How to make a recruit a "high priority"? Topic

DIII recruiting -
I scouted a state and loved a prospect who was already DIII. The first cycle I spent every penny I could and sent him 3 CVs and promised him 10 min PT. However, the first two times the "Word on the Street" came around it said he was very open to other offers, etc. I ended up losing the recruit because of this...

How much effort does it usually take for the "Word on the Street" to say a recruit is "tight" with a school?

9/26/2012 11:22 PM
I believe in D2/D3 it is next to impossible for this to happen. You should just turn him green then hold onto money in case someone challenges for him.
9/26/2012 11:24 PM
Posted by caesari on 9/26/2012 11:24:00 PM (view original):
I believe in D2/D3 it is next to impossible for this to happen. You should just turn him green then hold onto money in case someone challenges for him.
+1
9/27/2012 12:00 AM
Sounds like my romantic life....make her turn green and reserve extra money that she'll invariably "need"
9/27/2012 3:22 AM
Does any one know how much effort it takes to make the Word on the Street say a recruit is a "high priority" for a school in D1?
9/27/2012 7:32 AM
I think the equivalent of 15 CV's gets you in the high priority range if no one else is recruiting him.
9/27/2012 8:47 AM
I hate how it often says "recruit is considering school, but he's not a high priority for them".

In my expereince, that usually isn't the case - the school in question really does want him and is willing to battle you for him tooth and nail.
9/27/2012 9:19 AM
I assume what it usually really means is that the coach hasn't sunk a lot of money into him (because they haven't been battling and haven't needed to)? 
9/27/2012 9:47 AM
Posted by duece_duece on 9/27/2012 12:00:00 AM (view original):
Posted by caesari on 9/26/2012 11:24:00 PM (view original):
I believe in D2/D3 it is next to impossible for this to happen. You should just turn him green then hold onto money in case someone challenges for him.
+1
If this is 'next to impossible' in DII and DIII then how do Sim AI teams do it constantly on recruits they target?
9/27/2012 12:38 PM
Posted by tarvolon on 9/27/2012 9:47:00 AM (view original):
I assume what it usually really means is that the coach hasn't sunk a lot of money into him (because they haven't been battling and haven't needed to)? 
It can't mean that, because I've sunk a decent amount of a budget into a recruit to pull him down before without battling and it still said he may not be a high priority for me. In fact, he was the single highest priority recruit for me, and one of the highest priorities I've ever had in my time playing this game.

If the WOTS message led someone to battle me for him, they would have been making a huge mistake, because I would have launched my entire budget at them with no care for not filling two more spots that were left (out of five that existed to begin the recruiting).  It would have been HVs and CVs and I doubt many people could have any chance of matching what I had left at that point.

So I do not believe for one second the WOTS when it says "he's not a high priority for them", at least when it's a human coach.
9/27/2012 12:42 PM
Some of you don't understand how recruiting works.
Recruiting is not money.... it's credit..... It's a hidden value you accumulate with a recruit.
We always talk about money since that's all we have to go on.... BUT...
Pulling a guy down involves scouting visits... at that point they build up very little recruiting credit. You could spend 20-30 SV's on a guy to pull him down... once he says he's interested... you may have as little as 1-2 Home Visits worth of credit into the guy.

You can get to tight with a recruit for as little as $5-$7,000 of local D1 recruiting effort if no-one else is muddying the waters by spending money on him.
That $6,000 figure is local... so say $315 per HV = 18-20 HV's and a scholarship offer.
Convert that to D3 dollars.... OH WAIT... I think the conversion rate is..... $1000 D1 dollars = $1000 D3 dollars.... so what I'm saying is it could take $5,000 or so minimum to get to Very Tight on a player.... and might take $10,000 of local effort... becuse if he's a stud and you think he's worth $10,000... so do several others who are putting effort in as well.... Unless you play in the NAC Allen... where we actually burn recruiting money to heat our homes... you probably don't have enough money to get tight with a D3 player.
9/27/2012 3:47 PM
Posted by Trentonjoe on 9/27/2012 8:47:00 AM (view original):
I think the equivalent of 15 CV's gets you in the high priority range if no one else is recruiting him.
This is very high.... probably double what it takes
9/27/2012 3:58 PM
My guess would be about 12-15 HVs or the equivalent.  I'm sure it varies at least a little bit.

One recent data point:
2 HVs, start, scholly and considering only me --> low priority WOTS
2nd school shows up on the list
additional 5 CVs, promise 15 min --> booted the other team and high priority WOTS

9/27/2012 4:33 PM
Is there a difference between "high priority" and "very tight"?? 
9/27/2012 4:44 PM
If it takes that much effort to make a recruit a high priority, how much effort are poor DIII Sim AI teams dumping on recruits to make them feel like a high priority?
9/27/2012 5:01 PM
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