  Players that are released will be placed back into the draft pool, along with the incoming rookies and any players that went undrafted in previous seasons.

Rookie/Free agent Draft:
5 rounds total
The draft order for all subsequent Rookie Drafts will be determined by the current overall cumulative standings at the end of each regular season (including all Win Bonuses, EVEN THOSE from the most recent completed season).The remaining team with the worst overall record will get the first pick in each round of the Rookie Draft, while the team with the best overall record will receive the last pick. Tanking, my friends, will be a complete non-issue due to the constant threat of elimination (and the accompanying embarrassment).


The Tie-breakers for determining draft order are as follows:

1. Rookie Draft - First Year: The tie-breakers for surviving teams that finish with the same record in Season One will be: 1. Head-to-Head, better record gets higher pick (for 3-way and 4-way ties, highest winning percentage in common games decides the order); 2. Teams' record in the last 10 games of the season (team(s) with the better record gets higher pick); 3. Win/Loss Streak at season’s end (better streak gets higher pick); 4. Home record (better record, better pick); 5. Expected win percentage (higher pct, higher pick).

2. Rookie Draft - Second Year and beyond: If two or more surviving teams finish a season with the same number of overall cumulative wins, the team(s) that had the most wins in the most recent season will get the higher pick. If still tied, the team(s) that had more wins in the previous season will get the higher pick (and so on, until forced to revert to the five tie-breakers listed above).

3. Contraction Draft - First year: same as Rookie Draft - First year. Teams that win tie-breakers will have a higher pick in both drafts.

4. Contraction Draft - Second year and beyond: If two or more surviving teams finish with the same amount of wins after 162 games, the team(s) with the better cumulative record at that point will get the higher pick. If still tied, the team(s) that had more wins in the previous season will get the higher pick (and so on, until forced to revert to the five tie-breakers listed above).

Trades:

Due to the nature of the league, the trading of future draft picks during a season will be prohibited. Player-for-Player trades, however, will be allowed during the season (subject to veto). Draft picks from the Rookie Draft may only be traded in the off-season, during the draft, or in preparation for the draft, but only for either players and/or picks from the current draft. Teams will not be allowed to trade picks from the One Round Contraction Draft.

The Rookie/Free Agent Draft will consist of 5 rounds.  Afterwards, teams that kept less than 18 players and teams that traded away more picks than they got, will fill their remaining roster spots on a first-come, first-served basis.


ALIGNMENT:

The league will be randomly aligned for the first year.After that, the league will re-align before each and every season depending on the cumulative team records to that point.

1. The American League will be the 1996 league(DH), while the National League will be the 1966 league (no DH) 

LOOSE ENDS:

There is the very real possibility that I, as both owner and commissioner, may be eliminated from the league at some point. In that case, the remaining owner with the highest Owner Rating will have first rights at taking over commissioner duties (along with the free team). If that owner refuses, the owner with the next highest rating will have the choice, and so on, until an owner accepts.


AND THEN THERE WAS ONE...

The Champion of the Inaugural 60/90 Eliminator will be the owner that captures the World Series crown in Season 5 - The Championship Season.

Nothing else matters, not cumulative wins, not prior World Series' victories, nothing. It's all about the end game. Of course, first you have to get there. Cumulative wins keep you alive, while World Series wins boost your odds, but it all means nothing if you can't win The Big One.  Admin has agreed to give an additional $40 in reward credits to the season 5 champion!!!
 
5/27/2012 12:07 AM (edited)
sign up here

remember to pick your decade when signing up...only 60's league open

1. razorclams          60's
2. pmars2001                         90's
3. mike mundt         60's
4. kasprowitz           60's
5. jeff4noles            60's
6. calhoop                               90's
7. jt111583                              90's
8. fabulous                              90's
9. kallison1             60's
10. bigjc                   60's
11. georgedeer      60's
12. cleonjones       60's
13. busterglen                        90's
14. grayfoxx             60's
15. dskantor                            90's
16. umdterp397                     90's
17. brocktoon93                     90's
18. bargearse                         90's
19. ljfry                                      90's
20. abfball60                           90"s
21. profcake                            90's
22. firecapt                60's
23. Relkcirts                            90's
24. jbfg8r                                 90's
25. miller97              60's
26. rejay                    60's
27. eman7400        60's
28. pmwksw            60's

waitnglist:
 

               twelve 60's teams have joined   (we need 2 more)
 
               fourteen 90's teams have joined  (we are closed
                draft's are in the theme forum thread)
            
5/7/2012 9:18 PM (edited)
IN, I haven't missed one yet!
4/20/2012 10:50 PM
thanks pmars
4/21/2012 1:14 AM
I'm in
4/21/2012 4:51 AM
thanks mike
4/21/2012 10:43 AM
I can't resist. I'm in.   - 60's
4/21/2012 2:23 PM (edited)
1960's please
4/21/2012 2:06 PM
thanks kas and jeff
4/21/2012 2:09 PM
I would like a '90s team.
4/21/2012 2:25 PM
I'll go 90's...
4/21/2012 3:13 PM
I'll try a 90's team.
4/21/2012 3:59 PM
thank-you calhoop,  jt111583 and pmar2001,
90's for you all
4/21/2012 4:44 PM
I would like a 90's team
4/21/2012 4:44 PM
you got it Mr.fabulous
4/21/2012 4:47 PM
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60's/90's Eliminator League Full! Topic

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