Posted by jaymc2007 on 2/18/2014 4:17:00 PM (view original):
What was your formula headpirate? If I may ask :)
I doubt I have cracked a code or discovered the secret of HD, but not sure I want to share my formula publicly (then again, I am curious if it really does contribute to evaluating players).
Generally my thoughts are this:
1. Taking into account the "window dressing" posts, I think there is distinction in the Offenses and Defenses (it seems regarding the Defenses this is accepted; which leads me to believe there has to be some difference in the Offenses).
2. Generally, FB and FCP are regarded as the most difficult; Flex and Man as least difficult; the others in some spectrum between the ends.
3. The question then becomes: with improving IQ, does the player perform to his attributes? Or at some increasing IQ point, can a player outperform his attributes? I tend to think there is an IQ Point where the Player performs efficiently according to his ratings, and as IQ improves past that point the player is able to outperform his attributes. For me, that point seems to be a C+ for Flex and B+ for FCP. Whatever "value" that represents is up to you, so long as you apply it consistently.
With regard to "distinction in Offenses and Defenses," I think those distinctions can be realized in the construction of a roster as much as by a focus on attributes. Basically I mean, if you load a roster with 7 "bigs" and try run a Flex/FCP I do not think you will be very successful with that roster construction. Similarly, I dont think you can put together a roster of 8 "guards" and try to run Triangle/Zone.
But I am open to feedback on this.