Why isnt he improving ? Topic

http://www.wisjournal.com/hd/PlayerProfile/Ratings.aspx?tid=0&pid=2595606

Just sent in a ticket.

We are now in CT.  Player has gotten 11 mins LP practice time all season and is listed as black (average) potential.
0 pts improvement this season.

I double checked the practice plan.
Anyone else ever have this happen to them?
4/30/2014 3:42 PM
What was LP like when you recruited him?  i.e. did it come in red and he's fallen back in the offseason to make it show as average?
4/30/2014 3:48 PM
fwiw I know of a problem like that with ST, where if it comes in basically maxed out, it can lose points in the offseason and the 'room to grow' variable never resets.  I've only ever seen it happen with ST, though, since it normally drops in the offseason.
4/30/2014 3:50 PM
LP was 92 when I recruited him and he was red.  
He has since dropped to 87 over the off seasons, turned to black, and never recovered the points.

Thats just a STUPID glitch.   I remember reading about this being f-ed up on stamina also.

edit: typed this before I read the other response.  I think you are correct.
4/30/2014 3:53 PM
Yeah if he never gained a point in LP in-season, that sounds like exactly what's happened here.  I suspected but wasn't really aware it happened with things besides ST.

I had a lengthy back and forth ticket about this 3 years ago.  WIS said "It's something we plan to address in the future."  Still holding my breath on that one.
4/30/2014 4:19 PM (edited)
Everything killbatman said... just for confirmation's sake.
4/30/2014 4:32 PM
I have some doubt that the stamina glitch happened in LP.  11 minutes of LP practice with a WE starting at 23 and ending at 29 for this season may not have been enough to move the needle.  Seems like 94 would be the cap.  

The stamina issue is certainly real for recruits that start at their potential cap number (and kept dropping over each summer), but I've never seen that with LP.   This would be the first.

4/30/2014 4:55 PM

I am 100% certain that is the case.

Less practice time into rebounding and that still went up by 3.  To not have LP go up by a single point is a glitch.
LP went from red to black between 87-89 so I am guessing the cap was at about 96.

4/30/2014 5:16 PM
i sent a ticket in on this a while ago to seble, same thing as killbatman is saying, seble indicated the problem was not just limited to stamina (although my problem was with stamina, a 72 starter who was down to 68 on a press team and could not improve, come on!). but the more tickets the merrier :) he called it a "quirk in improvement logic" which is developer code for "until people ***** enough im going to pretend it doesn't matter". hence quirk, not bug... so yeah, please don't just close that ticket. also you should make up some friends who also had the problem :)
4/30/2014 6:29 PM
This is why many people have issue with this site and it's below average customer service.

Hi Zach,

Your player is most likely on the lower end of the average scale. However, also keep in mind that the higher the rating, the harder it is for it to increase so he might have a point or two left in him but it's going to be tougher to get any better than an 87 rating for Low-Post.

Thank you.
4/30/2014 8:44 PM mully1
That answer is lazy and unancceptable. This is a rating that is in the black and has not improved an single point the entire year.

Please look into this for real and don't try and pass this off as is it's not an issue.
4/30/2014 8:45 PM
tell them its a known bug and you are just ticketing in the hopes they will actually fix it, now that they are doing stuff again :) that should at least get it to seble.
4/30/2014 9:45 PM
or tell them its a known quirk 
5/1/2014 1:35 AM
I am not sure this is really a bug. The user has it within their capability to prevent this behavior and chose not to.

The user is purposely under practicing on an attribute that is red and it is dropping .. Then later, putting minutes back in and wanting to go back up. That same user has the ability to use enough minutes to hold the attribute at its initial value, but chose to instead let it drop.

The argument can be made that the player has already reached a mental block in this attribute (it is red, so he is close to maxing out), and you are then stopping his pratice in that area. His skill then goes down by the coaches choice (lack of practice on purpose). So in reality, the coach caused the issue by taking away minutes from an area .. I have never seen this because I leave enough minutes in areas that I care about so they don't drop (5 for most attributes, 2 for LP or PER).

So is it really a bug .. The player can not get better in this area by design, so don't let him drop. If you do let him drop, he can't get any better because he has already reached his learning ability in this area .. But this is by your choice and totally avoidable by the coach.

5/1/2014 2:52 AM
Posted by hughesjr on 5/1/2014 2:52:00 AM (view original):
I am not sure this is really a bug. The user has it within their capability to prevent this behavior and chose not to.

The user is purposely under practicing on an attribute that is red and it is dropping .. Then later, putting minutes back in and wanting to go back up. That same user has the ability to use enough minutes to hold the attribute at its initial value, but chose to instead let it drop.

The argument can be made that the player has already reached a mental block in this attribute (it is red, so he is close to maxing out), and you are then stopping his pratice in that area. His skill then goes down by the coaches choice (lack of practice on purpose). So in reality, the coach caused the issue by taking away minutes from an area .. I have never seen this because I leave enough minutes in areas that I care about so they don't drop (5 for most attributes, 2 for LP or PER).

So is it really a bug .. The player can not get better in this area by design, so don't let him drop. If you do let him drop, he can't get any better because he has already reached his learning ability in this area .. But this is by your choice and totally avoidable by the coach.

Hughes, in Stamina it's a "known bug".  The drop that you're attributing to the user is actually only the offseason drop that is more pronounced in stamina than any other attribute.  If Stamina starts out Low-Low, it may even go up 1 point during the freshman year, then, each offseason, it will drop 2-3 points.  

I've had players practice a minimum of 25 minutes in conditioning running up to 40+ after maxing out in everything else and gotten either none or only 1 point improvement and finish their senior season showing *black*.  So, it's the offseason drop that causes the issue.  The glitch is that it doesn't recover like a normal *black* rating should.

My issue here is that 11 minutes of LP practice for the season at a sub-30 WE is simply not enough to rule out that there is no issue.  The fact that REB improved by 3 may simply demonstrate that REB had quite a bit more room to improve and started with a far lower initial number.

5/1/2014 8:38 AM
Posted by rogelio on 5/1/2014 8:38:00 AM (view original):
Posted by hughesjr on 5/1/2014 2:52:00 AM (view original):
I am not sure this is really a bug. The user has it within their capability to prevent this behavior and chose not to.

The user is purposely under practicing on an attribute that is red and it is dropping .. Then later, putting minutes back in and wanting to go back up. That same user has the ability to use enough minutes to hold the attribute at its initial value, but chose to instead let it drop.

The argument can be made that the player has already reached a mental block in this attribute (it is red, so he is close to maxing out), and you are then stopping his pratice in that area. His skill then goes down by the coaches choice (lack of practice on purpose). So in reality, the coach caused the issue by taking away minutes from an area .. I have never seen this because I leave enough minutes in areas that I care about so they don't drop (5 for most attributes, 2 for LP or PER).

So is it really a bug .. The player can not get better in this area by design, so don't let him drop. If you do let him drop, he can't get any better because he has already reached his learning ability in this area .. But this is by your choice and totally avoidable by the coach.

Hughes, in Stamina it's a "known bug".  The drop that you're attributing to the user is actually only the offseason drop that is more pronounced in stamina than any other attribute.  If Stamina starts out Low-Low, it may even go up 1 point during the freshman year, then, each offseason, it will drop 2-3 points.  

I've had players practice a minimum of 25 minutes in conditioning running up to 40+ after maxing out in everything else and gotten either none or only 1 point improvement and finish their senior season showing *black*.  So, it's the offseason drop that causes the issue.  The glitch is that it doesn't recover like a normal *black* rating should.

My issue here is that 11 minutes of LP practice for the season at a sub-30 WE is simply not enough to rule out that there is no issue.  The fact that REB improved by 3 may simply demonstrate that REB had quite a bit more room to improve and started with a far lower initial number.

doesn't track I don't think -&#160;<br /> <br /> for this season improvement it doesnt matter what they started at initially, its what they start at this season. Reb started at 88, lp at 87 and (I'm inferring, don't think it was explicited stated) both were average potential. Even if reb had 12 remaining and lp only 4 (dont remember if OP said when it went to black) it shouldn't be able to go up by 3 with less minutes while lp (or anything) goes up 0 I don't think.<br /> This sound exactly like the offseason virus (inaccurately known as the Stamina bug)
5/1/2014 8:46 AM
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